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authorPaul Gilbert2018-11-10 12:21:23 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commitc589b807e2b4ae67928cfadb0a5b2e18cef38ff3 (patch)
tree058876d2136ccecd3af6dc4268c479d3fbe8d0b2 /engines/gargoyle/frotz
parent43cee5fb0f4fee9669098c21777ac9b41865bee1 (diff)
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GLK: FROTZ: Skeleton sub-engine for Frotz interpreter
Diffstat (limited to 'engines/gargoyle/frotz')
-rw-r--r--engines/gargoyle/frotz/detection.cpp83
-rw-r--r--engines/gargoyle/frotz/detection.h43
-rw-r--r--engines/gargoyle/frotz/frotz.cpp45
-rw-r--r--engines/gargoyle/frotz/frotz.h65
-rw-r--r--engines/gargoyle/frotz/frotz_types.h37
5 files changed, 273 insertions, 0 deletions
diff --git a/engines/gargoyle/frotz/detection.cpp b/engines/gargoyle/frotz/detection.cpp
new file mode 100644
index 0000000000..676077778e
--- /dev/null
+++ b/engines/gargoyle/frotz/detection.cpp
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gargoyle/frotz/detection.h"
+#include "common/file.h"
+#include "common/md5.h"
+
+namespace Gargoyle {
+namespace Frotz {
+
+struct FrotzGame {
+ const char *_md5;
+ const char *_gameId;
+ int32 _filesize;
+ const char *_desc;
+};
+
+const FrotzGame FROTZ_GAMES[] = {
+ { nullptr, nullptr, 0, nullptr }
+};
+
+bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ Common::File gameFile;
+ Common::String md5;
+ const char *const EXTENSIONS[9] = { ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8", ".zblorb" };
+
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+ Common::String filename = file->getName();
+ bool hasExt = false;
+ for (int idx = 0; idx < 9 && !hasExt; ++idx)
+ hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]);
+ if (!hasExt)
+ continue;
+
+ // Check for known game
+ if (gameFile.open(*file)) {
+ md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+
+ // Scan through the game list for a match
+ const FrotzGame *p = FROTZ_GAMES;
+ while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5)
+ ++p;
+
+ if (p->_filesize) {
+ // Found a match
+ DetectedGame gd(p->_gameId, p->_desc, Common::EN_ANY, Common::kPlatformUnknown);
+ gd.addExtraEntry("filename", file->getName());
+
+ gameList.push_back(gd);
+ }
+
+ gameFile.close();
+ }
+ }
+
+ return !gameList.empty();
+}
+
+} // End of namespace Frotz
+} // End of namespace Gargoyle
diff --git a/engines/gargoyle/frotz/detection.h b/engines/gargoyle/frotz/detection.h
new file mode 100644
index 0000000000..2e70d7cc88
--- /dev/null
+++ b/engines/gargoyle/frotz/detection.h
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GARGOYLE_FROTZ_DETECTION
+#define GARGOYLE_FROTZ_DETECTION
+
+#include "common/fs.h"
+#include "engines/game.h"
+
+namespace Gargoyle {
+namespace Frotz {
+
+class FrotzMetaEngine {
+public:
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+};
+
+} // End of namespace Frotz
+} // End of namespace Gargoyle
+
+#endif
diff --git a/engines/gargoyle/frotz/frotz.cpp b/engines/gargoyle/frotz/frotz.cpp
new file mode 100644
index 0000000000..c13f5b284d
--- /dev/null
+++ b/engines/gargoyle/frotz/frotz.cpp
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gargoyle/frotz/frotz.h"
+#include "gargoyle/frotz/frotz_types.h"
+
+namespace Gargoyle {
+namespace Frotz {
+
+Frotz::Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc) : Glk(syst, gameDesc) {
+}
+
+void Frotz::runGame(Common::SeekableReadStream *gameFile) {
+ // TODO
+}
+
+Common::Error Frotz::loadGameState(int slot) {
+ return Common::kNoError;
+}
+
+Common::Error Frotz::saveGameState(int slot, const Common::String &desc) {
+ return Common::kNoError;
+}
+
+} // End of namespace Scott
+} // End of namespace Gargoyle
diff --git a/engines/gargoyle/frotz/frotz.h b/engines/gargoyle/frotz/frotz.h
new file mode 100644
index 0000000000..8aa2ce73b3
--- /dev/null
+++ b/engines/gargoyle/frotz/frotz.h
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GARGOYLE_FROTZ_FROTZ
+#define GARGOYLE_FROTZ_FROTZ
+
+#include "gargoyle/glk.h"
+#include "gargoyle/frotz/frotz_types.h"
+
+namespace Gargoyle {
+namespace Frotz {
+
+/**
+ * Frotz interpreter for Z-code games
+ */
+class Frotz : public Glk {
+private:
+ /**
+ *
+ */
+public:
+ /**
+ * Constructor
+ */
+ Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc);
+
+ /**
+ * Execute the game
+ */
+ virtual void runGame(Common::SeekableReadStream *gameFile) override;
+
+ /**
+ * Load a savegame
+ */
+ virtual Common::Error loadGameState(int slot) override;
+
+ /**
+ * Save the game
+ */
+ virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
+};
+
+} // End of namespace Frotz
+} // End of namespace Gargoyle
+
+#endif
diff --git a/engines/gargoyle/frotz/frotz_types.h b/engines/gargoyle/frotz/frotz_types.h
new file mode 100644
index 0000000000..d4a6d8c25e
--- /dev/null
+++ b/engines/gargoyle/frotz/frotz_types.h
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GARGOYLE_FROTZ_FROTZ_TYPES
+#define GARGOYLE_FROTZ_FROTZ_TYPES
+
+#include "gargoyle/glk_types.h"
+
+namespace Gargoyle {
+namespace Frotz {
+
+typedef byte zbyte;
+typedef uint16 zword;
+
+} // End of namespace Frotz
+} // End of namespace Gargoyle
+
+#endif