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author | Adrian Frühwirth | 2018-03-24 23:35:31 +0100 |
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committer | Adrian Frühwirth | 2018-03-24 23:38:34 +0100 |
commit | abe9f0fa15f37d12dd5da7358dbb3d912bc98f1a (patch) | |
tree | c06b05662f3090ae8f7a50e58912d1e4a6af0a62 /engines/fullpipe | |
parent | 43ac4226065482b360682f54de28a37a6e2416cd (diff) | |
download | scummvm-rg350-abe9f0fa15f37d12dd5da7358dbb3d912bc98f1a.tar.gz scummvm-rg350-abe9f0fa15f37d12dd5da7358dbb3d912bc98f1a.tar.bz2 scummvm-rg350-abe9f0fa15f37d12dd5da7358dbb3d912bc98f1a.zip |
FULLPIPE: Use zero playtime when filling dummy header
This is a tad more meaningful than a random value, especially should we
for some reason use dummy header information to actually set playtime in
the future.
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 703190be0b..2424d8f2a1 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -185,7 +185,7 @@ void fillDummyHeader(Fullpipe::FullpipeSavegameHeader &header) { // This is wrong header, perhaps it is original savegame. Thus fill out dummy values header.date = (20 << 24) | (9 << 16) | 2016; header.time = (9 << 8) | 56; - header.playtime = 1000; + header.playtime = 0; } bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) { |