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authorEugene Sandulenko2014-04-26 14:47:18 +0300
committerEugene Sandulenko2014-04-26 14:47:18 +0300
commit4598f48fd6a42501e545e275d08b3ec0aadb96a6 (patch)
treef0b263a1273c05720a01605537e69e28f18f1522 /engines/fullpipe
parente804b8fa2c6f7f60523b19b5fdc96371d009b729 (diff)
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FULLPIPE: Remove redundant object casts
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/sound.cpp76
1 files changed, 40 insertions, 36 deletions
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index 1d58f8bc16..fd84bcde43 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -131,23 +131,23 @@ void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
}
void FullpipeEngine::startSceneTrack() {
- if (!g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks > 0) {
- if (g_fp->_trackStartDelay > 0) {
- g_fp->_trackStartDelay--;
+ if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
+ if (_trackStartDelay > 0) {
+ _trackStartDelay--;
} else {
int trackNum = getSceneTrack();
if (trackNum == -1) {
- strcpy(g_fp->_sceneTracksCurrentTrack, "silence");
+ strcpy(_sceneTracksCurrentTrack, "silence");
- g_fp->_trackStartDelay = 2880;
- g_fp->_sceneTrackIsPlaying = 0;
+ _trackStartDelay = 2880;
+ _sceneTrackIsPlaying = 0;
} else {
- strcpy(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[trackNum]);
+ strcpy(_sceneTracksCurrentTrack, _sceneTracks[trackNum]);
- startSoundStream1(g_fp->_sceneTracksCurrentTrack);
+ startSoundStream1(_sceneTracksCurrentTrack);
- g_fp->_sceneTrackIsPlaying = 1;
+ _sceneTrackIsPlaying = true;
}
}
}
@@ -185,7 +185,7 @@ void FullpipeEngine::startSoundStream1(char *trackName) {
stopAllSoundStreams();
#ifdef USE_VORBIS
- if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle))
+ if (_mixer->isSoundHandleActive(_sceneTrackHandle))
return;
Common::File *track = new Common::File();
@@ -195,26 +195,27 @@ void FullpipeEngine::startSoundStream1(char *trackName) {
return;
}
Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
- g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
#endif
}
void FullpipeEngine::stopAllSounds() {
// TODO: Differences from stopAllSoundStreams()
- g_fp->_mixer->stopAll();
+ _mixer->stopAll();
}
void FullpipeEngine::toggleMute() {
- if (g_fp->_soundEnabled) {
- g_fp->_sfxVolume = g_fp->_sfxVolume != -10000 ? -10000 : 0;
+ if (_soundEnabled) {
+ _sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
updateSoundVolume();
}
}
void FullpipeEngine::playSound(int id, int flag) {
- SoundList *soundList = g_fp->_currentScene->_soundList;
+ SoundList *soundList = _currentScene->_soundList;
Sound *sound = soundList->getSoundById(id);
+
if (!sound) {
warning("playSound: Can't find sound with ID %d", id);
return;
@@ -224,7 +225,7 @@ void FullpipeEngine::playSound(int id, int flag) {
Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
Audio::SoundHandle handle = sound->getHandle();
- g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
}
void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
@@ -236,54 +237,55 @@ void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed
FSOUND_Stream_Stop(soundStream4);
#endif
- if (g_fp->_musicLocal)
+ if (_musicLocal)
stopAllSoundStreams();
GameVar *var = sceneVar->getSubVarByName(name);
- memset(g_fp->_sceneTracks, 0, sizeof(g_fp->_sceneTracks));
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
- g_fp->_numSceneTracks = 0;
- g_fp->_sceneTrackHasSequence = false;
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
if (!var)
return;
- g_fp->_musicGameVar = var;
+ _musicGameVar = var;
GameVar *tr = var->getSubVarByName("TRACKS");
if (tr) {
GameVar *sub = tr->_subVars;
while (sub) {
- if (g_fp->_musicAllowed & sub->_value.intValue) {
- strcpy(g_fp->_sceneTracks[g_fp->_numSceneTracks], sub->_varName);
+ if (_musicAllowed & sub->_value.intValue) {
+ strcpy(_sceneTracks[_numSceneTracks], sub->_varName);
- g_fp->_numSceneTracks++;
+ _numSceneTracks++;
}
sub = sub->_nextVarObj;
}
}
- g_fp->_musicMinDelay = var->getSubVarAsInt("MINDELAY");
- g_fp->_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
- g_fp->_musicLocal = var->getSubVarAsInt("LOCAL");
+ _musicMinDelay = var->getSubVarAsInt("MINDELAY");
+ _musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
+ _musicLocal = var->getSubVarAsInt("LOCAL");
GameVar *seq = var->getSubVarByName("SEQUENCE");
+
if (seq) {
- g_fp->_sceneTrackHasSequence = true;
+ _sceneTrackHasSequence = true;
- strcpy(g_fp->_trackName, seq->_value.stringValue);
+ strcpy(_trackName, seq->_value.stringValue);
}
if (delayed) {
- if (g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks == 1) {
- if (strcmp(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[0]))
+ if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
+ if (strcmp(_sceneTracksCurrentTrack, _sceneTracks[0]))
stopAllSoundStreams();
}
- g_fp->_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
+ _trackStartDelay = var->getSubVarAsInt("STARTDELAY");
}
}
@@ -297,15 +299,17 @@ void FullpipeEngine::stopSoundStream2() {
void FullpipeEngine::stopAllSoundStreams() {
// TODO: Differences from stopAllSounds()
- g_fp->_mixer->stopAll();
+ _mixer->stopAll();
}
void FullpipeEngine::stopAllSoundInstances(int id) {
- SoundList *soundList = g_fp->_currentScene->_soundList;
+ SoundList *soundList = _currentScene->_soundList;
+
for (int i = 0; i < soundList->getCount(); i++) {
Sound *sound = soundList->getSoundByIndex(i);
+
if (sound->getId() == id) {
- g_fp->_mixer->stopHandle(sound->getHandle());
+ _mixer->stopHandle(sound->getHandle());
}
}
}
@@ -313,7 +317,7 @@ void FullpipeEngine::stopAllSoundInstances(int id) {
void FullpipeEngine::updateSoundVolume() {
for (int i = 0; i < _currSoundListCount; i++)
for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
- g_fp->_currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(g_fp->_sfxVolume, 0);
+ _currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(_sfxVolume, 0);
}
}