diff options
author | Retro-Junk | 2016-10-03 00:27:54 +0300 |
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committer | Eugene Sandulenko | 2016-10-02 23:31:01 +0200 |
commit | 3f6ca96c5b4d7c083e6d60db617bb4b13c90e1b4 (patch) | |
tree | 3b6a113481266426aa2a38f808bf86fd8b51e92c /engines/fullpipe | |
parent | c20bc7f620f0d8ff68168641b826ab5e29696ab9 (diff) | |
download | scummvm-rg350-3f6ca96c5b4d7c083e6d60db617bb4b13c90e1b4.tar.gz scummvm-rg350-3f6ca96c5b4d7c083e6d60db617bb4b13c90e1b4.tar.bz2 scummvm-rg350-3f6ca96c5b4d7c083e6d60db617bb4b13c90e1b4.zip |
FULLPIPE: Scene11: Fix non-swinging swing
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene11.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 71e9126a9d..5ac25c82f8 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -199,7 +199,7 @@ Vars::Vars() { scene11_swingOldAngle = 1.0; scene11_swingSpeed = 1.0; scene11_swingAngleDiff = 1.0; - scene11_swingInertia = 0.0; + scene11_swingInertia = 0.01; scene11_swingCounter = 0; scene11_swingCounterPrevTurn = 0; scene11_swingDirection = 0; diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp index a3d8042356..8c3de9e11e 100644 --- a/engines/fullpipe/scenes/scene11.cpp +++ b/engines/fullpipe/scenes/scene11.cpp @@ -114,7 +114,7 @@ void scene11_initScene(Scene *sc) { g_vars->scene11_swingOldAngle = 0.0; g_vars->scene11_swingSpeed = 0.0; g_vars->scene11_swingAngleDiff = 0.0; - g_vars->scene11_swingInertia = 1.28; //1.9849218750000000; + g_vars->scene11_swingInertia = 0.01; //1.9849218750000000; g_vars->scene11_swingCounter = 0; g_vars->scene11_swingCounterPrevTurn = 0; g_vars->scene11_swingDirection = 0; @@ -242,7 +242,7 @@ void sceneHandler11_manToSwing() { g_fp->_aniMan2->hide(); g_vars->scene11_swingCounter = 0; - g_vars->scene11_swingInertia = 1.28; //1.9849218; + g_vars->scene11_swingInertia = 0.01; //1.9849218; g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); |