aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/scenes
diff options
context:
space:
mode:
authorEugene Sandulenko2014-01-19 16:19:43 +0400
committerEugene Sandulenko2014-01-19 16:19:43 +0400
commitf923425692730422b45053c10087cb1fcb20588c (patch)
tree7eeb27ab3beb10a979366f7ec6c8d85a8010566e /engines/fullpipe/scenes
parentf5748d16eb55ceca7abc12d8d4ca807106ea3161 (diff)
downloadscummvm-rg350-f923425692730422b45053c10087cb1fcb20588c.tar.gz
scummvm-rg350-f923425692730422b45053c10087cb1fcb20588c.tar.bz2
scummvm-rg350-f923425692730422b45053c10087cb1fcb20588c.zip
FULLPIPE: Initial code for scene38
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/scene38.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene38.cpp b/engines/fullpipe/scenes/scene38.cpp
new file mode 100644
index 0000000000..3fcbda1cb8
--- /dev/null
+++ b/engines/fullpipe/scenes/scene38.cpp
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene38_setBottleState(Scene *sc) {
+ warning("STUB: scene38_setBottleState()");
+}
+
+void scene38_initScene(Scene *sc) {
+ g_vars->scene38_var01 = 200;
+ g_vars->scene38_var02 = 200;
+ g_vars->scene38_var03 = 300;
+ g_vars->scene38_var04 = 300;
+ g_vars->scene38_boss = sc->getStaticANIObject1ById(ANI_GLAVAR, -1);
+ g_vars->scene38_tally = sc->getStaticANIObject1ById(ANI_DYLDA, -1);
+ g_vars->scene38_shorty = sc->getStaticANIObject1ById(ANI_MALYSH, -1);
+ g_vars->scene38_domino0 = sc->getStaticANIObject1ById(ANI_DOMINO38, 0);
+ g_vars->scene38_dominos = sc->getStaticANIObject1ById(ANI_DOMINOS, 0);
+ g_vars->scene38_domino1 = sc->getStaticANIObject1ById(ANI_DOMINO38, 1);
+ g_vars->scene38_bottle = sc->getStaticANIObject1ById(ANI_BOTTLE38, 0);
+ g_vars->scene38_var05 = 0;
+ g_vars->scene38_var06 = 0;
+ g_vars->scene38_var07 = 0;
+ g_vars->scene38_var08 = 15;
+ g_vars->scene38_var09 = 0;
+ g_vars->scene38_var10 = 0;
+ g_vars->scene38_var11 = 30;
+ g_vars->scene38_var12 = 0;
+ g_vars->scene38_var13 = 0;
+
+ scene38_setBottleState(sc);
+
+ if (g_fp->getObjectState(sO_Boss) == g_fp->getObjectEnumState(sO_Boss, sO_IsSleeping)) {
+ g_vars->scene38_shorty->flags &= 0xFFFB;
+
+ g_vars->scene38_tally->stopAnim_maybe();
+ g_vars->scene38_tally->_flags &= 0xFFFB;
+
+ g_vars->scene38_domino0->_flags &= 0xFFFB;
+ g_vars->scene38_dominos->_flags &= 0xFFFB;
+ g_vars->scene38_domino1->_flags &= 0xFFFB;
+ }
+
+ g_fp->lift_sub5(sc, QU_SC38_ENTERLIFT, QU_SC38_EXITLIFT);
+ g_fp->lift_sub7(sc, ST_LBN_0N);
+}
+
+} // End of namespace Fullpipe