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authorEugene Sandulenko2016-10-05 09:13:02 +0200
committerEugene Sandulenko2016-10-05 09:13:28 +0200
commit4d1076b33ec1a81b5dd8e479112797a503bc12d9 (patch)
tree529776869387b88038a4e38735db208c3d32f36c /engines/fullpipe
parent1bf73b9cf1079cd7a6eaf0766d9f312330734624 (diff)
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FULLPIPE: Added on-demand debug output to PicAniInfos
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/messagehandlers.cpp9
-rw-r--r--engines/fullpipe/objects.h1
-rw-r--r--engines/fullpipe/statesaver.cpp7
3 files changed, 17 insertions, 0 deletions
diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp
index ec01597244..b4338a237a 100644
--- a/engines/fullpipe/messagehandlers.cpp
+++ b/engines/fullpipe/messagehandlers.cpp
@@ -197,6 +197,15 @@ int global_messageHandler1(ExCommand *cmd) {
g_fp->openHelp();
cmd->_messageKind = 0;
break;
+ case '8':
+ {
+ int num = 32;
+ for (uint i = 0; i < g_fp->_gameLoader->_sc2array[num]._picAniInfosCount; i++) {
+ debug("pic %d, %d:", num, i);
+ g_fp->_gameLoader->_sc2array[num]._picAniInfos[i]->print();
+ }
+ }
+ break;
default:
break;
}
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h
index 9f0ccf18de..12ad6105d3 100644
--- a/engines/fullpipe/objects.h
+++ b/engines/fullpipe/objects.h
@@ -62,6 +62,7 @@ struct PicAniInfo {
bool load(MfcArchive &file);
void save(MfcArchive &file);
+ void print();
PicAniInfo() { memset(this, 0, sizeof(PicAniInfo)); }
};
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp
index 509376790d..e582d4b438 100644
--- a/engines/fullpipe/statesaver.cpp
+++ b/engines/fullpipe/statesaver.cpp
@@ -181,6 +181,13 @@ void PicAniInfo::save(MfcArchive &file) {
file.writeUint32LE(someDynamicPhaseIndex);
}
+void PicAniInfo::print() {
+ debug("type: %d objectId: %d field_6: %d field_8: %d", type, objectId, field_6, field_8);
+ debug("sceneId: %d field_E: %d ox: %d oy: %d priority: %d", sceneId, field_E, ox, oy, priority);
+ debug("staticsId: %d movementId: %d dynamicPhaseIndex: %d flags: %x field_24: %d someDynamicPhaseIndex: %d",
+ staticsId, movementId, dynamicPhaseIndex, flags, field_24, someDynamicPhaseIndex);
+}
+
void GameVar::save(MfcArchive &file) {
file.writePascalString(_varName);
file.writeUint32LE(_varType);