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authorAdrian Frühwirth2018-04-06 00:06:38 +0200
committerEugene Sandulenko2018-04-07 09:26:20 +0200
commit00e59a312211c0b49433ad3e9923460ed85edc50 (patch)
treed604e3f19249c6a6436a83cc868fda9d12e57165 /engines/fullpipe
parent07775ca71723ddb02de32b840b90742a173dca35 (diff)
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ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/detection.cpp8
-rw-r--r--engines/fullpipe/gameloader.h4
-rw-r--r--engines/fullpipe/modal.cpp3
-rw-r--r--engines/fullpipe/stateloader.cpp10
4 files changed, 15 insertions, 10 deletions
diff --git a/engines/fullpipe/detection.cpp b/engines/fullpipe/detection.cpp
index 9dd1d6beb4..3144a0ebff 100644
--- a/engines/fullpipe/detection.cpp
+++ b/engines/fullpipe/detection.cpp
@@ -184,7 +184,9 @@ SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
Fullpipe::FullpipeSavegameHeader header;
- Fullpipe::readSavegameHeader(in.get(), header);
+ if (!Fullpipe::readSavegameHeader(in.get(), header)) {
+ continue;
+ }
SaveStateDescriptor desc;
@@ -212,7 +214,9 @@ SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, i
if (f) {
Fullpipe::FullpipeSavegameHeader header;
- Fullpipe::readSavegameHeader(f.get(), header);
+ if (!Fullpipe::readSavegameHeader(f.get(), header, false)) {
+ return SaveStateDescriptor();
+ }
// Create the return descriptor
SaveStateDescriptor desc;
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h
index 03c3093086..eb5957c78e 100644
--- a/engines/fullpipe/gameloader.h
+++ b/engines/fullpipe/gameloader.h
@@ -84,7 +84,7 @@ struct FullpipeSavegameHeader {
uint32 date;
uint16 time;
uint32 playtime;
- Common::SharedPtr<Graphics::Surface> thumbnail;
+ Graphics::Surface *thumbnail;
};
struct SaveHeader {
@@ -142,7 +142,7 @@ class GameLoader : public CObject {
};
const char *getSavegameFile(int saveGameIdx);
-bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header);
+WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header, bool skipThumbnail = true);
void parseSavegameHeader(Fullpipe::FullpipeSavegameHeader &header, SaveStateDescriptor &desc);
Inventory2 *getGameLoaderInventory();
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index be1e73ff70..45ccabc7d5 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -2142,7 +2142,8 @@ bool ModalSaveGame::getFileInfo(int slot, FileInfo *fileinfo) {
return false;
Fullpipe::FullpipeSavegameHeader header;
- Fullpipe::readSavegameHeader(f.get(), header);
+ if (!Fullpipe::readSavegameHeader(f.get(), header))
+ return false;
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 9d4d5ab09a..250c527f40 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -193,7 +193,7 @@ void fillDummyHeader(Fullpipe::FullpipeSavegameHeader &header) {
header.playtime = 0;
}
-bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) {
+WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header, bool skipThumbnail) {
uint oldPos = in->pos();
in->seek(-4, SEEK_END);
@@ -237,13 +237,13 @@ bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header)
header.description = header.saveName;
// Get the thumbnail
- header.thumbnail = Common::SharedPtr<Graphics::Surface>(Graphics::loadThumbnail(*in), Graphics::SurfaceDeleter());
+ if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
+ in->seek(oldPos, SEEK_SET); // Rewind the file
+ return false;
+ }
in->seek(oldPos, SEEK_SET); // Rewind the file
- if (!header.thumbnail)
- return false;
-
return true;
}