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authorPaul Gilbert2019-03-02 20:43:19 -0800
committerPaul Gilbert2019-03-02 20:43:19 -0800
commit4c708dc97f5c515ba01aee0d5610489fa43fa1f9 (patch)
tree92267e11f516f4a6725546b0ad525d38abfb6986 /engines/glk/pc_speaker.h
parent8393faf036e07f8844ee01e94173da5cdcbb7f77 (diff)
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GLK: FROTZ: Implement os_beep method
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
Diffstat (limited to 'engines/glk/pc_speaker.h')
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_PC_SPEAKER_H
+#define GLK_PC_SPEAKER_H
+
+#include "audio/mixer.h"
+
+namespace Audio {
+class PCSpeaker;
+}
+
+namespace Glk {
+
+class PCSpeaker {
+private:
+ Audio::Mixer *_mixer;
+ Audio::PCSpeaker *_stream;
+ Audio::SoundHandle _handle;
+public:
+ PCSpeaker(Audio::Mixer *mixer);
+ ~PCSpeaker();
+
+ void speakerOn(int16 frequency, int32 length = -1);
+ void speakerOff();
+ void onUpdate(uint32 millis);
+};
+
+} // End of namespace Glk
+
+#endif