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authorPaul Gilbert2019-06-25 21:18:44 -0700
committerPaul Gilbert2019-07-06 15:27:07 -0700
commitcd7cf4141425e3e77b164d2dbcbae8de1eacb035 (patch)
tree97caacd0a7e26488844ada4e7cd529cae482526a /engines/glk/alan3/attribute.cpp
parentcfd66173bad8bb23ba7ba2d531fc5e98872212ce (diff)
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GLK: ALAN3: Initial files commit
Diffstat (limited to 'engines/glk/alan3/attribute.cpp')
-rw-r--r--engines/glk/alan3/attribute.cpp63
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diff --git a/engines/glk/alan3/attribute.cpp b/engines/glk/alan3/attribute.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/alan3/attribute.h"
+#include "glk/alan3/syserr.h"
+#include "glk/alan3/current.h"
+#include "glk/alan3/lists.h"
+
+namespace Glk {
+namespace Alan3 {
+
+/*----------------------------------------------------------------------*/
+static AttributeEntry *findAttribute(AttributeEntry *attributeTable, int attributeCode)
+{
+ AttributeEntry *attribute = attributeTable;
+ while (attribute->code != attributeCode) {
+ attribute++;
+ if (isEndOfArray(attribute))
+ syserr("Attribute not found.");
+ }
+ return attribute;
+}
+
+
+/*======================================================================*/
+Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode)
+{
+ AttributeEntry *attribute = findAttribute(attributeTable, attributeCode);
+
+ return attribute->value;
+}
+
+
+/*======================================================================*/
+void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue)
+{
+ AttributeEntry *attribute = findAttribute(attributeTable, attributeCode);
+
+ attribute->value = newValue;
+ gameStateChanged = TRUE;
+}
+
+} // End of namespace Alan3
+} // End of namespace Glk