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authorEugene Sandulenko2013-06-20 18:13:18 -0400
committerEugene Sandulenko2013-09-06 14:48:14 +0300
commit77ab4241d99df808b081a30163870ffa0d5688d6 (patch)
tree59a1a13066f81607d040bf78e0fcb4e3314d984e /engines/fullpipe/stateloader.cpp
parent925f41b9c4055d39498c61c8f22388176ee25cce (diff)
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FULLPIPE: Continued work on Scene loading. Pictures
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r--engines/fullpipe/stateloader.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index ea3655e763..d7cc9cf00c 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -35,7 +35,7 @@ bool FullpipeEngine::loadGam(const char *fname) {
_gameLoader = new CGameLoader();
if (_gameLoader->loadFile(fname)) {
- g_currSoundListCount = 0;
+ g_fullpipe->_currSoundListCount = 0;
initObjectStates();
//set_g_messageQueueCallback1(messageQueueCallback1);
@@ -93,8 +93,8 @@ bool CGameLoader::load(MfcArchive &file) {
g_fullpipe->_gameProject = _gameProject;
- if (g_gameProjectVersion < 12) {
- error("Old gameProjectVersion: %d", g_gameProjectVersion);
+ if (g_fullpipe->_gameProjectVersion < 12) {
+ error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion);
}
_gameName = file.readPascalString();
@@ -140,25 +140,25 @@ bool GameProject::load(MfcArchive &file) {
_headerFilename = 0;
_field_10 = 12;
- g_gameProjectVersion = file.readUint32LE();
- g_gameProjectValue = file.readUint16LE();
- g_scrollSpeed = file.readUint32LE();
+ g_fullpipe->_gameProjectVersion = file.readUint32LE();
+ g_fullpipe->_gameProjectValue = file.readUint16LE();
+ g_fullpipe->_scrollSpeed = file.readUint32LE();
_headerFilename = file.readPascalString();
- debug(1, "_gameProjectVersion = %d", g_gameProjectVersion);
- debug(1, "_gameProjectValue = %d", g_gameProjectValue);
- debug(1, "_scrollSpeed = %d", g_scrollSpeed);
+ debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion);
+ debug(1, "_gameProjectValue = %d", g_fullpipe->_gameProjectValue);
+ debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed);
debug(1, "_headerFilename = %s", _headerFilename);
_sceneTagList = new SceneTagList();
_sceneTagList->load(file);
- if (g_gameProjectVersion >= 3)
+ if (g_fullpipe->_gameProjectVersion >= 3)
_field_4 = file.readUint32LE();
- if (g_gameProjectVersion >= 5) {
+ if (g_fullpipe->_gameProjectVersion >= 5) {
file.readUint32LE();
file.readUint32LE();
}
@@ -269,7 +269,7 @@ bool ExCommand::load(MfcArchive &file) {
_field_3C = 0;
- if (g_gameProjectVersion >= 12) {
+ if (g_fullpipe->_gameProjectVersion >= 12) {
_flags = file.readUint32LE();
_parId = file.readUint32LE();
}