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author | Eugene Sandulenko | 2014-01-09 20:15:22 +0200 |
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committer | Eugene Sandulenko | 2014-01-10 00:42:19 +0200 |
commit | 709428dead9fc1417ab37aae3b8f956e797e3130 (patch) | |
tree | bcf97f86c268b3694e2653eadb9922d1e85f2352 /engines/fullpipe | |
parent | 4ad1ad3634512b86c016a568c9d99a82b042e41b (diff) | |
download | scummvm-rg350-709428dead9fc1417ab37aae3b8f956e797e3130.tar.gz scummvm-rg350-709428dead9fc1417ab37aae3b8f956e797e3130.tar.bz2 scummvm-rg350-709428dead9fc1417ab37aae3b8f956e797e3130.zip |
FULLPIPE: Initial code for scene33
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes/scene33.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene33.cpp b/engines/fullpipe/scenes/scene33.cpp new file mode 100644 index 0000000000..734b5ee2ff --- /dev/null +++ b/engines/fullpipe/scenes/scene33.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene33_initScene(Scene *sc) { + g_vars->scene33_var01 = 200; + g_vars->scene33_var02 = 200; + g_vars->scene33_var03 = 300; + g_vars->scene33_var04 = 300; + g_vars->scene33_mug = Scene_getStaticANIObject1ById(sc, ANI_MUG_33, -1); + + memcpy(g_vars->scene33_ventsState, g_vars->scene33_var06, 36u); + + g_vars->scene33_jettie = Scene_getStaticANIObject1ById(sc, ANI_JETTIE_FLOW, -1); + g_vars->scene33_var07 = 0; + g_vars->scene33_var08 = -1; + g_vars->scene33_var09 = 0; + + if (getObjectState("Кубик") == getObjectEnumState("Кубик", "В_33")) { + MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK33_START), 0, 0); + + mq->sendNextCommand(); + } + + + for (i = 0; i < 9; i++) + g_vars->scene33_ventsX[i] = sc->getStaticANIObject1ById(sc, ANI_VENT_33, i)->_ox; + + initArcadeKeys("SC_33"); +} + +} // End of namespace Fullpipe |