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author | Paul Gilbert | 2019-10-13 11:31:07 -0700 |
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committer | Paul Gilbert | 2019-10-26 11:13:29 -0700 |
commit | b8be17fd02fe32d6cea363cc302014090fba4348 (patch) | |
tree | e6552012914d1e9e4c50e3435395bd9bfe246b48 /engines/glk/level9/level9.cpp | |
parent | ecccefcbec2caf5aae5ae6d714cb0584204355b1 (diff) | |
download | scummvm-rg350-b8be17fd02fe32d6cea363cc302014090fba4348.tar.gz scummvm-rg350-b8be17fd02fe32d6cea363cc302014090fba4348.tar.bz2 scummvm-rg350-b8be17fd02fe32d6cea363cc302014090fba4348.zip |
GLK: LEVEL9: Skeleton engine
Diffstat (limited to 'engines/glk/level9/level9.cpp')
-rw-r--r-- | engines/glk/level9/level9.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/engines/glk/level9/level9.cpp b/engines/glk/level9/level9.cpp new file mode 100644 index 0000000000..5cae3dcf84 --- /dev/null +++ b/engines/glk/level9/level9.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/level9/level9.h" + +namespace Glk { +namespace Level9 { + +Level9 *g_vm = nullptr; + +Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) { + g_vm = this; +} + +void Level9::runGame() { + // TODO +} + +Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) { + // TODO + return Common::kNoError; +} + +Common::Error Level9::writeGameData(Common::WriteStream *ws) { + // TODO + return Common::kNoError; +} + +} // End of namespace Level9 +} // End of namespace Glk |