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authorPaul Gilbert2019-10-13 11:31:07 -0700
committerPaul Gilbert2019-10-26 11:13:29 -0700
commitb8be17fd02fe32d6cea363cc302014090fba4348 (patch)
treee6552012914d1e9e4c50e3435395bd9bfe246b48 /engines/glk/level9/level9.cpp
parentecccefcbec2caf5aae5ae6d714cb0584204355b1 (diff)
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GLK: LEVEL9: Skeleton engine
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diff --git a/engines/glk/level9/level9.cpp b/engines/glk/level9/level9.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/level9/level9.h"
+
+namespace Glk {
+namespace Level9 {
+
+Level9 *g_vm = nullptr;
+
+Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
+ g_vm = this;
+}
+
+void Level9::runGame() {
+ // TODO
+}
+
+Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) {
+ // TODO
+ return Common::kNoError;
+}
+
+Common::Error Level9::writeGameData(Common::WriteStream *ws) {
+ // TODO
+ return Common::kNoError;
+}
+
+} // End of namespace Level9
+} // End of namespace Glk