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authorPaul Gilbert2019-10-19 21:26:04 -0700
committerPaul Gilbert2019-11-11 18:20:29 -0800
commit0b3f59c3f87debc8fc25cb5e540be87904207cbb (patch)
tree32c287d3596a0c833b57954397de0561927e66a2 /engines/glk/archetype/archetype.h
parent95ed614f5f0e19d7a2c1cada56d8ba211a401c63 (diff)
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GLK: ARCHETYPE: Skeleton engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ARCHETYPE_ARCHETYPE
+#define ARCHETYPE_ARCHETYPE
+
+#include "glk/glk_api.h"
+
+namespace Glk {
+namespace Archetype {
+
+/**
+ * Archetype game interpreter
+ */
+class Archetype : public GlkAPI {
+private:
+ int _saveSlot;
+private:
+ /**
+ * Engine initialization
+ */
+ bool initialize();
+
+ /**
+ * Engine cleanup
+ */
+ void deinitialize();
+public:
+ /**
+ * Constructor
+ */
+ Archetype(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Run the game
+ */
+ virtual void runGame() override;
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override {
+ return INTERPRETER_ARCHETYPE;
+ }
+
+ /**
+ * Savegames aren't supported for Archetype games
+ */
+ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
+
+ /**
+ * Savegames aren't supported for Archetype games
+ */
+ virtual Common::Error writeGameData(Common::WriteStream *ws) override;
+
+ /**
+ * Returns true if a savegame is being loaded directly from the ScummVM launcher
+ */
+ bool loadingSavegame() const {
+ return _saveSlot != -1;
+ }
+};
+
+extern Archetype *g_vm;
+
+} // End of namespace Archetype
+} // End of namespace Glk
+
+#endif