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author | Paul Gilbert | 2019-03-02 20:43:19 -0800 |
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committer | Paul Gilbert | 2019-03-02 20:43:19 -0800 |
commit | 4c708dc97f5c515ba01aee0d5610489fa43fa1f9 (patch) | |
tree | 92267e11f516f4a6725546b0ad525d38abfb6986 /engines/glk/pc_speaker.h | |
parent | 8393faf036e07f8844ee01e94173da5cdcbb7f77 (diff) | |
download | scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.tar.gz scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.tar.bz2 scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.zip |
GLK: FROTZ: Implement os_beep method
I instantiate a PCSpeaker instance in the main engine just for beeps,
because I don't know any simpler way. But hey, it works.
Diffstat (limited to 'engines/glk/pc_speaker.h')
-rw-r--r-- | engines/glk/pc_speaker.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/engines/glk/pc_speaker.h b/engines/glk/pc_speaker.h new file mode 100644 index 0000000000..8c3d1adea2 --- /dev/null +++ b/engines/glk/pc_speaker.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_PC_SPEAKER_H +#define GLK_PC_SPEAKER_H + +#include "audio/mixer.h" + +namespace Audio { +class PCSpeaker; +} + +namespace Glk { + +class PCSpeaker { +private: + Audio::Mixer *_mixer; + Audio::PCSpeaker *_stream; + Audio::SoundHandle _handle; +public: + PCSpeaker(Audio::Mixer *mixer); + ~PCSpeaker(); + + void speakerOn(int16 frequency, int32 length = -1); + void speakerOff(); + void onUpdate(uint32 millis); +}; + +} // End of namespace Glk + +#endif |