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authorEugene Sandulenko2014-04-08 19:01:28 +0300
committerEugene Sandulenko2014-04-08 19:01:28 +0300
commita73bb7b3f68fbd67a4ea8505e44c81fbe88dfe59 (patch)
tree2ebfe23098b57f339a8d9e5c34f0f3dcaad5ee5c /engines/fullpipe/scenes
parentede2b70f1d2be2064fd5dd33253bbd1d68857f61 (diff)
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FULLPIPE: Renames in scene29. This completes the scene
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/scene29.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
index a466ca37bb..dbd753a133 100644
--- a/engines/fullpipe/scenes/scene29.cpp
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -154,7 +154,7 @@ void scene29_initScene(Scene *sc) {
g_vars->scene29_bearders.push_back(wb);
g_vars->scene29_manIsRiding = false;
- g_vars->scene29_var10 = false;
+ g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
g_vars->scene29_shootCountdown = 0;
@@ -432,8 +432,8 @@ void sceneHandler29_manBend() {
g_vars->scene29_manY = g_fp->_aniMan->_oy;
}
-bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) {
- if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit)
+bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) {
+ if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
return false;
if ((ani->_ox >= g_vars->scene29_manX + 42 || ani->_ox <= g_vars->scene29_manX + 8)
@@ -452,8 +452,8 @@ bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) {
return true;
}
-bool sceneHandler29_sub16(StaticANIObject *ani, int maxx) {
- if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit)
+bool sceneHandler29_checkGreenBallHit(StaticANIObject *ani, int maxx) {
+ if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
return false;
if (ani->_ox >= g_vars->scene29_manX + 40) {
@@ -518,7 +518,7 @@ void sceneHandler29_manHit() {
mq->addExCommandToEnd(ex);
g_vars->scene29_manIsRiding = false;
- g_vars->scene29_var10 = false;
+ g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
} else {
@@ -559,7 +559,7 @@ void sceneHandler29_ballHitCheck() {
y = ball->ani->_oy;
if (x >= 186) {
- if (sceneHandler29_sub16(ball->ani, x)) {
+ if (sceneHandler29_checkGreenBallHit(ball->ani, x)) {
newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
newball->ani = ball->ani;
@@ -630,7 +630,7 @@ void sceneHandler29_ballHitCheck() {
y = ball->ani->_oy;
if (x >= 147) {
- if (sceneHandler29_sub15(ball->ani, x)) {
+ if (sceneHandler29_checkRedBallHit(ball->ani, x)) {
newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
newball->ani = ball->ani;
@@ -705,14 +705,14 @@ void sceneHandler29_manFromR() {
chainQueue(QU_SC29_MANFROM_R, 1);
- g_vars->scene29_var10 = false;
+ g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_rideBackEnabled = false;
}
int sceneHandler29_updateScreenCallback() {
int res;
- res = g_fp->drawArcadeOverlay(g_vars->scene29_var10);
+ res = g_fp->drawArcadeOverlay(g_vars->scene29_arcadeIsOn);
if (!res)
g_fp->_updateScreenCallback = 0;
@@ -726,7 +726,7 @@ void sceneHandler29_manToL() {
chainQueue(QU_SC29_MANTO_L, 1);
- g_vars->scene29_var10 = true;
+ g_vars->scene29_arcadeIsOn = true;
g_vars->scene29_mgm.addItem(g_fp->_aniMan->_id);
@@ -795,7 +795,7 @@ void sceneHandler29_clickPorter(ExCommand *cmd) {
}
}
-void sceneHandler29_sub05() {
+void sceneHandler29_shootersProcess() {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN29_RUNR) {
if (g_vars->scene29_manX > 1436) {
sceneHandler29_manFromR();
@@ -812,7 +812,7 @@ void sceneHandler29_sub05() {
}
void sceneHandler29_shootersEscape() {
- if (g_vars->scene29_var10) {
+ if (g_vars->scene29_arcadeIsOn) {
g_vars->scene29_manX += 2;
g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
@@ -845,7 +845,7 @@ void sceneHandler29_manRideBack() {
}
void sceneHandler29_shoot() {
- if (g_vars->scene29_var10 && g_vars->scene29_manX < 1310) {
+ if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) {
if (g_fp->_rnd->getRandomNumber(1) || g_vars->scene29_shooter1->_movement || g_vars->scene29_shooter1->_statics->_staticsId != ST_STR1_RIGHT) {
if (!g_vars->scene29_shooter2->_movement && g_vars->scene29_shooter2->_statics->_staticsId == ST_STR2_RIGHT) {
if (g_vars->scene29_shooter2->_flags & 4) {
@@ -875,7 +875,7 @@ void sceneHandler29_animBearded() {
if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) {
x -= 4;
- if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_var10) {
+ if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
@@ -893,7 +893,7 @@ void sceneHandler29_animBearded() {
if (ani->_movement->_id == MV_BRDCMN_GOR) {
x -= 4;
- if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_var10) {
+ if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) {
ani->changeStatics2(ST_BRDCMN_RIGHT);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1);
@@ -911,7 +911,7 @@ void sceneHandler29_animBearded() {
continue;
}
- if (g_vars->scene29_var10 && g_vars->scene29_bearders[i]->wbcounter > 30) {
+ if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) {
int newx;
if (g_fp->_rnd->getRandomNumber(1))
@@ -997,7 +997,7 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_STOPRIDE:
g_vars->scene29_manIsRiding = false;
- g_vars->scene29_var10 = false;
+ g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
@@ -1025,8 +1025,8 @@ int sceneHandler29(ExCommand *cmd) {
break;
case 29:
- if (!g_vars->scene29_manIsRiding || g_vars->scene29_var10) {
- if (!g_vars->scene29_var10) {
+ if (!g_vars->scene29_manIsRiding || g_vars->scene29_arcadeIsOn) {
+ if (!g_vars->scene29_arcadeIsOn) {
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (ani && ani == g_vars->scene29_porter) {
@@ -1046,13 +1046,13 @@ int sceneHandler29(ExCommand *cmd) {
break;
case 107:
- if (g_vars->scene29_var10)
+ if (g_vars->scene29_arcadeIsOn)
sceneHandler29_manBend();
break;
case 33:
- if (g_vars->scene29_var10) {
+ if (g_vars->scene29_arcadeIsOn) {
if (g_vars->scene29_manX > g_fp->_sceneRect.right - 500)
g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_manX - 350;
@@ -1079,8 +1079,8 @@ int sceneHandler29(ExCommand *cmd) {
if (g_vars->scene29_manIsRiding)
sceneHandler29_manFromL();
- else if (g_vars->scene29_var10 && !g_fp->_aniMan->_movement)
- sceneHandler29_sub05();
+ else if (g_vars->scene29_arcadeIsOn && !g_fp->_aniMan->_movement)
+ sceneHandler29_shootersProcess();
if (g_vars->scene29_reachedFarRight)
sceneHandler29_shootersEscape();
@@ -1106,7 +1106,7 @@ int sceneHandler29(ExCommand *cmd) {
int scene29_updateCursor() {
g_fp->updateCursorCommon();
- if (g_vars->scene29_var10) {
+ if (g_vars->scene29_arcadeIsOn) {
if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
g_fp->_cursorId = -1;
} else if (g_vars->scene29_manIsRiding) {