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authorAdrian Frühwirth2018-03-24 23:35:31 +0100
committerAdrian Frühwirth2018-03-24 23:38:34 +0100
commitabe9f0fa15f37d12dd5da7358dbb3d912bc98f1a (patch)
treec06b05662f3090ae8f7a50e58912d1e4a6af0a62 /engines/fullpipe
parent43ac4226065482b360682f54de28a37a6e2416cd (diff)
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FULLPIPE: Use zero playtime when filling dummy header
This is a tad more meaningful than a random value, especially should we for some reason use dummy header information to actually set playtime in the future.
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/stateloader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 703190be0b..2424d8f2a1 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -185,7 +185,7 @@ void fillDummyHeader(Fullpipe::FullpipeSavegameHeader &header) {
// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
header.date = (20 << 24) | (9 << 16) | 2016;
header.time = (9 << 8) | 56;
- header.playtime = 1000;
+ header.playtime = 0;
}
bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) {