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author | Eugene Sandulenko | 2014-01-03 00:06:37 +0200 |
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committer | Eugene Sandulenko | 2014-01-03 00:06:37 +0200 |
commit | 7d178a86478c5bcf6bbeabf7347a4b0624f6466e (patch) | |
tree | 7248b9805ef5025ba588ea1ae6e4af49d7730273 /engines/fullpipe | |
parent | bf304184b838bcd446cd3330a92c2d1ba2539b67 (diff) | |
download | scummvm-rg350-7d178a86478c5bcf6bbeabf7347a4b0624f6466e.tar.gz scummvm-rg350-7d178a86478c5bcf6bbeabf7347a4b0624f6466e.tar.bz2 scummvm-rg350-7d178a86478c5bcf6bbeabf7347a4b0624f6466e.zip |
FULLPIPE: Rename variables in scene22
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes.cpp | 13 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 13 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene22.cpp | 71 |
3 files changed, 43 insertions, 54 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 483d3cfdc1..11d32d4b77 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -257,17 +257,12 @@ Vars::Vars() { scene21_wigglePos = 0.0; scene21_wiggleTrigger = 0; - scene22_var01 = 200; - scene22_var02 = 200; - scene22_var03 = 300; - scene22_var04 = 300; scene22_bag = 0; scene22_giraffeMiddle = 0; - scene22_var07 = 0; - scene22_var08 = 0; - scene22_var09 = 0; - scene22_var10 = 1; - scene22_var11 = 1; + scene22_dudeIsOnStool = false; + scene22_interactionIsDisabled = false; + scene22_craneIsOut = true; + scene22_numBagFalls = 1; scene24_jetIsOn = false; scene24_flowIsLow = false; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 49c25ac872..72103fda87 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -361,17 +361,12 @@ public: double scene21_wigglePos; bool scene21_wiggleTrigger; - int scene22_var01; - int scene22_var02; - int scene22_var03; - int scene22_var04; StaticANIObject *scene22_bag; StaticANIObject *scene22_giraffeMiddle; - int scene22_var07; - int scene22_var08; - int scene22_var09; - int scene22_var10; - int scene22_var11; + bool scene22_dudeIsOnStool; + bool scene22_interactionIsDisabled; + bool scene22_craneIsOut; + int scene22_numBagFalls; bool scene24_jetIsOn; bool scene24_flowIsLow; diff --git a/engines/fullpipe/scenes/scene22.cpp b/engines/fullpipe/scenes/scene22.cpp index 7a5ecb7a7c..5df2b6e795 100644 --- a/engines/fullpipe/scenes/scene22.cpp +++ b/engines/fullpipe/scenes/scene22.cpp @@ -37,30 +37,25 @@ namespace Fullpipe { void scene22_initScene(Scene *sc) { - g_vars->scene22_var01 = 200; - g_vars->scene22_var02 = 200; - g_vars->scene22_var03 = 300; - g_vars->scene22_var04 = 300; g_vars->scene22_bag = sc->getStaticANIObject1ById(ANI_MESHOK, -1); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; g_vars->scene22_giraffeMiddle = sc->getStaticANIObject1ById(ANI_GIRAFFE_MIDDLE, -1); - g_vars->scene22_var07 = 0; - g_vars->scene22_var08 = 0; - g_vars->scene22_var09 = 0; - g_vars->scene22_var10 = 1; + g_vars->scene22_dudeIsOnStool = false; + g_vars->scene22_interactionIsDisabled = false; + g_vars->scene22_craneIsOut = true; if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_NotFallen)) - g_vars->scene22_var11 = 0; + g_vars->scene22_numBagFalls = 0; else if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenOnce)) - g_vars->scene22_var11 = 1; + g_vars->scene22_numBagFalls = 1; else if ( g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenTwice)) - g_vars->scene22_var11 = 2; + g_vars->scene22_numBagFalls = 2; else { - g_vars->scene22_var11 = 3; - g_vars->scene22_var10 = 0; + g_vars->scene22_numBagFalls = 3; + g_vars->scene22_craneIsOut = false; } @@ -87,7 +82,7 @@ int scene22_updateCursor() { return g_fp->_cursorId; } - if (g_vars->scene22_var07 || (sel != ANI_INV_STOOL && sel != ANI_INV_BOX)) + if (g_vars->scene22_dudeIsOnStool || (sel != ANI_INV_STOOL && sel != ANI_INV_BOX)) ; //empty else g_fp->_cursorId = PIC_CSR_ITN_INV; @@ -96,7 +91,7 @@ int scene22_updateCursor() { } void scene22_setBagState() { - if (g_vars->scene22_var10) { + if (g_vars->scene22_craneIsOut) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 0); } else { @@ -116,13 +111,13 @@ void sceneHandler22and23_hideStool() { void sceneHandler22_handleDown() { if (g_vars->scene22_bag->_statics->_staticsId == ST_MSH_SIT) { chainQueue(QU_MSH_CRANEOUT, 1); - g_vars->scene22_var08 = 0; + g_vars->scene22_interactionIsDisabled = false; } else { - ++g_vars->scene22_var11; + ++g_vars->scene22_numBagFalls; int qid; - if (g_vars->scene22_var11 == 3) { + if (g_vars->scene22_numBagFalls == 3) { chainQueue(QU_SC22_FALLSACK_GMA, 1); qid = QU_SC22_FALLBROOM; } else { @@ -133,10 +128,10 @@ void sceneHandler22_handleDown() { int state; - if (g_vars->scene22_var11) { - if (g_vars->scene22_var11 == 1) { + if (g_vars->scene22_numBagFalls) { + if (g_vars->scene22_numBagFalls == 1) { state = g_fp->getObjectEnumState(sO_Bag_22, sO_FallenOnce); - } else if (g_vars->scene22_var11 == 2) { + } else if (g_vars->scene22_numBagFalls == 2) { state = g_fp->getObjectEnumState(sO_Bag_22, sO_FallenTwice); } else { state = g_fp->getObjectEnumState(sO_Bag_22, sO_BrushHasFallen); @@ -147,7 +142,8 @@ void sceneHandler22_handleDown() { g_fp->setObjectState(sO_Bag_22, state); } - g_vars->scene22_var10 = 1; + + g_vars->scene22_craneIsOut = true; g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 0); @@ -174,7 +170,7 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) { if (abs(841 - g_fp->_aniMan->_ox) <= 1) { if (abs(449 - g_fp->_aniMan->_oy) <= 1) { chainQueue(QU_SC22_PUTSTOOL, 1); - g_vars->scene22_var08 = 1; + g_vars->scene22_interactionIsDisabled = true; return; } @@ -208,12 +204,14 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) { } else { if (cmd->_keyCode) return; - if (g_vars->scene22_var07) { + + if (g_vars->scene22_dudeIsOnStool) { if (g_fp->_aniMan->_movement) return; chainQueue(QU_SC22_HANDLEDOWN, 1); - g_vars->scene22_var08 = 1; + + g_vars->scene22_interactionIsDisabled = true; return; } @@ -227,7 +225,8 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) { if (abs(841 - x) <= 1) { if (abs(449 - y) <= 1) { chainQueue(QU_SC22_TOSTOOL, 1); - g_vars->scene22_var08 = 1; + + g_vars->scene22_interactionIsDisabled = true; return; } } @@ -271,7 +270,7 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) { mq->setFlags(mq->getFlags() | 1); mq->chain(0); - g_vars->scene22_var08 = 1; + g_vars->scene22_interactionIsDisabled = true; } else { if (abs(1010 - g_fp->_aniMan->_ox) <= 1) { if (abs(443 - g_fp->_aniMan->_oy) <= 1) { @@ -317,15 +316,15 @@ int sceneHandler22(ExCommand *cmd) { break; case MSG_SC22_FROMSTOOL: - g_vars->scene22_var07 = 0; - g_vars->scene22_var08 = 0; + g_vars->scene22_dudeIsOnStool = false; + g_vars->scene22_interactionIsDisabled = false; getCurrSceneSc2MotionController()->setEnabled(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); break; case MSG_SC22_ONSTOOL: - g_vars->scene22_var07 = 1; + g_vars->scene22_dudeIsOnStool = true; getCurrSceneSc2MotionController()->clearEnabled(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); break; @@ -335,7 +334,7 @@ int sceneHandler22(ExCommand *cmd) { break; case 29: - if (!g_vars->scene22_var08) { + if (!g_vars->scene22_interactionIsDisabled) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (ani && ani->_id == ANI_HANDLE_L) { @@ -343,7 +342,7 @@ int sceneHandler22(ExCommand *cmd) { return 0; } - if (!g_vars->scene22_var07) { + if (!g_vars->scene22_dudeIsOnStool) { if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); @@ -374,14 +373,14 @@ int sceneHandler22(ExCommand *cmd) { int x = g_fp->_aniMan2->_ox; if (x <= g_fp->_sceneWidth - 460) { - if (x < g_fp->_sceneRect.left + g_vars->scene22_var01) - g_fp->_currentScene->_x = x - g_vars->scene22_var03 - g_fp->_sceneRect.left; + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; } else { g_fp->_currentScene->_x = g_fp->_sceneWidth - x; } - if (x > g_fp->_sceneRect.right - g_vars->scene22_var01) - g_fp->_currentScene->_x = x + g_vars->scene22_var03 - g_fp->_sceneRect.right; + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; g_fp->_behaviorManager->updateBehaviors(); |