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author | Eugene Sandulenko | 2014-03-16 22:06:49 +0200 |
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committer | Eugene Sandulenko | 2014-03-16 22:40:26 +0200 |
commit | 60a41b76f299d7689ea085d68d2beed8f2a41126 (patch) | |
tree | 922091940b2aea1be9c6924c3847b8250a50d3ea /engines/fullpipe | |
parent | 5070bbcf0f99bbb9861ec0ecd8ebb81792dfcbf8 (diff) | |
download | scummvm-rg350-60a41b76f299d7689ea085d68d2beed8f2a41126.tar.gz scummvm-rg350-60a41b76f299d7689ea085d68d2beed8f2a41126.tar.bz2 scummvm-rg350-60a41b76f299d7689ea085d68d2beed8f2a41126.zip |
FULLPIPE: More renames in scene18and19
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes.cpp | 16 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene18and19.cpp | 28 |
4 files changed, 29 insertions, 27 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index e172b9b0f2..d9f7327a6b 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -272,7 +272,7 @@ bool preloadCallback(PreloadItem &pre, int flag) { g_fp->_currSoundList1[0] = g_fp->accessScene(SC_COMMON)->_soundList; } - g_vars->scene18_var01 = 0; + g_vars->scene18_inScene18p1 = false; if ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId != SC_18 && pre.sceneId != SC_19))) { if (g_fp->_scene3) { @@ -284,7 +284,7 @@ bool preloadCallback(PreloadItem &pre, int flag) { } else { scene19_setMovements(g_fp->accessScene(pre.preloadId1), pre.keyCode); - g_vars->scene18_var01 = 1; + g_vars->scene18_inScene18p1 = true; if (pre.preloadId1 == SC_18) { g_fp->_gameLoader->saveScenePicAniInfos(SC_18); diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 8cbacea012..f2435bfa19 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -270,15 +270,15 @@ Vars::Vars() { scene17_handPhase = false; scene17_sceneEdgeX = 0; - scene18_var01 = 0; + scene18_inScene18p1 = false; scene18_whirlgig = 0; scene18_var20 = 1032; scene18_var04 = -318; scene18_bridgeIsConvoluted = false; - scene18_var09 = 0; + scene18_whirlgigMovMum = 0; scene18_girlIsSwinging = false; - scene18_var21 = 0; - scene18_var11 = 0; + scene18_rotationCounter = 0; + scene18_manY = 0; scene18_var12 = false; scene18_wheelIsTurning = true; scene18_var23 = -1; @@ -796,7 +796,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->preloadMovements(sceneVar); g_fp->stopAllSounds(); - if (g_vars->scene18_var01) + if (g_vars->scene18_inScene18p1) scene18_initScene1(scene); else scene18_initScene2(scene); @@ -812,10 +812,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { if (!g_fp->_scene3) { g_fp->_scene3 = accessScene(SC_18); g_fp->_gameLoader->loadScene(SC_18); + scene18_initScene2(g_fp->_scene3); scene18_preload(); scene19_setMovements(g_fp->_scene3, entrance->_field_4); - g_vars->scene18_var01 = 1; + + g_vars->scene18_inScene18p1 = true; } scene19_preload(); @@ -823,7 +825,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->preloadMovements(sceneVar); g_fp->stopAllSounds(); - if (g_vars->scene18_var01) + if (g_vars->scene18_inScene18p1) scene18_initScene1(scene); else scene19_initScene2(); diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index f9b4079079..1dfcf0e89f 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -473,16 +473,16 @@ public: bool scene17_handPhase; int scene17_sceneEdgeX; - int scene18_var01; + bool scene18_inScene18p1; StaticANIObject *scene18_whirlgig; Common::Array<Swinger *> scene18_swingers; int scene18_var20; int scene18_var04; bool scene18_bridgeIsConvoluted; - int scene18_var09; + int scene18_whirlgigMovMum; bool scene18_girlIsSwinging; - int scene18_var21; - int scene18_var11; + int scene18_rotationCounter; + int scene18_manY; bool scene18_var12; bool scene18_wheelIsTurning; int scene18_var23; diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp index 11d00a0cbd..649c41e891 100644 --- a/engines/fullpipe/scenes/scene18and19.cpp +++ b/engines/fullpipe/scenes/scene18and19.cpp @@ -107,7 +107,7 @@ void scene19_setMovements(Scene *sc, int entranceId) { } if (g_vars->scene18_whirlgig->_movement) { - g_vars->scene18_var09 = g_vars->scene18_whirlgig->_movement->_currDynamicPhaseIndex + 1; + g_vars->scene18_whirlgigMovMum = g_vars->scene18_whirlgig->_movement->_currDynamicPhaseIndex + 1; int mx; @@ -116,10 +116,10 @@ void scene19_setMovements(Scene *sc, int entranceId) { else mx = g_vars->scene18_whirlgig->_movement->_dynamicPhases.size(); - if (g_vars->scene18_var09 > mx - 1) - g_vars->scene18_var09 = -1; + if (g_vars->scene18_whirlgigMovMum > mx - 1) + g_vars->scene18_whirlgigMovMum = -1; } else { - g_vars->scene18_var09 = 0; + g_vars->scene18_whirlgigMovMum = 0; } sc->deleteStaticANIObject(g_vars->scene18_boy); @@ -235,9 +235,9 @@ void scene18_initScene1(Scene *sc) { go->setOXY(newx + go->_ox, newy + go->_oy); } - if (g_vars->scene18_bridgeIsConvoluted && g_vars->scene18_var09 != -1) { + if (g_vars->scene18_bridgeIsConvoluted && g_vars->scene18_whirlgigMovMum != -1) { g_vars->scene18_whirlgig->startAnim(sc->_sceneId != SC_18 ? MV_WHR19_SPIN : MV_WHR18_SPIN, 0, -1); - g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_var09); + g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_whirlgigMovMum); } int sndid; @@ -321,7 +321,7 @@ void scene18_initScene2(Scene *sc) { scene18_setupSwingers(armchair, sc); - g_vars->scene18_var21 = 0; + g_vars->scene18_rotationCounter = 0; g_vars->scene18_var12 = false; g_vars->scene18_wheelIsTurning = true; g_vars->scene18_var23 = -1; @@ -356,7 +356,7 @@ int scene18_updateCursor() { if (g_fp->_cursorId == PIC_CSR_ITN) { if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER1) { - g_fp->_cursorId = (g_vars->scene18_var11 <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU; + g_fp->_cursorId = (g_vars->scene18_manY <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU; } else if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER2 || g_fp->_objectIdAtCursor == PIC_SC18_LADDER3) { g_fp->_cursorId = PIC_CSR_GOU; } @@ -544,10 +544,10 @@ void sceneHandler18and19_manStandArmchair() { } void sceneHandler18and19_drawRiders() { - g_vars->scene18_var21++; + g_vars->scene18_rotationCounter++; - if (g_vars->scene18_var21 >= 359) - g_vars->scene18_var21 = 0; + if (g_vars->scene18_rotationCounter >= 359) + g_vars->scene18_rotationCounter = 0; for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) { Swinger *swinger = g_vars->scene18_swingers[i]; @@ -564,7 +564,7 @@ void sceneHandler18and19_drawRiders() { int ix = g_vars->scene18_var20 - (int)(cos(swinger->angle) * -575.0); int iy = g_vars->scene18_var04 - (int)(sin(swinger->angle) * -575.0) + 87; - if (!g_vars->scene18_var21) { + if (!g_vars->scene18_rotationCounter) { ix = swinger->sx; iy = swinger->sy; swinger->angle = (double)i * ANGLE(45); @@ -765,7 +765,7 @@ int sceneHandler18(ExCommand *cmd) { if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; - g_vars->scene18_var11 = g_fp->_aniMan2->_oy; + g_vars->scene18_manY = g_fp->_aniMan2->_oy; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; @@ -891,7 +891,7 @@ int sceneHandler19(ExCommand *cmd) { if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; - g_vars->scene18_var11 = g_fp->_aniMan2->_oy; + g_vars->scene18_manY = g_fp->_aniMan2->_oy; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; |