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author | Adrian Frühwirth | 2018-04-06 00:06:38 +0200 |
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committer | Eugene Sandulenko | 2018-04-07 09:26:20 +0200 |
commit | 00e59a312211c0b49433ad3e9923460ed85edc50 (patch) | |
tree | d604e3f19249c6a6436a83cc868fda9d12e57165 /engines/fullpipe | |
parent | 07775ca71723ddb02de32b840b90742a173dca35 (diff) | |
download | scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.gz scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.bz2 scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.zip |
ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/detection.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/gameloader.h | 4 | ||||
-rw-r--r-- | engines/fullpipe/modal.cpp | 3 | ||||
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 10 |
4 files changed, 15 insertions, 10 deletions
diff --git a/engines/fullpipe/detection.cpp b/engines/fullpipe/detection.cpp index 9dd1d6beb4..3144a0ebff 100644 --- a/engines/fullpipe/detection.cpp +++ b/engines/fullpipe/detection.cpp @@ -184,7 +184,9 @@ SaveStateList FullpipeMetaEngine::listSaves(const char *target) const { Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file)); if (in) { Fullpipe::FullpipeSavegameHeader header; - Fullpipe::readSavegameHeader(in.get(), header); + if (!Fullpipe::readSavegameHeader(in.get(), header)) { + continue; + } SaveStateDescriptor desc; @@ -212,7 +214,9 @@ SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, i if (f) { Fullpipe::FullpipeSavegameHeader header; - Fullpipe::readSavegameHeader(f.get(), header); + if (!Fullpipe::readSavegameHeader(f.get(), header, false)) { + return SaveStateDescriptor(); + } // Create the return descriptor SaveStateDescriptor desc; diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 03c3093086..eb5957c78e 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -84,7 +84,7 @@ struct FullpipeSavegameHeader { uint32 date; uint16 time; uint32 playtime; - Common::SharedPtr<Graphics::Surface> thumbnail; + Graphics::Surface *thumbnail; }; struct SaveHeader { @@ -142,7 +142,7 @@ class GameLoader : public CObject { }; const char *getSavegameFile(int saveGameIdx); -bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header); +WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header, bool skipThumbnail = true); void parseSavegameHeader(Fullpipe::FullpipeSavegameHeader &header, SaveStateDescriptor &desc); Inventory2 *getGameLoaderInventory(); diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index be1e73ff70..45ccabc7d5 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -2142,7 +2142,8 @@ bool ModalSaveGame::getFileInfo(int slot, FileInfo *fileinfo) { return false; Fullpipe::FullpipeSavegameHeader header; - Fullpipe::readSavegameHeader(f.get(), header); + if (!Fullpipe::readSavegameHeader(f.get(), header)) + return false; // Create the return descriptor SaveStateDescriptor desc(slot, header.saveName); diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 9d4d5ab09a..250c527f40 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -193,7 +193,7 @@ void fillDummyHeader(Fullpipe::FullpipeSavegameHeader &header) { header.playtime = 0; } -bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) { +WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header, bool skipThumbnail) { uint oldPos = in->pos(); in->seek(-4, SEEK_END); @@ -237,13 +237,13 @@ bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) header.description = header.saveName; // Get the thumbnail - header.thumbnail = Common::SharedPtr<Graphics::Surface>(Graphics::loadThumbnail(*in), Graphics::SurfaceDeleter()); + if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { + in->seek(oldPos, SEEK_SET); // Rewind the file + return false; + } in->seek(oldPos, SEEK_SET); // Rewind the file - if (!header.thumbnail) - return false; - return true; } |