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author | Paul Gilbert | 2019-01-06 14:07:14 -0800 |
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committer | Paul Gilbert | 2019-01-06 14:07:14 -0800 |
commit | 302d26bf42a56eb0d9c82b4eabface8736249f64 (patch) | |
tree | 7e7cf36352dcd20afdca77d0f45d1e14af3ad24c /engines/glk/glk.h | |
parent | 8515590b47ca297880df59f81f305b00b7c5384a (diff) | |
download | scummvm-rg350-302d26bf42a56eb0d9c82b4eabface8736249f64.tar.gz scummvm-rg350-302d26bf42a56eb0d9c82b4eabface8736249f64.tar.bz2 scummvm-rg350-302d26bf42a56eb0d9c82b4eabface8736249f64.zip |
GLK: FROTZ: Force v6 games to 320x200
As much as I'd like to allow for variable resolution sizes,
the graphics in Zork Zero are geared specifically for a 320x200
screen. Maybe in the future I can allow for automatic stretching
to fit any screen size, but for now it's more important to get
the v6 games working at all
Diffstat (limited to 'engines/glk/glk.h')
-rw-r--r-- | engines/glk/glk.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/glk/glk.h b/engines/glk/glk.h index 2782353547..17ee3568aa 100644 --- a/engines/glk/glk.h +++ b/engines/glk/glk.h @@ -72,11 +72,6 @@ private: * Handles basic initialization */ void initialize(); - - /** - * Setup the video mode - */ - void initGraphicsMode(); protected: const GlkGameDescription _gameDescription; Common::RandomSource _random; @@ -92,6 +87,11 @@ protected: virtual bool hasFeature(EngineFeature f) const; /** + * Setup the video mode + */ + virtual void initGraphicsMode(); + + /** * Create the screen */ virtual Screen *createScreen(); |