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authorEugene Sandulenko2013-07-20 21:28:32 +0300
committerEugene Sandulenko2013-09-06 14:51:03 +0300
commit62cbdd81f0843ad10fb768e8cf97222144cb8a1e (patch)
tree690e5a8277f0ac28c91d749fddad36d5506dc6ad /engines/fullpipe/inventory.cpp
parentc76bec26467efc8cad4554cf44903c9f927d3a8c (diff)
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency. Put CGameLoader into separate files.
Diffstat (limited to 'engines/fullpipe/inventory.cpp')
-rw-r--r--engines/fullpipe/inventory.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
index 5c67e87d36..5ee85aab02 100644
--- a/engines/fullpipe/inventory.cpp
+++ b/engines/fullpipe/inventory.cpp
@@ -22,10 +22,16 @@
#include "fullpipe/fullpipe.h"
-#include "fullpipe/objects.h"
+#include "fullpipe/utils.h"
+#include "fullpipe/inventory.h"
+#include "fullpipe/gameloader.h"
namespace Fullpipe {
+CInventory2 *getGameLoaderInventory() {
+ return &g_fullpipe->_gameLoader->_inventory;
+}
+
bool CInventory::load(MfcArchive &file) {
debug(5, "CInventory::load()");