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authorEugene Sandulenko2013-08-11 13:39:05 +0300
committerEugene Sandulenko2013-09-06 14:51:12 +0300
commitcee12678dca97e52f57c926f646530cb3e23b176 (patch)
treedf1436c2801f0310aff2eac1a7a01931150e8ff1 /engines/fullpipe/interaction.cpp
parent60ca9f74ac8dfbfcee4bdae3ffbce039fce42854 (diff)
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FULLPIPE: Implement sceneHandler01()
Diffstat (limited to 'engines/fullpipe/interaction.cpp')
-rw-r--r--engines/fullpipe/interaction.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
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+++ b/engines/fullpipe/interaction.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/gameloader.h"
+
+namespace Fullpipe {
+
+int handleObjectInteraction(GameObject *subject, GameObject *object, int invId) {
+ return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
+}
+
+bool CInteractionController::load(MfcArchive &file) {
+ debug(5, "CInteractionController::load()");
+
+ return _interactions.load(file);
+}
+
+void CInteractionController::sortInteractions(int sceneId) {
+ warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
+}
+
+int CInteractionController::handleInteraction(GameObject *subject, GameObject *object, int invId) {
+ warning("STUB: CInteractionController::handleInteraction()");
+
+ return 0;
+}
+
+CInteraction::CInteraction() {
+ _objectId1 = 0;
+ _objectId2 = 0;
+ _staticsId1 = 0;
+ _objectId3 = 0;
+ _objectState2 = 0;
+ _objectState1 = 0;
+ _messageQueue = 0;
+ _flags = 0;
+ _yOffs = 0;
+ _xOffs = 0;
+ _staticsId2 = 0;
+ _field_28 = 0;
+ _sceneId = -1;
+}
+
+bool CInteraction::load(MfcArchive &file) {
+ debug(5, "CInteraction::load()");
+
+ _objectId1 = file.readUint16LE();
+ _objectId2 = file.readUint16LE();
+ _staticsId1 = file.readUint16LE();
+ _staticsId2 = file.readUint16LE();
+ _objectId3 = file.readUint16LE();
+ _objectState2 = file.readUint32LE();
+ _objectState1 = file.readUint32LE();
+ _xOffs = file.readUint32LE();
+ _yOffs = file.readUint32LE();
+ _sceneId = file.readUint32LE();
+ _flags = file.readUint32LE();
+ _actionName = file.readPascalString();
+
+ _messageQueue = (MessageQueue *)file.readClass();
+
+ return true;
+}
+
+bool EntranceInfo::load(MfcArchive &file) {
+ debug(5, "EntranceInfo::load()");
+
+ _sceneId = file.readUint32LE();
+ _field_4 = file.readUint32LE();
+ _messageQueueId = file.readUint32LE();
+ file.read(_gap_C, 292); // FIXME, Ugh
+ _field_130 = file.readUint32LE();
+
+ return true;
+}
+
+} // End of namespace Fullpipe