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authorPaul Gilbert2019-06-25 21:18:44 -0700
committerPaul Gilbert2019-07-06 15:27:07 -0700
commitcd7cf4141425e3e77b164d2dbcbae8de1eacb035 (patch)
tree97caacd0a7e26488844ada4e7cd529cae482526a /engines/glk/alan3/alan3.h
parentcfd66173bad8bb23ba7ba2d531fc5e98872212ce (diff)
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GLK: ALAN3: Initial files commit
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_ALAN3
+#define GLK_ALAN3
+
+#include "glk/glk_api.h"
+
+namespace Glk {
+namespace Alan3 {
+
+/**
+ * Alan3 game interpreter
+ */
+class Alan3 : public GlkAPI {
+private:
+ bool _restartFlag;
+public:
+ bool vm_exited_cleanly;
+ Common::String _advName;
+ int _saveSlot;
+ bool _pendingLook;
+private:
+ /**
+ * Initialization
+ */
+ bool initialize();
+
+ /**
+ * Deinitialization
+ */
+ void deinitialize();
+
+ /**
+ * Synchronize data to or from a save file
+ */
+ void synchronizeSave(Common::Serializer &s);
+public:
+ /**
+ * Constructor
+ */
+ Alan3(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Run the game
+ */
+ void runGame();
+
+ /**
+ * Flag for the game to restart
+ */
+ void setRestart(bool flag) { _restartFlag = flag; }
+
+ /**
+ * Returns whether the game should restart
+ */
+ bool shouldRestart() const { return _restartFlag; }
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override {
+ return INTERPRETER_ALAN3;
+ }
+
+ /**
+ * Load a savegame from the passed Quetzal file chunk stream
+ */
+ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
+
+ /**
+ * Save the game. The passed write stream represents access to the UMem chunk
+ * in the Quetzal save file that will be created
+ */
+ virtual Common::Error writeGameData(Common::WriteStream *ws) override;
+};
+
+extern Alan3 *g_vm;
+
+} // End of namespace Alan3
+} // End of namespace Glk
+
+#endif