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author | Eugene Sandulenko | 2013-12-20 11:29:23 +0200 |
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committer | Eugene Sandulenko | 2013-12-21 16:42:48 +0200 |
commit | e5462f415f08636b3091f5db282b4cf872ba9d75 (patch) | |
tree | 3f491d4941fd6ebb777bf81ab6288025c54b4862 /engines/fullpipe/scenes/scene08.cpp | |
parent | 141695b43b9e12ccb95d215918bd957a1446b93f (diff) | |
download | scummvm-rg350-e5462f415f08636b3091f5db282b4cf872ba9d75.tar.gz scummvm-rg350-e5462f415f08636b3091f5db282b4cf872ba9d75.tar.bz2 scummvm-rg350-e5462f415f08636b3091f5db282b4cf872ba9d75.zip |
FULLPIPE: Implement sceneHandler08()
Diffstat (limited to 'engines/fullpipe/scenes/scene08.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene08.cpp | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index 9b71b543cb..c8a64a2410 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -31,6 +31,7 @@ #include "fullpipe/floaters.h" #include "fullpipe/motion.h" #include "fullpipe/gameloader.h" +#include "fullpipe/behavior.h" namespace Fullpipe { @@ -100,4 +101,204 @@ void scene08_initScene(Scene *sc) { g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE3); } +void sceneHandler08_winArcade() { + warning("STUB: sceneHandler08_winArcade()"); +} + +void sceneHandler08_enterUp() { + warning("STUB: sceneHandler08_enterUp()"); +} + +void sceneHandler08_hideLadder() { + warning("STUB: sceneHandler08_hideLadder()"); +} + +void sceneHandler08_arcadeNow() { + warning("STUB: sceneHandler08_arcadeNow()"); +} + +void sceneHandler08_resumeFlight() { + warning("STUB: sceneHandler08_resumeFlight()"); +} + +void sceneHandler08_startArcade() { + warning("STUB: sceneHandler08_startArcade()"); +} + +void sceneHandler08_airMoves() { + warning("STUB: sceneHandler08_airMoves()"); +} + +void sceneHandler08_jumpLogic(ExCommand *cmd) { + warning("STUB: sceneHandler08_jumpLogic(cmd)"); +} + +void sceneHandler08_calcFlight() { + warning("STUB: sceneHandler08_calcFlight()"); +} + +void sceneHandler08_checkEndArcade() { + warning("STUB: sceneHandler08_checkEndArcade()"); +} + +void sceneHandler08_badLuck() { + warning("STUB: sceneHandler08_badLuck()"); +} + +void sceneHandler08_calcOffset() { + warning("STUB: sceneHandler08_calcOffset()"); +} + +void sceneHandler08_finishArcade() { + warning("STUB: sceneHandler08_finishArcade()"); +} + +void sceneHandler08_jumpOff() { + warning("STUB: sceneHandler08_jumpOff()"); +} + +void sceneHandler08_pushCallback(int *par) { + warning("STUB: sceneHandler08_pushCallback()"); +} + +void sceneHandler08_sitDown() { + warning("STUB: sceneHandler08_sitDown()"); +} + +void sceneHandler08_standUp() { + warning("STUB: sceneHandler08_standUp()"); +} + +void sceneHandler08_updateScreenCallback() { + warning("STUB: sceneHandler08_updateScreenCallback()"); +} + +int sceneHandler08(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_CMN_WINARCADE: + sceneHandler08_winArcade(); + break; + + case MSG_SC8_ENTERUP: + sceneHandler08_enterUp(); + break; + + case MSG_SC8_HIDELADDER_D: + sceneHandler08_hideLadder(); + break; + + case MSG_SC8_STANDUP: + g_vars->scene08_var08 = -10; + g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN); + g_vars->scene08_vmyats->setOXY(382, 703); + g_vars->scene08_vmyats->_priority = 29; + g_vars->scene08_vmyats->_callback2 = sceneHandler08_pushCallback; + g_vars->scene08_var01 = 1; + break; + + case MSG_SC8_ARCADENOW: + sceneHandler08_arcadeNow(); + break; + + case MSG_SC8_RESUMEFLIGHT: + sceneHandler08_resumeFlight(); + break; + + case MSG_SC8_GETHIMUP: + g_vars->scene08_var08 = 0; + g_vars->scene08_var02 = 1; + break; + + case MSG_STARTARCADE: + sceneHandler08_startArcade(); + break; + + case 29: + if (g_vars->scene08_var06) { + if (g_vars->scene08_var01) { + sceneHandler08_airMoves(); + break; + } + if (g_vars->scene08_var03) { + sceneHandler08_jumpLogic(cmd); + break; + } + } + break; + + case 33: + { + int res = 0; + + if (g_fullpipe->_aniMan2) { + if (g_vars->scene08_var06) { + int scHeight = g_fullpipe->_sceneRect.bottom - g_fullpipe->_sceneRect.top; + + if (g_fullpipe->_aniMan2->_oy < g_fullpipe->_sceneRect.top + 200) { + g_fullpipe->_sceneRect.top = g_fullpipe->_aniMan2->_oy - 200; + + if (g_fullpipe->_sceneRect.top < 0) + g_fullpipe->_sceneRect.top = 0; + + g_fullpipe->_sceneRect.bottom = scHeight + g_fullpipe->_sceneRect.top; + } + + if (g_fullpipe->_aniMan2->_oy > g_fullpipe->_sceneRect.bottom - 350) { + g_fullpipe->_sceneRect.bottom = g_fullpipe->_aniMan2->_oy + 350; + g_fullpipe->_sceneRect.top = g_fullpipe->_aniMan2->_oy + 350 - scHeight; + } + } else { + if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) + g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + + if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) + g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + + res = 1; + } + } + + g_fullpipe->_floaters->update(); + + if (g_vars->scene08_var06) { + if (g_vars->scene08_var01) + sceneHandler08_calcFlight(); + } else { + Movement *mov = g_fullpipe->_aniMan->_movement; + + if (mov) { + if (mov->_id == MV_MAN_TOLADDERD && mov->_currDynamicPhaseIndex == 8) + g_fullpipe->_aniMan->_priority = 2; + + if (mov && mov->_id == MV_MAN_FROMLADDERUP && mov->_currDynamicPhaseIndex == 13) + g_fullpipe->_aniMan->_priority = 20; + } + + g_fullpipe->_behaviorManager->updateBehaviors(); + g_fullpipe->startSceneTrack(); + } + + if (g_vars->scene08_var02) + sceneHandler08_checkEndArcade(); + + if (g_vars->scene08_var05 > 0) { + g_vars->scene08_var05--; + + if (!g_vars->scene08_var05) { + g_fullpipe->playSound(SND_8_014, 0); + + g_vars->scene08_var05 = 71; + } + } + + return res; + } + } + + return 0; +} + } // End of namespace Fullpipe |