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author | Eugene Sandulenko | 2014-01-02 15:57:09 +0200 |
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committer | Eugene Sandulenko | 2014-01-02 15:57:09 +0200 |
commit | e1b19375708a1af89ec621bb91228cdff4964fdd (patch) | |
tree | 547ebc089e50858662efaf58885ff472a945d433 /engines/fullpipe | |
parent | 341a134713eb3ecf445bea81e41574ccbc14edaa (diff) | |
download | scummvm-rg350-e1b19375708a1af89ec621bb91228cdff4964fdd.tar.gz scummvm-rg350-e1b19375708a1af89ec621bb91228cdff4964fdd.tar.bz2 scummvm-rg350-e1b19375708a1af89ec621bb91228cdff4964fdd.zip |
FULLPIPE: Initial code for scene20
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes/scene20.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp new file mode 100644 index 0000000000..0dc24df702 --- /dev/null +++ b/engines/fullpipe/scenes/scene20.cpp @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene20_setExits(Scene *sc) { + warning("STUB: scene20_setExits()"); +} + +void scene20_initScene(Scene *sc) { + g_vars->scene20_var01 = 200; + g_vars->scene20_var02 = 200; + g_vars->scene20_var03 = 300; + g_vars->scene20_var04 = 300; + + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1); + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) + g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)); + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) { + StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_STOOL); + } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) { + StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_FLOOR); + } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe) + || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { + StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_STAND); + } else { + StaticANIObject_hide(g_vars->scene20_grandma); + } + + scene20_setExits(sc); + + g_fp->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_20")); + + for (int i = 0; i < 3; i++) { + g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0); + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9); + } + + g_fp->_currentScene = oldsc; + + g_vars->scene20_var05 = g_fp->_rnd->getRandomNumber(200) + 400; +} + +} // End of namespace Fullpipe |