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author | Eugene Sandulenko | 2014-01-06 10:00:39 +0200 |
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committer | Eugene Sandulenko | 2014-01-06 10:00:39 +0200 |
commit | 7f85a36703dd9f1379961c8764235eccca15e43f (patch) | |
tree | 500f49a9fb010cc5b4f1ca1c6570a0e095608dba /engines/fullpipe | |
parent | 6075da66d01fac96820a836bc6c6e339388e53b5 (diff) | |
download | scummvm-rg350-7f85a36703dd9f1379961c8764235eccca15e43f.tar.gz scummvm-rg350-7f85a36703dd9f1379961c8764235eccca15e43f.tar.bz2 scummvm-rg350-7f85a36703dd9f1379961c8764235eccca15e43f.zip |
FULLPIPE: Initial code for scene28
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes/scene28.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp new file mode 100644 index 0000000000..c904c698d8 --- /dev/null +++ b/engines/fullpipe/scenes/scene28.cpp @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene28_initScene() { + g_vars->scene28_var01 = 200; + g_vars->scene28_var02 = 200; + g_vars->scene28_var03 = 300; + g_vars->scene28_var04 = 300; + g_vars->scene28_var05 = 1; + g_vars->scene28_var06 = 1; + g_vars->scene28_var07 = 0; + g_vars->scene28_var08 = 0; + g_vars->scene28_var09 = 0; + g_vars->scene28_var10 = 0; + g_vars->scene28_var11 = 0; + + g_fp->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_28")); + + g_fp->initArcadeKeys("SC_28"); +} + +} // End of namespace Fullpipe |