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authorPaul Gilbert2019-01-06 14:07:14 -0800
committerPaul Gilbert2019-01-06 14:07:14 -0800
commit302d26bf42a56eb0d9c82b4eabface8736249f64 (patch)
tree7e7cf36352dcd20afdca77d0f45d1e14af3ad24c /engines/glk/glk.h
parent8515590b47ca297880df59f81f305b00b7c5384a (diff)
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GLK: FROTZ: Force v6 games to 320x200
As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all
Diffstat (limited to 'engines/glk/glk.h')
-rw-r--r--engines/glk/glk.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/glk/glk.h b/engines/glk/glk.h
index 2782353547..17ee3568aa 100644
--- a/engines/glk/glk.h
+++ b/engines/glk/glk.h
@@ -72,11 +72,6 @@ private:
* Handles basic initialization
*/
void initialize();
-
- /**
- * Setup the video mode
- */
- void initGraphicsMode();
protected:
const GlkGameDescription _gameDescription;
Common::RandomSource _random;
@@ -92,6 +87,11 @@ protected:
virtual bool hasFeature(EngineFeature f) const;
/**
+ * Setup the video mode
+ */
+ virtual void initGraphicsMode();
+
+ /**
* Create the screen
*/
virtual Screen *createScreen();