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author | Eugene Sandulenko | 2013-06-20 18:13:18 -0400 |
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committer | Eugene Sandulenko | 2013-09-06 14:48:14 +0300 |
commit | 77ab4241d99df808b081a30163870ffa0d5688d6 (patch) | |
tree | 59a1a13066f81607d040bf78e0fcb4e3314d984e /engines/fullpipe/stateloader.cpp | |
parent | 925f41b9c4055d39498c61c8f22388176ee25cce (diff) | |
download | scummvm-rg350-77ab4241d99df808b081a30163870ffa0d5688d6.tar.gz scummvm-rg350-77ab4241d99df808b081a30163870ffa0d5688d6.tar.bz2 scummvm-rg350-77ab4241d99df808b081a30163870ffa0d5688d6.zip |
FULLPIPE: Continued work on Scene loading. Pictures
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index ea3655e763..d7cc9cf00c 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -35,7 +35,7 @@ bool FullpipeEngine::loadGam(const char *fname) { _gameLoader = new CGameLoader(); if (_gameLoader->loadFile(fname)) { - g_currSoundListCount = 0; + g_fullpipe->_currSoundListCount = 0; initObjectStates(); //set_g_messageQueueCallback1(messageQueueCallback1); @@ -93,8 +93,8 @@ bool CGameLoader::load(MfcArchive &file) { g_fullpipe->_gameProject = _gameProject; - if (g_gameProjectVersion < 12) { - error("Old gameProjectVersion: %d", g_gameProjectVersion); + if (g_fullpipe->_gameProjectVersion < 12) { + error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion); } _gameName = file.readPascalString(); @@ -140,25 +140,25 @@ bool GameProject::load(MfcArchive &file) { _headerFilename = 0; _field_10 = 12; - g_gameProjectVersion = file.readUint32LE(); - g_gameProjectValue = file.readUint16LE(); - g_scrollSpeed = file.readUint32LE(); + g_fullpipe->_gameProjectVersion = file.readUint32LE(); + g_fullpipe->_gameProjectValue = file.readUint16LE(); + g_fullpipe->_scrollSpeed = file.readUint32LE(); _headerFilename = file.readPascalString(); - debug(1, "_gameProjectVersion = %d", g_gameProjectVersion); - debug(1, "_gameProjectValue = %d", g_gameProjectValue); - debug(1, "_scrollSpeed = %d", g_scrollSpeed); + debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); + debug(1, "_gameProjectValue = %d", g_fullpipe->_gameProjectValue); + debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); debug(1, "_headerFilename = %s", _headerFilename); _sceneTagList = new SceneTagList(); _sceneTagList->load(file); - if (g_gameProjectVersion >= 3) + if (g_fullpipe->_gameProjectVersion >= 3) _field_4 = file.readUint32LE(); - if (g_gameProjectVersion >= 5) { + if (g_fullpipe->_gameProjectVersion >= 5) { file.readUint32LE(); file.readUint32LE(); } @@ -269,7 +269,7 @@ bool ExCommand::load(MfcArchive &file) { _field_3C = 0; - if (g_gameProjectVersion >= 12) { + if (g_fullpipe->_gameProjectVersion >= 12) { _flags = file.readUint32LE(); _parId = file.readUint32LE(); } |