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authorPaul Gilbert2019-05-18 15:54:26 -1000
committerPaul Gilbert2019-05-24 18:21:06 -0700
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GLK: TADS2: Yet more volumous code additions
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* TADS OS interface file type definitions
+ *
+ * Defines certain datatypes used in the TADS operating system interface
+ */
+
+#ifndef GLK_TADS_OS_BANNERS
+#define GLK_TADS_OS_BANNERS
+
+#include "common/scummsys.h"
+#include "glk/tads/os_glk.h"
+
+namespace Glk {
+namespace TADS {
+
+/* ------------------------------------------------------------------------ */
+/*
+ * External Banner Interface. This interface provides the ability to
+ * divide the display window into multiple sub-windows, each with its own
+ * independent contents.
+ *
+ * To determine where a new banner is displayed, we look at the banners as
+ * a tree, rooted at the "main window," the special banner that the system
+ * automatically creates initially for the main game text. We start by
+ * allocating the entire display (or the entire application window, if
+ * we're running on a GUI system) to the main window. We then traverse
+ * the tree, starting with the root window's children. For each child
+ * window, we allocate space for the child out of the parent window's
+ * area, according to the child's alignment and size settings, and deduct
+ * this space from the parent window's size. We then lay out the children
+ * of the child.
+ *
+ * For each banner window, we take its requested space out of the parent
+ * window's area by starting at the edge of the parent window rectangle as
+ * indicated by the banner's alignment, and taking the requested `width
+ * (for a left/right banner) or height (for a top/bottom banner), limiting
+ * to the available width/height in the parent window's space. Give the
+ * banner the full extent of the parent's space in its other dimension (so
+ * a left/right banner gets the full height of the parent space, and a
+ * top/bottom banner gets the full width).
+ *
+ * Note that the layout proceeds exclusively down the tree (i.e., from the
+ * root to children to grandchildren, and so on). It *appears* that a
+ * child affects its parent, because of the deduction step: a child
+ * acquires screen space by carving out a chunk of its parent. The right
+ * way to think about this, though, is that the parent's full area is the
+ * union of the parent window and all of its children; when viewed this
+ * way, the parent's full area is fully determined the instant the parent
+ * is laid out, and never changes as its children are laid out. Note in
+ * particular that a child can never make a parent larger; the only thing
+ * a child can do to a parent is carve out a chunk of the parent for
+ * itself, which doesn't affect the boundaries of the union of the parent
+ * plus its children.
+ *
+ * Note also that if the banner has a border, and the implementation
+ * actually draws borders, the border must be drawn for the *full* area of
+ * the banner, as defined above. For example, suppose we have two
+ * borders: banner A is a child of the main window, is top-aligned, and
+ * has a border. Banner B is a child of banner A, right-aligned, with no
+ * border. Obviously, without considering banner B, banner A's space runs
+ * across the entire width of the main window, so its border (at the
+ * bottom of its area) runs across the entire width of the main window.
+ * Banner B carves out some space from A's right side for itself, so
+ * banner A's actual on-screen area runs from the left edge of the main
+ * window to banner B's left edge. However, even though banner A itself
+ * no longer runs the full width of the main window, banner A's *full*
+ * area - that is, the union of banner A's on-screen area and all of its
+ * children's full areas - does still run the entire width of the main
+ * window, hence banner A's border must still run the full width of the
+ * main window. The simple way of looking at this is that a banner's
+ * border is always to be drawn exactly the same way, regardless of
+ * whether or not the banner has children - simply draw the banner as it
+ * would be drawn if the banner had no children.
+ *
+ * Each time a banner is added or removed, we must recalculate the layout
+ * of the remaining banners and main text area. The os_banner_xxx()
+ * implementation is responsible for this layout refiguring.
+ *
+ * The entire external banner window interface is optional, although the
+ * functions must at least be defined as dummies to avoid linker errors
+ * when building. If a platform doesn't implement this feature,
+ * os_banner_create() should simply return null, and the other routines
+ * can do nothing.
+ */
+
+/*
+ * Create a banner window. 'info' gives the desired parameters for the new
+ * banner.
+ *
+ * Note that certain requested parameter settings might or might not be
+ * respected, depending on the capabilities of the platform and user
+ * preferences. os_banner_getinfo() can be used after creation to
+ * determine which parameter settings are actually used in the new banner.
+ *
+ * 'parent' gives the parent of this banner; this is the banner handle of
+ * another banner window, or null. If 'parent' is null, then the new
+ * banner is a child of the main window, which the system creates
+ * automatically at startup and which contains the main input/output
+ * transcript. The new banner's on-screen area is carved out of the
+ * parent's space, according to the alignment and size settings of the new
+ * window, so this determines how the window is laid out on the screen.
+ *
+ * 'where' is OS_BANNER_FIRST to make the new window the first child of its
+ * parent; OS_BANNER_LAST to make it the last child of its parent;
+ * OS_BANNER_BEFORE to insert it immediately before the existing banner
+ * identified by handle in 'other'; or OS_BANNER_AFTER to insert
+ * immediately after 'other'. When BEFORE or AFTER is used, 'other' must
+ * be another child of the same parent; if it is not, the routine should
+ * act as though 'where' were given as OS_BANNER_LAST.
+ *
+ * 'other' is a banner handle for an existing banner window. This is used
+ * to specify the relative position among children of the new banner's
+ * parent, if 'where' is either OS_BANNER_BEFORE or OS_BANNER_AFTER. If
+ * 'where' is OS_BANNER_FIRST or OS_BANNER_LAST, 'other' is ignored.
+ *
+ * 'wintype' is the type of the window. This is one of the
+ * OS_BANNER_TYPE_xxx codes indicating what kind of window is desired.
+ *
+ * 'align' is the banner's alignment, given as an OS_BANNER_ALIGN_xxx
+ * value. Top/bottom banners are horizontal: they run across the full
+ * width of the existing main text area. Left/right banners are vertical:
+ * they run down the full height of the existing main text area.
+ *
+ * 'siz' is the requested size of the new banner. The meaning of 'siz'
+ * depends on the value of 'siz_units', which can be OS_BANNER_SIZE_PCT to
+ * set the size as a percentage of the REMAINING space, or
+ * OS_BANNER_SIZE_ABS to set an absolute size in the "natural" units of the
+ * window. The natural units vary by window type: for text and text grid
+ * windows, this is in rows/columns of '0' characters in the default font
+ * for the window. Note that when OS_BANNER_SIZE_ABS is used in a text or
+ * text grid window, the OS implementation MUST add the space needed for
+ * margins and borders when determining the actual pixel size of the
+ * window; in other words, the window should be large enough that it can
+ * actually display the given number or rows or columns.
+ *
+ * The size is interpreted as a width or height according to the window's
+ * orientation. For a TOP or BOTTOM banner, the size is the height; for a
+ * LEFT or RIGHT banner, the size is the width. A banner has only one
+ * dimension's size given, since the other dimension's size is determined
+ * automatically by the layout rules.
+ *
+ * Note that the window's size can be changed later using
+ * banner_size_to_contents() or banner_set_size().
+ *
+ * 'style' is a combination of OS_BANNER_STYLE_xxx flags - see below. The
+ * style flags give the REQUESTED style for the banner, which might or
+ * might not be respected, depending on the platform's capabilities, user
+ * preferences, and other factors. os_banner_getinfo() can be used to
+ * determine which style flags are actually used.
+ *
+ * Returns the "handle" to the new banner window, which is an opaque value
+ * that is used in subsequent os_banner_xxx calls to operate on the window.
+ * Returns null if the window cannot be created. An implementation is not
+ * required to support this functionality at all, and can subset it if it
+ * does support it (for example, an implementation could support only
+ * top/bottom-aligned banners, but not left/right-aligned), so callers must
+ * be prepared for this routine to return null.
+ */
+void *os_banner_create(void *parent, int where, void *other, int wintype,
+ int align, int siz, int siz_units,
+ unsigned long style);
+
+
+/*
+ * insertion positions
+ */
+#define OS_BANNER_FIRST 1
+#define OS_BANNER_LAST 2
+#define OS_BANNER_BEFORE 3
+#define OS_BANNER_AFTER 4
+
+/*
+ * banner types
+ */
+
+/*
+ * Normal text stream window. This is a text stream that behaves
+ * essentially like the main text window: text is displayed to this
+ * through os_banner_disp(), always in a stream-like fashion by adding new
+ * text to the end of any exiting text.
+ *
+ * Systems that use proportional fonts should usually simply use the same
+ * font they use by default in the main text window. However, note that
+ * the OS_BANNER_STYLE_TAB_ALIGN style flag might imply that a fixed-pitch
+ * font should be used even when proportional fonts are available, because
+ * a fixed-pitch font will allow the calling code to rely on using spaces
+ * to align text within the window.
+ */
+#define OS_BANNER_TYPE_TEXT 1
+
+/*
+ * "Text grid" window. This type of window is similar to an normal text
+ * window (OS_BANNER_TYPE_TEXT), but is guaranteed to arrange its text in
+ * a regular grid of character cells, all of the same size. This means
+ * that the output position can be moved to an arbitrary point within the
+ * window at any time, so the calling program can precisely control the
+ * layout of the text in the window.
+ *
+ * Because the output position can be moved to arbitrary positions in the
+ * window, it is possible to overwrite text previously displayed. When
+ * this happens, the old text is completely obliterated by the new text,
+ * leaving no trace of the overwritten text.
+ *
+ * In order to guarantee that character cells are all the same size, this
+ * type of window does not allow any text attributes. The implementation
+ * should simply ignore any attempts to change text attributes in this
+ * type of window. However, colors can be used to the same degree they
+ * can be used in an ordinary text window.
+ *
+ * To guarantee the regular spacing of character cells, all
+ * implementations must use fixed-pitch fonts for these windows. This
+ * applies even to platforms where proportional fonts are available.
+ */
+#define OS_BANNER_TYPE_TEXTGRID 2
+
+
+/*
+ * banner alignment types
+ */
+#define OS_BANNER_ALIGN_TOP 0
+#define OS_BANNER_ALIGN_BOTTOM 1
+#define OS_BANNER_ALIGN_LEFT 2
+#define OS_BANNER_ALIGN_RIGHT 3
+
+/*
+ * size units
+ */
+#define OS_BANNER_SIZE_PCT 1
+#define OS_BANNER_SIZE_ABS 2
+
+
+/*
+ * banner style flags
+ */
+
+/*
+ * The banner has a visible border; this indicates that a line is to be
+ * drawn to separate the banner from the adjacent window or windows
+ * "inside" the banner. So, a top-aligned banner will have its border
+ * drawn along its bottom edge; a left-aligned banner will show a border
+ * along its right edge; and so forth.
+ *
+ * Note that character-mode platforms generally do NOT respect the border
+ * style, since doing so takes up too much screen space.
+ */
+#define OS_BANNER_STYLE_BORDER 0x00000001
+
+/*
+ * The banner has a vertical/horizontal scrollbar. Character-mode
+ * platforms generally do not support scrollbars.
+ */
+#define OS_BANNER_STYLE_VSCROLL 0x00000002
+#define OS_BANNER_STYLE_HSCROLL 0x00000004
+
+/*
+ * Automatically scroll the banner vertically/horizontally whenever new
+ * text is displayed in the window. In other words, whenever
+ * os_banner_disp() is called, scroll the window so that the text that the
+ * new cursor position after the new text is displayed is visible in the
+ * window.
+ *
+ * Note that this style is independent of the presence of scrollbars.
+ * Even if there are no scrollbars, we can still scroll the window's
+ * contents programmatically.
+ *
+ * Implementations can, if desired, keep an internal buffer of the
+ * window's contents, so that the contents can be recalled via the
+ * scrollbars if the text displayed in the banner exceeds the space
+ * available in the banner's window on the screen. If the implementation
+ * does keep such a buffer, we recommend the following method for managing
+ * this buffer. If the AUTO_VSCROLL flag is not set, then the banner's
+ * contents should be truncated at the bottom when the contents overflow
+ * the buffer; that is, once the banner's internal buffer is full, any new
+ * text that the calling program attempts to add to the banner should
+ * simply be discarded. If the AUTO_VSCROLL flag is set, then the OLDEST
+ * text should be discarded instead, so that the most recent text is
+ * always retained.
+ */
+#define OS_BANNER_STYLE_AUTO_VSCROLL 0x00000008
+#define OS_BANNER_STYLE_AUTO_HSCROLL 0x00000010
+
+/*
+ * Tab-based alignment is required/supported. On creation, this is a hint
+ * to the implementation that is sometimes necessary to determine what
+ * kind of font to use in the new window, for non-HTML platforms. If this
+ * flag is set on creation, the caller is indicating that it wants to use
+ * <TAB> tags to align text in the window.
+ *
+ * Character-mode implementations that use a single font with fixed pitch
+ * can simply ignore this. These implementations ALWAYS have a working
+ * <TAB> capability, because the portable output formatter provides <TAB>
+ * interpretation for a fixed-pitch window.
+ *
+ * Full HTML TADS implementations can also ignore this. HTML TADS
+ * implementations always have full <TAB> support via the HTML
+ * parser/renderer.
+ *
+ * Text-only implementations on GUI platforms (i.e., implementations that
+ * are not based on the HTML parser/renderer engine in HTML TADS, but
+ * which run on GUI platforms with proportionally-spaced text) should use
+ * this flag to determine the font to display. If this flag is NOT set,
+ * then the caller doesn't care about <TAB>, and the implementation is
+ * free to use a proportionally-spaced font in the window if desired.
+ *
+ * When retrieving information on an existing banner, this flag indicates
+ * that <TAB> alignment is actually supported on the window.
+ */
+#define OS_BANNER_STYLE_TAB_ALIGN 0x00000020
+
+/*
+ * Use "MORE" mode in this window. By default, a banner window should
+ * happily allow text to overflow the vertical limits of the window; the
+ * only special thing that should happen on overflow is that the window
+ * should be srolled down to show the latest text, if the auto-vscroll
+ * style is set. With this flag, though, a banner window acts just like
+ * the main text window: when the window fills up vertically, we show a
+ * MORE prompt (using appropriate system conventions), and wait for the
+ * user to indicate that they're ready to see more text. On most systems,
+ * the user acknowledges a MORE prompt by pressing a key or scrolling with
+ * the mouse, but it's up to the system implementor to decide what's
+ * appropriate for the system.
+ *
+ * Note that MORE mode in ANY banner window should generally override all
+ * other user input focus. In other words, if the game in the main window
+ * would like to read a keystroke from the user, but one of the banner
+ * windows is pausing with a MORE prompt, any keyboard input should be
+ * directed to the banner paused at the MORE prompt, not to the main
+ * window; the main window should not receive any key events until the MORE
+ * prompt has been removed.
+ *
+ * This style requires the auto-vscroll style. Implementations should
+ * assume auto-vscroll when this style is set. This style can be ignored
+ * with text grid windows.
+ */
+#define OS_BANNER_STYLE_MOREMODE 0x00000040
+
+/*
+ * This banner is a horizontal/vertical "strut" for sizing purposes. This
+ * means that the banner's content size is taken into account when figuring
+ * the content size of its *parent* banner. If the banner has the same
+ * orientation as the parent, its content size is added to its parent's
+ * internal content size to determine the parent's overall content size.
+ * If the banner's orientation is orthogonal to the parent's, then the
+ * parent's overall content size is the larger of the parent's internal
+ * content size and this banner's content size.
+ */
+#define OS_BANNER_STYLE_HSTRUT 0x00000080
+#define OS_BANNER_STYLE_VSTRUT 0x00000100
+
+
+/*
+ * Delete a banner. This removes the banner from the display, which
+ * requires recalculating the entire screen's layout to reallocate this
+ * banner's space to other windows. When this routine returns, the banner
+ * handle is invalid and can no longer be used in any os_banner_xxx
+ * function calls.
+ *
+ * If the banner has children, the children will no longer be displayed,
+ * but will remain valid in memory until deleted. A child window's
+ * display area always comes out of its parent's space, so once the parent
+ * is gone, a child has no way to acquire any display space; resizing the
+ * child won't help, since it simply has no way to obtain any screen space
+ * once its parent has been deleted. Even though the window's children
+ * will become invisible, their banner handles will remain valid; the
+ * caller is responsible for explicitly deleting the children even after
+ * deleting their parent.
+ */
+void os_banner_delete(void *banner_handle);
+
+/*
+ * "Orphan" a banner. This tells the osifc implementation that the caller
+ * wishes to sever all of its ties with the banner (as part of program
+ * termination, for example), but that the calling program does not
+ * actually require that the banner's on-screen display be immediately
+ * removed.
+ *
+ * The osifc implementation can do one of two things:
+ *
+ * 1. Simply call os_banner_delete(). If the osifc implementation
+ * doesn't want to do anything extra with the banner, it can simply delete
+ * the banner, since the caller has no more use for it.
+ *
+ * 2. Take ownership of the banner. If the osifc implementation wishes
+ * to continue displaying the final screen configuration after a program
+ * has terminated, it can simply take over the banner and leave it on the
+ * screen. The osifc subsystem must eventually delete the banner itself
+ * if it takes this routine; for example, if the osifc subsystem allows
+ * another client program to be loaded into the same window after a
+ * previous program has terminated, it would want to delete any orphaned
+ * banners from the previous program when loading a new program.
+ */
+void os_banner_orphan(void *banner_handle);
+
+/*
+ * Banner information structure. This is filled in by the system-specific
+ * implementation in os_banner_getinfo().
+ */
+struct os_banner_info_t
+{
+ /* alignment */
+ int align;
+
+ /* style flags - these indicate the style flags actually in use */
+ unsigned long style;
+
+ /*
+ * Actual on-screen size of the banner, in rows and columns. If the
+ * banner is displayed in a proportional font or can display multiple
+ * fonts of different sizes, this is approximated by the number of "0"
+ * characters in the window's default font that will fit in the
+ * window's display area.
+ */
+ int rows;
+ int columns;
+
+ /*
+ * Actual on-screen size of the banner in pixels. This is meaningful
+ * only for full HTML interpreter; for text-only interpreters, these
+ * are always set to zero.
+ *
+ * Note that even if we're running on a GUI operating system, these
+ * aren't meaningful unless this is a full HTML interpreter. Text-only
+ * interpreters should always set these to zero, even on GUI OS's.
+ */
+ int pix_width;
+ int pix_height;
+
+ /*
+ * OS line wrapping flag. If this is set, the window uses OS-level
+ * line wrapping because the window uses a proportional font, so the
+ * caller does not need to (and should not) perform line breaking in
+ * text displayed in the window.
+ *
+ * Note that OS line wrapping is a PERMANENT feature of the window.
+ * Callers can note this information once and expect it to remain
+ * fixed through the window's lifetime.
+ */
+ int os_line_wrap;
+};
+typedef struct os_banner_info_t os_banner_info_t;
+
+/*
+ * Get information on the banner - fills in the information structure with
+ * the banner's current settings. Note that this should indicate the
+ * ACTUAL properties of the banner, not the requested properties; this
+ * allows callers to determine how the banner is actually displayed, which
+ * depends upon the platform's capabilities and user preferences.
+ *
+ * Returns true if the information was successfully obtained, false if
+ * not. This can return false if the underlying OS window has already
+ * been closed by a user action, for example.
+ */
+int os_banner_getinfo(void *banner_handle, os_banner_info_t *info);
+
+/*
+ * Get the character width/height of the banner, for layout purposes. This
+ * gives the size of the banner in character cells.
+ *
+ * These are not meaningful when the underlying window uses a proportional
+ * font or varying fonts of different sizes. When the size of text varies
+ * in the window, the OS layer is responsible for word-wrapping and other
+ * layout, in which case these simply return zero.
+ *
+ * Note that these routines might appear to be redundant with the 'rows'
+ * and 'columns' information returned from os_banner_getinfo(), but these
+ * have two important distinctions. First, these routines return only the
+ * width and height information, so they can be implemented with less
+ * overhead than os_banner_getinfo(); this is important because formatters
+ * might need to call these routines frequently while formatting text.
+ * Second, these routines are not required to return an approximation for
+ * windows using proportional fonts, as os_banner_getinfo() does; these can
+ * simply return zero when a proportional font is in use.
+ */
+int os_banner_get_charwidth(void *banner_handle);
+int os_banner_get_charheight(void *banner_handle);
+
+/* clear the contents of a banner */
+void os_banner_clear(void *banner_handle);
+
+/*
+ * Display output on a banner. Writes the output to the window on the
+ * display at the current output position.
+ *
+ * The following special characters should be recognized and handled:
+ *
+ * '\n' - newline; move output position to the start of the next line.
+ *
+ * '\r' - move output position to start of current line; subsequent text
+ * overwrites any text previously displayed on the current line. It is
+ * permissible to delete the old text immediately on seeing the '\r',
+ * rather than waiting for additional text to actually overwrite it.
+ *
+ * All other characters should simply be displayed as ordinary printing
+ * text characters. Note that tab characters should not be passed to this
+ * routine, but if they are, they can simply be treated as ordinary spaces
+ * if desired. Other control characters (backspace, escape, etc) should
+ * never be passed to this routine; the implementation is free to ignore
+ * any control characters not listed above.
+ *
+ * If any text displayed here overflows the current boundaries of the
+ * window on the screen, the text MUST be "clipped" to the current window
+ * boundaries; in other words, anything this routine tries to display
+ * outside of the window's on-screen rectangle must not actually be shown
+ * on the screen.
+ *
+ * Text overflowing the display boundaries MUST also be retained in an
+ * internal buffer. This internal buffer can be limited to the actual
+ * maximum display size of the terminal screen or application window, if
+ * desired. It is necessary to retain clipped text, because this allows a
+ * window to be expanded to the size of its contents AFTER the contents
+ * have already been displayed.
+ *
+ * If the banner does its own line wrapping, it must indicate this via the
+ * os_line_wrap flag in the os_banner_getinfo() return data. If the
+ * banner doesn't indicate this flag, then it must not do any line
+ * wrapping at all, even if the caller attempts to write text beyond the
+ * right edge of the window - any text overflowing the width of the window
+ * must simply be clipped.
+ *
+ * Text grid banners must ALWAYS clip - these banners should never perform
+ * any line wrapping.
+ */
+void os_banner_disp(void *banner_handle, const char *txt, size_t len);
+
+/*
+ * Set the text attributes in a banner, for subsequent text displays.
+ * 'attr' is a (bitwise-OR'd) combination of OS_ATTR_xxx values.
+ */
+void os_banner_set_attr(void *banner_handle, int attr);
+
+/*
+ * Set the text color in a banner, for subsequent text displays. The 'fg'
+ * and 'bg' colors are given as RGB or parameterized colors; see the
+ * definition of os_color_t for details.
+ *
+ * If the underlying renderer is HTML-enabled, then this should not be
+ * used; the appropriate HTML code should simply be displayed to the
+ * banner instead.
+ */
+void os_banner_set_color(void *banner_handle, os_color_t fg, os_color_t bg);
+
+/*
+ * Set the screen color in the banner - this is analogous to the screen
+ * color in the main text area.
+ *
+ * If the underlying renderer is HTML-enabled, then this should not be
+ * used; the HTML <BODY> tag should be used instead.
+ */
+void os_banner_set_screen_color(void *banner_handle, os_color_t color);
+
+/* flush output on a banner */
+void os_banner_flush(void *banner_handle);
+
+/*
+ * Set the banner's size. The size has the same meaning as in
+ * os_banner_create().
+ *
+ * 'is_advisory' indicates whether the sizing is required or advisory only.
+ * If this flag is false, then the size should be set as requested. If
+ * this flag is true, it means that the caller intends to call
+ * os_banner_size_to_contents() at some point, and that the size being set
+ * now is for advisory purposes only. Platforms that support
+ * size-to-contents may simply ignore advisory sizing requests, although
+ * they might want to ensure that they have sufficient off-screen buffer
+ * space to keep track of the requested size of display, so that the
+ * information the caller displays in preparation for calling
+ * size-to-contents will be retained. Platforms that do not support
+ * size-to-contents should set the requested size even when 'is_advisory'
+ * is true.
+ */
+void os_banner_set_size(void *banner_handle, int siz, int siz_units,
+ int is_advisory);
+
+/*
+ * Set the banner to the size of its current contents. This can be used
+ * to set the banner's size after some text (or other material) has been
+ * displayed to the banner, so that the size can be set according to the
+ * banner's actual space requirements.
+ *
+ * This changes the banner's "requested size" to match the current size.
+ * Subsequent calls to os_banner_getinfo() will thus indicate a requested
+ * size according to the size set here.
+ */
+void os_banner_size_to_contents(void *banner_handle);
+
+/*
+ * Turn HTML mode on/off in the banner window. If the underlying renderer
+ * doesn't support HTML, these have no effect.
+ */
+void os_banner_start_html(void *banner_handle);
+void os_banner_end_html(void *banner_handle);
+
+/*
+ * Set the output coordinates in a text grid window. The grid window is
+ * arranged into character cells numbered from row zero, column zero for
+ * the upper left cell. This function can only be used if the window was
+ * created with type OS_BANNER_TYPE_TEXTGRID; the request should simply be
+ * ignored by other window types.
+ *
+ * Moving the output position has no immediate effect on the display, and
+ * does not itself affect the "content size" for the purposes of
+ * os_banner_size_to_contents(). This simply sets the coordinates where
+ * any subsequent text is displayed.
+ */
+void os_banner_goto(void *banner_handle, int row, int col);
+
+} // End of namespace TADS
+} // End of namespace Glk
+
+#endif