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authorEugene Sandulenko2014-04-04 19:08:56 +0300
committerEugene Sandulenko2014-04-04 19:08:56 +0300
commitec506f9b845e90eb7bc3fcf0c06f1e896ef1e252 (patch)
tree12d8d25d122ebf9d79d80380bbcc6f12d8675a19 /engines/fullpipe
parent2657322f87c6dbf34705838430e9d8373c3f0877 (diff)
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FULLPIPE: Renames in scene29
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/scenes.cpp4
-rw-r--r--engines/fullpipe/scenes.h6
-rw-r--r--engines/fullpipe/scenes/scene29.cpp150
3 files changed, 74 insertions, 86 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 55d67abcf7..621f285977 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -378,10 +378,6 @@ Vars::Vars() {
scene28_headBeardedFlipper = false;
scene28_lift6inside = false;
- scene29_var01 = 0;
- scene29_var02 = 0;
- scene29_var03 = 0;
- scene29_var04 = 0;
scene29_porter = 0;
scene29_shooter1 = 0;
scene29_shooter2 = 0;
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index a0701f2078..41270b9b85 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -591,15 +591,11 @@ public:
bool scene28_headBeardedFlipper;
bool scene28_lift6inside;
- int scene29_var01;
- int scene29_var02;
- int scene29_var03;
- int scene29_var04;
StaticANIObject *scene29_porter;
StaticANIObject *scene29_shooter1;
StaticANIObject *scene29_shooter2;
StaticANIObject *scene29_ass;
- BallChain scene29_var05;
+ BallChain scene29_balls;
BallChain scene29_var06;
BallChain scene29_var07;
BallChain scene29_var08;
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
index b8747aa424..bb8b67e4cf 100644
--- a/engines/fullpipe/scenes/scene29.cpp
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -43,22 +43,18 @@ struct WalkingBearder {
};
void scene29_initScene(Scene *sc) {
- g_vars->scene29_var01 = 300;
- g_vars->scene29_var02 = 200;
- g_vars->scene29_var03 = 400;
- g_vars->scene29_var04 = 300;
g_vars->scene29_porter = sc->getStaticANIObject1ById(ANI_PORTER, -1);
g_vars->scene29_shooter1 = sc->getStaticANIObject1ById(ANI_SHOOTER1, -1);
g_vars->scene29_shooter2 = sc->getStaticANIObject1ById(ANI_SHOOTER2, -1);
g_vars->scene29_ass = sc->getStaticANIObject1ById(ANI_ASS, -1);
- g_vars->scene29_var05.numBalls = 0;
- g_vars->scene29_var05.pTail = 0;
- g_vars->scene29_var05.field_8 = 0;
- g_vars->scene29_var05.pHead = 0;
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
- free(g_vars->scene29_var05.cPlex);
- g_vars->scene29_var05.cPlex = 0;
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
StaticANIObject *ani;
@@ -71,30 +67,30 @@ void scene29_initScene(Scene *sc) {
g_vars->scene29_var08.cPlex = 0;
ani = sc->getStaticANIObject1ById(ANI_SHELL_GREEN, -1);
- Ball *b = g_vars->scene29_var05.sub04(g_vars->scene29_var05.field_8, 0);
+ Ball *b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
b->ani = ani;
- if (g_vars->scene29_var05.field_8)
- g_vars->scene29_var05.field_8->p0 = b;
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = b;
else
- g_vars->scene29_var05.pHead = b;
+ g_vars->scene29_balls.pHead = b;
- g_vars->scene29_var05.field_8 = b;
+ g_vars->scene29_balls.field_8 = b;
for (int i = 0; i < 2; i++) {
StaticANIObject *newani = new StaticANIObject(ani);
sc->addStaticANIObject(newani, 1);
- b = g_vars->scene29_var05.sub04(g_vars->scene29_var05.field_8, 0);
+ b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
b->ani = ani;
- if (g_vars->scene29_var05.field_8)
- g_vars->scene29_var05.field_8->p0 = b;
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = b;
else
- g_vars->scene29_var05.pHead = b;
+ g_vars->scene29_balls.pHead = b;
- g_vars->scene29_var05.field_8 = b;
+ g_vars->scene29_balls.field_8 = b;
}
g_vars->scene29_var06.numBalls = 0;
@@ -203,15 +199,15 @@ void sceneHandler29_winArcade() {
ani->hide();
- newball = g_vars->scene29_var05.sub04(g_vars->scene29_var05.field_8, 0);
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
newball->ani = ani;
- if (g_vars->scene29_var05.field_8)
- g_vars->scene29_var05.field_8->p0 = newball;
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
else
- g_vars->scene29_var05.pHead = newball;
+ g_vars->scene29_balls.pHead = newball;
- g_vars->scene29_var05.field_8 = newball;
+ g_vars->scene29_balls.field_8 = newball;
}
while (g_vars->scene29_var07.numBalls) {
@@ -263,33 +259,33 @@ void sceneHandler29_winArcade() {
}
void sceneHandler29_shootGreen() {
- if (g_vars->scene29_var05.numBalls) {
+ if (g_vars->scene29_balls.numBalls) {
int x = g_vars->scene29_shooter1->_ox - 113;
int y = g_vars->scene29_shooter1->_oy - 48;
- StaticANIObject *ani = g_vars->scene29_var05.pHead->ani;
- Ball *oldhead = g_vars->scene29_var05.pHead;
- Ball *oldp0 = g_vars->scene29_var05.pHead->p0;
+ StaticANIObject *ani = g_vars->scene29_balls.pHead->ani;
+ Ball *oldhead = g_vars->scene29_balls.pHead;
+ Ball *oldp0 = g_vars->scene29_balls.pHead->p0;
- g_vars->scene29_var05.pHead = g_vars->scene29_var05.pHead->p0;
+ g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0;
- if (g_vars->scene29_var05.pHead)
+ if (g_vars->scene29_balls.pHead)
oldp0->p1 = 0;
else
- g_vars->scene29_var05.field_8 = 0;
+ g_vars->scene29_balls.field_8 = 0;
- oldhead->p0 = g_vars->scene29_var05.pTail;
+ oldhead->p0 = g_vars->scene29_balls.pTail;
- g_vars->scene29_var05.pTail = oldhead;
- g_vars->scene29_var05.numBalls--;
+ g_vars->scene29_balls.pTail = oldhead;
+ g_vars->scene29_balls.numBalls--;
- if (!g_vars->scene29_var05.numBalls) {
- g_vars->scene29_var05.numBalls = 0;
- g_vars->scene29_var05.pTail = 0;
- g_vars->scene29_var05.field_8 = 0;
- g_vars->scene29_var05.pHead = 0;
+ if (!g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
- free(g_vars->scene29_var05.cPlex);
- g_vars->scene29_var05.cPlex = 0;
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
}
ani->show1(x, y, MV_SHG_NORM, 0);
@@ -336,33 +332,33 @@ void sceneHandler29_shootGreen() {
}
void sceneHandler29_shootRed() {
- if (g_vars->scene29_var05.numBalls) {
+ if (g_vars->scene29_balls.numBalls) {
int x = g_vars->scene29_shooter1->_ox - 101;
int y = g_vars->scene29_shooter1->_oy - 14;
- StaticANIObject *ani = g_vars->scene29_var05.pHead->ani;
- Ball *oldhead = g_vars->scene29_var05.pHead;
- Ball *oldp0 = g_vars->scene29_var05.pHead->p0;
+ StaticANIObject *ani = g_vars->scene29_balls.pHead->ani;
+ Ball *oldhead = g_vars->scene29_balls.pHead;
+ Ball *oldp0 = g_vars->scene29_balls.pHead->p0;
- g_vars->scene29_var05.pHead = g_vars->scene29_var05.pHead->p0;
+ g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0;
- if (g_vars->scene29_var05.pHead)
+ if (g_vars->scene29_balls.pHead)
oldp0->p1 = 0;
else
- g_vars->scene29_var05.field_8 = 0;
+ g_vars->scene29_balls.field_8 = 0;
- oldhead->p0 = g_vars->scene29_var05.pTail;
+ oldhead->p0 = g_vars->scene29_balls.pTail;
- g_vars->scene29_var05.pTail = oldhead;
- g_vars->scene29_var05.numBalls--;
+ g_vars->scene29_balls.pTail = oldhead;
+ g_vars->scene29_balls.numBalls--;
- if (!g_vars->scene29_var05.numBalls) {
- g_vars->scene29_var05.numBalls = 0;
- g_vars->scene29_var05.pTail = 0;
- g_vars->scene29_var05.field_8 = 0;
- g_vars->scene29_var05.pHead = 0;
+ if (!g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
- free(g_vars->scene29_var05.cPlex);
- g_vars->scene29_var05.cPlex = 0;
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
}
ani->show1(x, y, MV_SHR_NORM, 0);
@@ -564,15 +560,15 @@ void sceneHandler29_sub03() {
if (x >= 186) {
if (sceneHandler29_sub16(ball->ani, x)) {
- newball = g_vars->scene29_var05.sub04(g_vars->scene29_var05.field_8, 0);
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
newball->ani = ball->ani;
- if (g_vars->scene29_var05.field_8)
- g_vars->scene29_var05.field_8->p0 = newball;
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
else
- g_vars->scene29_var05.pHead = newball;
+ g_vars->scene29_balls.pHead = newball;
- g_vars->scene29_var05.field_8 = newball;
+ g_vars->scene29_balls.field_8 = newball;
if (ball == g_vars->scene29_var08.pHead)
g_vars->scene29_var08.pHead = ball->p0;
@@ -597,15 +593,15 @@ void sceneHandler29_sub03() {
ball->ani->setOXY(x, y);
}
} else {
- newball = g_vars->scene29_var05.sub04(g_vars->scene29_var05.field_8, 0);
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
newball->ani = ball->ani;
- if (g_vars->scene29_var05.field_8)
- g_vars->scene29_var05.field_8->p0 = newball;
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
else
- g_vars->scene29_var05.pHead = newball;
+ g_vars->scene29_balls.pHead = newball;
- g_vars->scene29_var05.field_8 = newball;
+ g_vars->scene29_balls.field_8 = newball;
ball->ani->hide();
@@ -976,7 +972,7 @@ int sceneHandler29(ExCommand *cmd) {
break;
case MSG_SC29_SHOWLASTRED:
- if (g_vars->scene29_var05.numBalls) {
+ if (g_vars->scene29_balls.numBalls) {
g_vars->scene29_var06.field_8->ani->show1(-1, -1, -1, 0);
g_vars->scene29_var06.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
}
@@ -992,9 +988,9 @@ int sceneHandler29(ExCommand *cmd) {
break;
case MSG_SC29_SHOWLASTGREEN:
- if (g_vars->scene29_var05.numBalls) {
- g_vars->scene29_var05.field_8->ani->show1(-1, -1, -1, 0);
- g_vars->scene29_var05.field_8->ani->startAnim(MV_SHG_HITASS, 0, -1);
+ if (g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.field_8->ani->show1(-1, -1, -1, 0);
+ g_vars->scene29_balls.field_8->ani->startAnim(MV_SHG_HITASS, 0, -1);
}
break;
@@ -1066,11 +1062,11 @@ int sceneHandler29(ExCommand *cmd) {
} else if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
- if (x < g_fp->_sceneRect.left + g_vars->scene29_var01)
- g_fp->_currentScene->_x = x - g_vars->scene29_var03 - g_fp->_sceneRect.left;
+ if (x < g_fp->_sceneRect.left + 300)
+ g_fp->_currentScene->_x = x - 400 - g_fp->_sceneRect.left;
- if (x > g_fp->_sceneRect.right - g_vars->scene29_var01)
- g_fp->_currentScene->_x = x + g_vars->scene29_var03 - g_fp->_sceneRect.right;
+ if (x > g_fp->_sceneRect.right - 300)
+ g_fp->_currentScene->_x = x + 400 - g_fp->_sceneRect.right;
}
g_vars->scene29_var20 = g_fp->_aniMan->_ox;