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author | Paul Gilbert | 2019-11-22 19:27:02 -0800 |
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committer | Paul Gilbert | 2019-11-27 21:10:29 -0800 |
commit | 223f2613b2756ca8d63bb7dea75335f41d9ad75c (patch) | |
tree | 7f28d7ddfdf8651bedfdaa8e0b86c2b5f70c4642 /engines/glk/agt/detection.h | |
parent | 27d26a49ea20e67a179197e5607c4d40200b50d6 (diff) | |
download | scummvm-rg350-223f2613b2756ca8d63bb7dea75335f41d9ad75c.tar.gz scummvm-rg350-223f2613b2756ca8d63bb7dea75335f41d9ad75c.tar.bz2 scummvm-rg350-223f2613b2756ca8d63bb7dea75335f41d9ad75c.zip |
GLK: AGT: Skeleton engine
Diffstat (limited to 'engines/glk/agt/detection.h')
-rw-r--r-- | engines/glk/agt/detection.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/glk/agt/detection.h b/engines/glk/agt/detection.h new file mode 100644 index 0000000000..94bb533d5d --- /dev/null +++ b/engines/glk/agt/detection.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_AGT_DETECTION +#define GLK_AGT_DETECTION + +#include "common/fs.h" +#include "common/hash-str.h" +#include "engines/game.h" +#include "glk/detection.h" + +namespace Glk { +namespace AGT { + +class AGTMetaEngine { +public: + /** + * Get a list of supported games + */ + static void getSupportedGames(PlainGameList &games); + + /** + * Returns a game description for the given game Id, if it's supported + */ + static GameDescriptor findGame(const char *gameId); + + /** + * Detect supported games + */ + static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); + + /** + * Check for game Id clashes with other sub-engines + */ + static void detectClashes(Common::StringMap &map); +}; + +} // End of namespace AGT +} // End of namespace Glk + +#endif |