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author | Paul Gilbert | 2019-10-19 21:26:04 -0700 |
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committer | Paul Gilbert | 2019-11-11 18:20:29 -0800 |
commit | 0b3f59c3f87debc8fc25cb5e540be87904207cbb (patch) | |
tree | 32c287d3596a0c833b57954397de0561927e66a2 /engines/glk/archetype/detection.cpp | |
parent | 95ed614f5f0e19d7a2c1cada56d8ba211a401c63 (diff) | |
download | scummvm-rg350-0b3f59c3f87debc8fc25cb5e540be87904207cbb.tar.gz scummvm-rg350-0b3f59c3f87debc8fc25cb5e540be87904207cbb.tar.bz2 scummvm-rg350-0b3f59c3f87debc8fc25cb5e540be87904207cbb.zip |
GLK: ARCHETYPE: Skeleton engine
Diffstat (limited to 'engines/glk/archetype/detection.cpp')
-rw-r--r-- | engines/glk/archetype/detection.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/glk/archetype/detection.cpp b/engines/glk/archetype/detection.cpp new file mode 100644 index 0000000000..c5f7e19468 --- /dev/null +++ b/engines/glk/archetype/detection.cpp @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/archetype/detection.h" +#include "glk/archetype/detection_tables.h" +#include "common/debug.h" +#include "common/file.h" +#include "common/md5.h" +#include "engines/game.h" + +namespace Glk { +namespace Archetype { + +void ArchetypeMetaEngine::getSupportedGames(PlainGameList &games) { + for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd) + games.push_back(*pd); +} + +GameDescriptor ArchetypeMetaEngine::findGame(const char *gameId) { + for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd) { + if (!strcmp(gameId, pd->gameId)) + return *pd; + } + + return GameDescriptor::empty(); +} + +bool ArchetypeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { + // Loop through the files of the folder + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + // Check for a recognised filename + if (file->isDirectory()) + continue; + + Common::String filename = file->getName(); + if (!filename.hasSuffixIgnoreCase(".acx")) + continue; + + Common::File gameFile; + if (!gameFile.open(*file)) + continue; + + gameFile.seek(0); + Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); + uint32 filesize = gameFile.size(); + + // Scan through the Archetype game list for a match + const GlkDetectionEntry *p = ARCHETYPE_GAMES; + while (p->_md5 && p->_filesize != filesize && md5 != p->_md5) + ++p; + + if (!p->_gameId) { + const PlainGameDescriptor &desc = ARCHETYPE_GAME_LIST[0]; + gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize)); + } else { + // Found a match + PlainGameDescriptor gameDesc = findGame(p->_gameId); + gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename)); + } + } + + return !gameList.empty(); +} + +void ArchetypeMetaEngine::detectClashes(Common::StringMap &map) { + for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd) { + if (map.contains(pd->gameId)) + error("Duplicate game Id found - %s", pd->gameId); + map[pd->gameId] = ""; + } +} + +} // End of namespace Archetype +} // End of namespace Glk |