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author | Eugene Sandulenko | 2013-09-12 22:47:45 +0300 |
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committer | Eugene Sandulenko | 2013-09-12 22:51:21 +0300 |
commit | 6cd830fb1bfaec9207248bb935d1f9c9c008dd7a (patch) | |
tree | cefa24e65d6e21d9e1cd89d01a6ae7d072ae99de /engines/fullpipe/stateloader.cpp | |
parent | 7e08d4f6b290824e43c91cea8cb3b8716144b859 (diff) | |
download | scummvm-rg350-6cd830fb1bfaec9207248bb935d1f9c9c008dd7a.tar.gz scummvm-rg350-6cd830fb1bfaec9207248bb935d1f9c9c008dd7a.tar.bz2 scummvm-rg350-6cd830fb1bfaec9207248bb935d1f9c9c008dd7a.zip |
FULLPIPE: Implement CGameLoader::preloadScene()
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 40169ddf9f..366872c277 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -59,8 +59,8 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { } // _sceneSwitcher = sceneSwitcher; // substituted with direct call - // _preloadCallback = gameLoaderPreloadCallback - // _readSavegameCallback = gameLoaderReadSavegameCallback; + _gameLoader->_preloadCallback = preloadCallback; + // _readSavegameCallback = gameLoaderReadSavegameCallback; // TODO _aniMan = accessScene(SC_COMMON)->getAniMan(); _scene2 = 0; @@ -155,7 +155,7 @@ bool PreloadItems::load(MfcArchive &file) { t->preloadId1 = file.readUint32LE(); t->preloadId2 = file.readUint32LE(); t->sceneId = file.readUint32LE(); - t->field_C = file.readUint32LE(); + t->keyCode = file.readUint32LE(); push_back(*t); } |