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author | Eugene Sandulenko | 2013-06-21 22:04:17 -0400 |
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committer | Eugene Sandulenko | 2013-09-06 14:48:15 +0300 |
commit | 751f435df0ef424293e5bb44e205e898897aea6a (patch) | |
tree | f003322bdfce033f555c4d140b6a21a78ef9256f /engines/fullpipe/statics.h | |
parent | 29f323fd27d67aede4668e07984eabd69180aee5 (diff) | |
download | scummvm-rg350-751f435df0ef424293e5bb44e205e898897aea6a.tar.gz scummvm-rg350-751f435df0ef424293e5bb44e205e898897aea6a.tar.bz2 scummvm-rg350-751f435df0ef424293e5bb44e205e898897aea6a.zip |
FULLPIPE: Continued on scene loading
Diffstat (limited to 'engines/fullpipe/statics.h')
-rw-r--r-- | engines/fullpipe/statics.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h new file mode 100644 index 0000000000..ef4f2a5fb3 --- /dev/null +++ b/engines/fullpipe/statics.h @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_STATICS_H +#define FULLPIPE_STATICS_H + +namespace Fullpipe { + +class CStepArray : public CObject { + int _currPointIndex; + int _points; + int _maxPointIndex; + int _pointsCount; + int _isEos; +}; + +class StaticPhase : public Picture { + int16 _initialCountdown; + int16 _countdown; + int16 _field_68; + int16 _field_6A; + int _exCommand; +}; + +class DynamicPhase : public StaticPhase { + int _someX; + int _someY; + Common::Rect *_rectPtr; + int16 _field_7C; + int16 _field_7E; + int _flags; +}; + +class Statics : public DynamicPhase { + int16 _staticsId; + int16 _field_86; + char *_stringObj; + int _picture; +}; + +class Movement : public GameObject { + int _field_24; + int _field_28; + int _lastFrameSpecialFlag; + int _flipFlag; + int _updateFlag1; + Statics *_staticsObj1; + Statics *_staticsObj2; + int _mx; + int _my; + int _m2x; + int _m2y; + int _field_50; + int _counterMax; + int _counter; + CPtrList _dynamicPhases; + int _field_78; + int _framePosOffsets; + int _currMovementObj; + int _field_84; + DynamicPhase *_currDynamicPhase; + int _field_8C; + int _currDynamicPhaseIndex; + int _field_94; +}; + +class StaticANIObject : public GameObject { + Movement *_movementObj; + Statics *_staticsObj; + int _shadowsOn; + int16 _field_30; + int16 _field_32; + int _field_34; + int _initialCounter; + int _callback1; + int _callback2; + CPtrList _movements; + CPtrList _staticsList; + CStepArray _stepArray; + int16 _field_96; + int _messageQueueId; + int _messageNum; + int _animExFlag; + int _counter; + int _someDynamicPhaseIndex; + + public: + int16 _sceneId; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_STATICS_H */ |