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authorPaul Gilbert2019-06-26 21:42:47 -0700
committerPaul Gilbert2019-07-06 15:27:08 -0700
commit3527f9c48d3ab58c5e2480d7ce75c693453a6824 (patch)
tree760df341a5fb5703ddbe387852839c0fe08e824f /engines/glk/alan3/detection.cpp
parent9c197d71ab40143a40daa8b7599db18ed98a1215 (diff)
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GLK: ALAN3: Add detection logic
Diffstat (limited to 'engines/glk/alan3/detection.cpp')
-rw-r--r--engines/glk/alan3/detection.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/glk/alan3/detection.cpp b/engines/glk/alan3/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/alan3/detection.h"
+#include "glk/alan3/detection_tables.h"
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Alan3 {
+
+void Alan3MetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) {
+ games.push_back(*pd);
+ }
+}
+
+GameDescriptor Alan3MetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return GameDescriptor::empty();
+}
+
+bool Alan3MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+ Common::String filename = file->getName();
+ bool hasExt = filename.hasSuffix(".a3c");
+ if (!hasExt)
+ continue;
+
+ // Open up the file and calculate the md5
+ Common::File gameFile;
+ if (!gameFile.open(*file) || gameFile.readUint32BE() != MKTAG('A', 'L', 'A', 'N'))
+ continue;
+
+ gameFile.seek(0);
+ Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+ size_t filesize = gameFile.size();
+ gameFile.close();
+
+ // Check for known games
+ const Alan3GameDescription *p = ALAN3_GAMES;
+ while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
+ ++p;
+
+ DetectedGame gd;
+ if (!p->_gameId) {
+ const PlainGameDescriptor &desc = ALAN3_GAME_LIST[0];
+ gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
+ gd.canBeAdded = true;
+ gd.hasUnknownFiles = true;
+ FileProperties fp;
+ fp.md5 = md5;
+ fp.size = filesize;
+ gd.matchedFiles[filename] = fp;
+
+ } else {
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ gd = DetectedGame(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown);
+ }
+
+ gd.addExtraEntry("filename", filename);
+ gameList.push_back(gd);
+ }
+
+ return !gameList.empty();
+}
+
+void Alan3MetaEngine::detectClashes(Common::StringMap &map) {
+ for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) {
+ if (map.contains(pd->gameId))
+ error("Duplicate game Id found - %s", pd->gameId);
+ map[pd->gameId] = "";
+ }
+}
+
+} // End of namespace Alan3
+} // End of namespace Glk