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authorPaul Gilbert2018-11-13 19:47:07 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
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parent7d670ff157fbc3df45f70f9e7a5b537b3d13152b (diff)
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GLK: Changing gargoyle folder to glk
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_FROTZ_FROTZ
+#define GLK_FROTZ_FROTZ
+
+#include "glk/frotz/processor.h"
+
+namespace Gargoyle {
+namespace Frotz {
+
+/**
+ * Frotz interpreter for Z-code games
+ */
+class Frotz : public Processor {
+public:
+ /**
+ * Constructor
+ */
+ Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc);
+
+ /**
+ * Destructor
+ */
+ virtual ~Frotz();
+
+ /**
+ * Initialization
+ */
+ void initialize();
+
+ /**
+ * Execute the game
+ */
+ virtual void runGame(Common::SeekableReadStream *gameFile) override;
+
+ /**
+ * Load a savegame
+ */
+ virtual Common::Error loadGameState(int slot) override;
+
+ /**
+ * Save the game
+ */
+ virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
+};
+
+extern Frotz *g_vm;
+
+} // End of namespace Frotz
+} // End of namespace Gargoyle
+
+#endif