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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef FULLPIPE_STATICS_H
#define FULLPIPE_STATICS_H

namespace Fullpipe {

class CStepArray : public CObject {
	int _currPointIndex;
	int _points;
	int _maxPointIndex;
	int _pointsCount;
	int _isEos;
};

class StaticPhase : public Picture {
	int16 _initialCountdown;
	int16 _countdown;
	int16 _field_68;
	int16 _field_6A;
	int _exCommand;
};

class DynamicPhase : public StaticPhase {
	int _someX;
	int _someY;
	Common::Rect *_rectPtr;
	int16 _field_7C;
	int16 _field_7E;
	int _flags;
};

class Statics : public DynamicPhase {
 	int16 _staticsId;
	int16 _field_86;
	char *_stringObj;
	int _picture;
};

class Movement : public GameObject {
	int _field_24;
	int _field_28;
	int _lastFrameSpecialFlag;
	int _flipFlag;
	int _updateFlag1;
	Statics *_staticsObj1;
	Statics *_staticsObj2;
	int _mx;
	int _my;
	int _m2x;
	int _m2y;
	int _field_50;
	int _counterMax;
	int _counter;
	CPtrList _dynamicPhases;
	int _field_78;
	int _framePosOffsets;
	int _currMovementObj;
	int _field_84;
	DynamicPhase *_currDynamicPhase;
	int _field_8C;
	int _currDynamicPhaseIndex;
	int _field_94;
};

class StaticANIObject : public GameObject {
	Movement *_movementObj;
	Statics *_staticsObj;
	int _shadowsOn;
	int16 _field_30;
	int16 _field_32;
	int _field_34;
	int _initialCounter;
	int _callback1;
	int _callback2;
	CPtrList _movements;
	CPtrList _staticsList;
	CStepArray _stepArray;
	int16 _field_96;
	int _messageQueueId;
	int _messageNum;
	int _animExFlag;
	int _counter;
	int _someDynamicPhaseIndex;

  public:
	int16 _sceneId;
};

} // End of namespace Fullpipe

#endif /* FULLPIPE_STATICS_H */