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author | Eugene Sandulenko | 2013-07-20 21:28:32 +0300 |
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committer | Eugene Sandulenko | 2013-09-06 14:51:03 +0300 |
commit | 62cbdd81f0843ad10fb768e8cf97222144cb8a1e (patch) | |
tree | 690e5a8277f0ac28c91d749fddad36d5506dc6ad /engines/fullpipe/inventory.cpp | |
parent | c76bec26467efc8cad4554cf44903c9f927d3a8c (diff) | |
download | scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.tar.gz scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.tar.bz2 scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.zip |
FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
Diffstat (limited to 'engines/fullpipe/inventory.cpp')
-rw-r--r-- | engines/fullpipe/inventory.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp index 5c67e87d36..5ee85aab02 100644 --- a/engines/fullpipe/inventory.cpp +++ b/engines/fullpipe/inventory.cpp @@ -22,10 +22,16 @@ #include "fullpipe/fullpipe.h" -#include "fullpipe/objects.h" +#include "fullpipe/utils.h" +#include "fullpipe/inventory.h" +#include "fullpipe/gameloader.h" namespace Fullpipe { +CInventory2 *getGameLoaderInventory() { + return &g_fullpipe->_gameLoader->_inventory; +} + bool CInventory::load(MfcArchive &file) { debug(5, "CInventory::load()"); |