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authorMax Horn2010-03-18 15:09:48 +0000
committerMax Horn2010-03-18 15:09:48 +0000
commit8db54382bb1b5e2c3b8d262cff54b3edf62fd841 (patch)
tree8046a2cf1e3c6a984b28f49124bf056dc2e5cdae /engines/game.h
parentc934642bdb7e6747a20054d7cc7b079e69bc22c2 (diff)
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ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
svn-id: r48283
Diffstat (limited to 'engines/game.h')
-rw-r--r--engines/game.h104
1 files changed, 1 insertions, 103 deletions
diff --git a/engines/game.h b/engines/game.h
index 63c988a345..49136ecf5a 100644
--- a/engines/game.h
+++ b/engines/game.h
@@ -26,14 +26,9 @@
#ifndef ENGINES_GAME_H
#define ENGINES_GAME_H
-#include "common/str.h"
#include "common/array.h"
#include "common/hash-str.h"
-#include "common/ptr.h"
-
-namespace Graphics {
- struct Surface;
-}
+#include "engines/savestate.h" // TODO: Push this #include out to .cpp files needing it
/**
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
@@ -114,101 +109,4 @@ public:
}
};
-/**
- * A hashmap describing details about a given save state.
- * TODO
- * Guaranteed to contain save_slot and description values.
- * Additional ideas: Playtime, creation date, thumbnail, ...
- */
-class SaveStateDescriptor : public Common::StringMap {
-protected:
- Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
-
-public:
- SaveStateDescriptor() : _thumbnail() {
- setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
- setVal("description", "");
- }
-
- SaveStateDescriptor(int s, const Common::String &d) : _thumbnail() {
- char buf[16];
- sprintf(buf, "%d", s);
- setVal("save_slot", buf);
- setVal("description", d);
- }
-
- SaveStateDescriptor(const Common::String &s, const Common::String &d) : _thumbnail() {
- setVal("save_slot", s);
- setVal("description", d);
- }
-
- /** The saveslot id, as it would be passed to the "-x" command line switch. */
- Common::String &save_slot() { return getVal("save_slot"); }
-
- /** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
- const Common::String &save_slot() const { return getVal("save_slot"); }
-
- /** A human readable description of the save state. */
- Common::String &description() { return getVal("description"); }
-
- /** A human readable description of the save state (read-only variant). */
- const Common::String &description() const { return getVal("description"); }
-
- /** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
-
- /**
- * Returns the value of a given key as boolean.
- * It accepts 'true', 'yes' and '1' for true and
- * 'false', 'no' and '0' for false.
- * (FIXME:) On unknown value it errors out ScummVM.
- * On unknown key it returns false as default.
- */
- bool getBool(const Common::String &key) const;
-
- /**
- * Sets the 'is_deletable' key, which indicates if the
- * given savestate is safe for deletion.
- */
- void setDeletableFlag(bool state);
-
- /**
- * Sets the 'is_write_protected' key, which indicates if the
- * given savestate can be overwritten or not
- */
- void setWriteProtectedFlag(bool state);
-
- /**
- * Return a thumbnail graphics surface representing the savestate visually.
- * This is usually a scaled down version of the game graphics. The size
- * should be either 160x100 or 160x120 pixels, depending on the aspect
- * ratio of the game. If another ratio is required, contact the core team.
- */
- const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
-
- /**
- * Set a thumbnail graphics surface representing the savestate visually.
- * Ownership of the surface is transferred to the SaveStateDescriptor.
- * Hence the caller must not delete the surface.
- */
- void setThumbnail(Graphics::Surface *t);
-
- /**
- * Sets the 'save_date' key properly, based on the given values.
- */
- void setSaveDate(int year, int month, int day);
-
- /**
- * Sets the 'save_time' key properly, based on the given values.
- */
- void setSaveTime(int hour, int min);
-
- /**
- * Sets the 'play_time' key properly, based on the given values.
- */
- void setPlayTime(int hours, int minutes);
-};
-
-/** List of savestates. */
-typedef Common::Array<SaveStateDescriptor> SaveStateList;
-
#endif