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authorPaul Gilbert2019-10-19 21:26:04 -0700
committerPaul Gilbert2019-11-11 18:20:29 -0800
commit0b3f59c3f87debc8fc25cb5e540be87904207cbb (patch)
tree32c287d3596a0c833b57954397de0561927e66a2 /engines/glk/archetype/detection.cpp
parent95ed614f5f0e19d7a2c1cada56d8ba211a401c63 (diff)
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GLK: ARCHETYPE: Skeleton engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/archetype/detection.h"
+#include "glk/archetype/detection_tables.h"
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Archetype {
+
+void ArchetypeMetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd)
+ games.push_back(*pd);
+}
+
+GameDescriptor ArchetypeMetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return GameDescriptor::empty();
+}
+
+bool ArchetypeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+
+ Common::String filename = file->getName();
+ if (!filename.hasSuffixIgnoreCase(".acx"))
+ continue;
+
+ Common::File gameFile;
+ if (!gameFile.open(*file))
+ continue;
+
+ gameFile.seek(0);
+ Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+ uint32 filesize = gameFile.size();
+
+ // Scan through the Archetype game list for a match
+ const GlkDetectionEntry *p = ARCHETYPE_GAMES;
+ while (p->_md5 && p->_filesize != filesize && md5 != p->_md5)
+ ++p;
+
+ if (!p->_gameId) {
+ const PlainGameDescriptor &desc = ARCHETYPE_GAME_LIST[0];
+ gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
+ } else {
+ // Found a match
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename));
+ }
+ }
+
+ return !gameList.empty();
+}
+
+void ArchetypeMetaEngine::detectClashes(Common::StringMap &map) {
+ for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd) {
+ if (map.contains(pd->gameId))
+ error("Duplicate game Id found - %s", pd->gameId);
+ map[pd->gameId] = "";
+ }
+}
+
+} // End of namespace Archetype
+} // End of namespace Glk