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author | Eugene Sandulenko | 2013-12-23 00:21:35 +0200 |
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committer | Eugene Sandulenko | 2013-12-23 00:39:27 +0200 |
commit | f8d1633de90a4f5cd70b8d1d7b474c70f71ab8e0 (patch) | |
tree | 454ccb14ceb42ba4517d5d2199af536ba7b42b1a /engines/fullpipe | |
parent | 0a210e8f4e55d5c3cf6d92c71c051087357f6e8b (diff) | |
download | scummvm-rg350-f8d1633de90a4f5cd70b8d1d7b474c70f71ab8e0.tar.gz scummvm-rg350-f8d1633de90a4f5cd70b8d1d7b474c70f71ab8e0.tar.bz2 scummvm-rg350-f8d1633de90a4f5cd70b8d1d7b474c70f71ab8e0.zip |
FULLPIPE: Implement scene08_setupMusic()
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/fullpipe.h | 1 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene08.cpp | 3 | ||||
-rw-r--r-- | engines/fullpipe/sound.cpp | 6 |
3 files changed, 8 insertions, 2 deletions
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index f4ac84b454..75a7630456 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -149,6 +149,7 @@ public: void stopAllSounds(); void toggleMute(); void playSound(int id, int flag); + void playTrack(GameVar *sceneVar, const char *name, bool delayed); void startSceneTrack(); void stopSoundStream2(); void stopAllSoundStreams(); diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index c7a6589e98..9c904e1f7f 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -103,7 +103,8 @@ void scene08_initScene(Scene *sc) { } void scene08_setupMusic() { - warning("STUB: scene08_setupMusic()"); + if (g_fp->getObjectState(sO_TummyTrampie) == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8"), "MUSIC_ARCADE", 1); } int scene08_updateCursor() { diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index de0a666974..a08152e94c 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -128,7 +128,11 @@ void FullpipeEngine::toggleMute() { } void FullpipeEngine::playSound(int id, int flag) { - warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag); + warning("STUB: FullpipeEngine::playSound(%d, %d)", id, flag); +} + +void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) { + warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed); } void global_messageHandler_handleSound(ExCommand *cmd) { |