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authorEugene Sandulenko2016-09-20 10:39:05 +0200
committerEugene Sandulenko2016-09-20 19:34:48 +0200
commit0aef5c55d4fbb27b7cb7ed3dda001c9ede205cf5 (patch)
treefd0584c54824f8e98a158428f8b2376f69ffa7ed /engines/fullpipe
parente2c0fbe53102c44b63036125b29bd0f809d1dcc4 (diff)
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FULLPIPE: Fix inventory not being cleared on game load
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/inventory.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
index 8424e7e976..345a02c83e 100644
--- a/engines/fullpipe/inventory.cpp
+++ b/engines/fullpipe/inventory.cpp
@@ -94,6 +94,11 @@ Inventory2::~Inventory2() {
}
bool Inventory2::loadPartial(MfcArchive &file) { // Inventory2_SerializePartially
+ for (uint i = 0; i < _inventoryItems.size(); i++)
+ delete _inventoryItems[i];
+
+ _inventoryItems.clear();
+
int numInvs = file.readUint32LE();
for (int i = 0; i < numInvs; i++) {