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authorEugene Sandulenko2014-01-02 15:57:09 +0200
committerEugene Sandulenko2014-01-02 15:57:09 +0200
commite1b19375708a1af89ec621bb91228cdff4964fdd (patch)
tree547ebc089e50858662efaf58885ff472a945d433 /engines/fullpipe
parent341a134713eb3ecf445bea81e41574ccbc14edaa (diff)
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FULLPIPE: Initial code for scene20
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/scenes/scene20.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp
new file mode 100644
index 0000000000..0dc24df702
--- /dev/null
+++ b/engines/fullpipe/scenes/scene20.cpp
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene20_setExits(Scene *sc) {
+ warning("STUB: scene20_setExits()");
+}
+
+void scene20_initScene(Scene *sc) {
+ g_vars->scene20_var01 = 200;
+ g_vars->scene20_var02 = 200;
+ g_vars->scene20_var03 = 300;
+ g_vars->scene20_var04 = 300;
+
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1);
+
+ g_fp->_currentScene = sc;
+
+ if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
+ g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe));
+
+ if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) {
+ StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_STOOL);
+ } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) {
+ StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_FLOOR);
+ } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
+ || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
+ StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_STAND);
+ } else {
+ StaticANIObject_hide(g_vars->scene20_grandma);
+ }
+
+ scene20_setExits(sc);
+
+ g_fp->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_20"));
+
+ for (int i = 0; i < 3; i++) {
+ g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0);
+ g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9);
+ }
+
+ g_fp->_currentScene = oldsc;
+
+ g_vars->scene20_var05 = g_fp->_rnd->getRandomNumber(200) + 400;
+}
+
+} // End of namespace Fullpipe