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authorEugene Sandulenko2013-09-12 22:47:45 +0300
committerEugene Sandulenko2013-09-12 22:51:21 +0300
commit6cd830fb1bfaec9207248bb935d1f9c9c008dd7a (patch)
treecefa24e65d6e21d9e1cd89d01a6ae7d072ae99de /engines/fullpipe/stateloader.cpp
parent7e08d4f6b290824e43c91cea8cb3b8716144b859 (diff)
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FULLPIPE: Implement CGameLoader::preloadScene()
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r--engines/fullpipe/stateloader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 40169ddf9f..366872c277 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -59,8 +59,8 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) {
}
// _sceneSwitcher = sceneSwitcher; // substituted with direct call
- // _preloadCallback = gameLoaderPreloadCallback
- // _readSavegameCallback = gameLoaderReadSavegameCallback;
+ _gameLoader->_preloadCallback = preloadCallback;
+ // _readSavegameCallback = gameLoaderReadSavegameCallback; // TODO
_aniMan = accessScene(SC_COMMON)->getAniMan();
_scene2 = 0;
@@ -155,7 +155,7 @@ bool PreloadItems::load(MfcArchive &file) {
t->preloadId1 = file.readUint32LE();
t->preloadId2 = file.readUint32LE();
t->sceneId = file.readUint32LE();
- t->field_C = file.readUint32LE();
+ t->keyCode = file.readUint32LE();
push_back(*t);
}