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author | Paul Gilbert | 2018-10-14 13:02:24 -0700 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | c4d4d48d67953687b1d21eb1f7e01fb4a508958b (patch) | |
tree | 781eeac82cced6b1260f0d25b56d0a07ac850c66 /engines/gargoyle | |
parent | e0307e9c077154f9553d9c130eb6c16b29858f8c (diff) | |
download | scummvm-rg350-c4d4d48d67953687b1d21eb1f7e01fb4a508958b.tar.gz scummvm-rg350-c4d4d48d67953687b1d21eb1f7e01fb4a508958b.tar.bz2 scummvm-rg350-c4d4d48d67953687b1d21eb1f7e01fb4a508958b.zip |
GLK: Initial skeleton engine
Diffstat (limited to 'engines/gargoyle')
-rw-r--r-- | engines/gargoyle/configure.engine | 3 | ||||
-rw-r--r-- | engines/gargoyle/detection.cpp | 129 | ||||
-rw-r--r-- | engines/gargoyle/detection_tables.h | 41 | ||||
-rw-r--r-- | engines/gargoyle/gargoyle.cpp | 57 | ||||
-rw-r--r-- | engines/gargoyle/gargoyle.h | 78 | ||||
-rw-r--r-- | engines/gargoyle/module.mk | 13 |
6 files changed, 321 insertions, 0 deletions
diff --git a/engines/gargoyle/configure.engine b/engines/gargoyle/configure.engine new file mode 100644 index 0000000000..671f91cf54 --- /dev/null +++ b/engines/gargoyle/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine gargoyle "Interactive Fiction games" no diff --git a/engines/gargoyle/detection.cpp b/engines/gargoyle/detection.cpp new file mode 100644 index 0000000000..94fb90f3c4 --- /dev/null +++ b/engines/gargoyle/detection.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gargoyle/gargoyle.h" + +#include "base/plugins.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "common/memstream.h" +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "graphics/colormasks.h" +#include "graphics/surface.h" + +#define MAX_SAVES 99 + +namespace Gargoyle { + +struct GargoyleGameDescription { + ADGameDescription desc; +}; + +uint32 GargoyleEngine::getFeatures() const { + return _gameDescription->desc.flags; +} + +bool GargoyleEngine::isDemo() const { + return (bool)(_gameDescription->desc.flags & ADGF_DEMO); +} + +Common::Language GargoyleEngine::getLanguage() const { + return _gameDescription->desc.language; +} + +} // End of namespace Gargoyle + +static const PlainGameDescriptor GargoyleGames[] = { + {"Gargoyle", "Gargoyle Games"}, + {0, 0} +}; + +#include "gargoyle/detection_tables.h" + +class GargoyleMetaEngine : public AdvancedMetaEngine { +public: + GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), GargoyleGames) { + _maxScanDepth = 3; + } + + virtual const char *getName() const { + return "Gargoyle Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Gargoyle Engine (c)"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail); +} + +bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Gargoyle::GargoyleGameDescription *gd = (const Gargoyle::GargoyleGameDescription *)desc; + *engine = new Gargoyle::GargoyleEngine(syst, gd); + + return gd != 0; +} + +SaveStateList GargoyleMetaEngine::listSaves(const char *target) const { + SaveStateList saveList; + return saveList; +} + +int GargoyleMetaEngine::getMaximumSaveSlot() const { + return MAX_SAVES; +} + +void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const { +} + +SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + return SaveStateDescriptor(); +} + + +#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE) + REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); +#else + REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); +#endif diff --git a/engines/gargoyle/detection_tables.h b/engines/gargoyle/detection_tables.h new file mode 100644 index 0000000000..780cfe284d --- /dev/null +++ b/engines/gargoyle/detection_tables.h @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +namespace Gargoyle { + +static const GargoyleGameDescription gameDescriptions[] = { + { + { + "Gargoyle", + 0, + AD_ENTRY1s("dummy", "0", 0), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, + }, + + { AD_TABLE_END_MARKER } +}; + +} // End of namespace Gargoyle diff --git a/engines/gargoyle/gargoyle.cpp b/engines/gargoyle/gargoyle.cpp new file mode 100644 index 0000000000..79cbaf24fd --- /dev/null +++ b/engines/gargoyle/gargoyle.cpp @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "engines/util.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" +#include "gargoyle/gargoyle.h" + +namespace Gargoyle { + +GargoyleEngine::GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc) + : _gameDescription(gameDesc), Engine(syst) { +} + +GargoyleEngine::~GargoyleEngine() { +} + +void GargoyleEngine::initialize() { + // Set up debug channels + DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level"); + DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); + DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling"); + + initGraphics(640, 480, false); +} + +Common::Error GargoyleEngine::run() { + initialize(); + + return Common::kNoError; +} + +} // End of namespace Gargoyle diff --git a/engines/gargoyle/gargoyle.h b/engines/gargoyle/gargoyle.h new file mode 100644 index 0000000000..79016ea2ae --- /dev/null +++ b/engines/gargoyle/gargoyle.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GARGOYLE_GARGOLE_H +#define GARGOYLE_GARGOLE_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/serializer.h" +#include "engines/advancedDetector.h" +#include "engines/engine.h" + +namespace Gargoyle { + +enum GargoyleDebugChannels { + kDebugCore = 1 << 0, + kDebugScripts = 1 << 1, + kDebugGraphics = 1 << 2, + kDebugSound = 1 << 3 +}; + +#define GARGOYLE_SAVEGAME_VERSION 1 + +struct GargoyleGameDescription; + +struct GargoyleSavegameHeader { + uint8 _version; + Common::String _saveName; + Graphics::Surface *_thumbnail; + int _year, _month, _day; + int _hour, _minute; + int _totalFrames; +}; + +class GargoyleEngine : public Engine { +private: + /** + * Handles basic initialization + */ + void initialize(); +protected: + const GargoyleGameDescription *_gameDescription; + int _loadSaveSlot; + + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc); + virtual ~GargoyleEngine(); + + uint32 getFeatures() const; + bool isDemo() const; + Common::Language getLanguage() const; +}; + +} // End of namespace Gargoyle + +#endif diff --git a/engines/gargoyle/module.mk b/engines/gargoyle/module.mk new file mode 100644 index 0000000000..81b1389185 --- /dev/null +++ b/engines/gargoyle/module.mk @@ -0,0 +1,13 @@ +MODULE := engines/gargoyle + +MODULE_OBJS := \ + detection.o \ + gargoyle.o + +# This module can be built as a plugin +ifeq ($(ENABLE_GARGOYLE), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk |