diff options
author | Eugene Sandulenko | 2014-01-19 16:19:43 +0400 |
---|---|---|
committer | Eugene Sandulenko | 2014-01-19 16:19:43 +0400 |
commit | f923425692730422b45053c10087cb1fcb20588c (patch) | |
tree | 7eeb27ab3beb10a979366f7ec6c8d85a8010566e /engines/fullpipe/scenes | |
parent | f5748d16eb55ceca7abc12d8d4ca807106ea3161 (diff) | |
download | scummvm-rg350-f923425692730422b45053c10087cb1fcb20588c.tar.gz scummvm-rg350-f923425692730422b45053c10087cb1fcb20588c.tar.bz2 scummvm-rg350-f923425692730422b45053c10087cb1fcb20588c.zip |
FULLPIPE: Initial code for scene38
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene38.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene38.cpp b/engines/fullpipe/scenes/scene38.cpp new file mode 100644 index 0000000000..3fcbda1cb8 --- /dev/null +++ b/engines/fullpipe/scenes/scene38.cpp @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene38_setBottleState(Scene *sc) { + warning("STUB: scene38_setBottleState()"); +} + +void scene38_initScene(Scene *sc) { + g_vars->scene38_var01 = 200; + g_vars->scene38_var02 = 200; + g_vars->scene38_var03 = 300; + g_vars->scene38_var04 = 300; + g_vars->scene38_boss = sc->getStaticANIObject1ById(ANI_GLAVAR, -1); + g_vars->scene38_tally = sc->getStaticANIObject1ById(ANI_DYLDA, -1); + g_vars->scene38_shorty = sc->getStaticANIObject1ById(ANI_MALYSH, -1); + g_vars->scene38_domino0 = sc->getStaticANIObject1ById(ANI_DOMINO38, 0); + g_vars->scene38_dominos = sc->getStaticANIObject1ById(ANI_DOMINOS, 0); + g_vars->scene38_domino1 = sc->getStaticANIObject1ById(ANI_DOMINO38, 1); + g_vars->scene38_bottle = sc->getStaticANIObject1ById(ANI_BOTTLE38, 0); + g_vars->scene38_var05 = 0; + g_vars->scene38_var06 = 0; + g_vars->scene38_var07 = 0; + g_vars->scene38_var08 = 15; + g_vars->scene38_var09 = 0; + g_vars->scene38_var10 = 0; + g_vars->scene38_var11 = 30; + g_vars->scene38_var12 = 0; + g_vars->scene38_var13 = 0; + + scene38_setBottleState(sc); + + if (g_fp->getObjectState(sO_Boss) == g_fp->getObjectEnumState(sO_Boss, sO_IsSleeping)) { + g_vars->scene38_shorty->flags &= 0xFFFB; + + g_vars->scene38_tally->stopAnim_maybe(); + g_vars->scene38_tally->_flags &= 0xFFFB; + + g_vars->scene38_domino0->_flags &= 0xFFFB; + g_vars->scene38_dominos->_flags &= 0xFFFB; + g_vars->scene38_domino1->_flags &= 0xFFFB; + } + + g_fp->lift_sub5(sc, QU_SC38_ENTERLIFT, QU_SC38_EXITLIFT); + g_fp->lift_sub7(sc, ST_LBN_0N); +} + +} // End of namespace Fullpipe |