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author | Johannes Schickel | 2016-03-08 18:59:23 +0100 |
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committer | Johannes Schickel | 2016-03-08 19:01:42 +0100 |
commit | e515fc18db0cdff1d947ef8686123ef0dc669cff (patch) | |
tree | 6b98db9015f2bb7756288d31e6aded47684992fa /engines/game.h | |
parent | 3aecd8ef2a79dbbd43dd0e39e42b11409720361f (diff) | |
download | scummvm-rg350-e515fc18db0cdff1d947ef8686123ef0dc669cff.tar.gz scummvm-rg350-e515fc18db0cdff1d947ef8686123ef0dc669cff.tar.bz2 scummvm-rg350-e515fc18db0cdff1d947ef8686123ef0dc669cff.zip |
ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
gameid -> gameId
Diffstat (limited to 'engines/game.h')
-rw-r--r-- | engines/game.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/game.h b/engines/game.h index a9bec8f9e0..e01e5c6885 100644 --- a/engines/game.h +++ b/engines/game.h @@ -36,7 +36,7 @@ * consisting of PlainGameDescriptors. */ struct PlainGameDescriptor { - const char *gameid; + const char *gameId; const char *description; }; @@ -108,7 +108,7 @@ public: GameList() {} GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {} GameList(const PlainGameDescriptor *g) { - while (g->gameid) { + while (g->gameId) { push_back(GameDescriptor(*g)); g++; } |