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author | Paul Gilbert | 2018-11-13 19:47:07 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 1fb931fbd950324754536ee0b33ed0b91f68c9a2 (patch) | |
tree | a00c388b39ece9d327f9ddff4109f8795f8aa3a8 /engines/glk/window_pair.h | |
parent | 7d670ff157fbc3df45f70f9e7a5b537b3d13152b (diff) | |
download | scummvm-rg350-1fb931fbd950324754536ee0b33ed0b91f68c9a2.tar.gz scummvm-rg350-1fb931fbd950324754536ee0b33ed0b91f68c9a2.tar.bz2 scummvm-rg350-1fb931fbd950324754536ee0b33ed0b91f68c9a2.zip |
GLK: Changing gargoyle folder to glk
Diffstat (limited to 'engines/glk/window_pair.h')
-rw-r--r-- | engines/glk/window_pair.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/glk/window_pair.h b/engines/glk/window_pair.h new file mode 100644 index 0000000000..11b4e499ee --- /dev/null +++ b/engines/glk/window_pair.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_WINDOW_PAIR_H +#define GLK_WINDOW_PAIR_H + +#include "glk/windows.h" + +namespace Gargoyle { + +/** + * Pair window + */ +class PairWindow : public Window { +public: + Window *_child1, *_child2; + + /* split info... */ + glui32 _dir; ///< winmethod_Left, Right, Above, or Below + bool _vertical, _backward; ///< flags + glui32 _division; ///< winmethod_Fixed or winmethod_Proportional + Window *_key; ///< nullptr or a leaf-descendant (not a Pair) + int _keyDamage; ///< used as scratch space in window closing + glui32 _size; ///< size value + bool _wBorder; ///< If windows are separated by border +public: + /** + * Constructor + */ + PairWindow(Windows *windows, glui32 method, Window *key, glui32 size); + + /** + * Rearranges the window + */ + virtual void rearrange(const Rect &box) override; + + /** + * Redraw the window + */ + virtual void redraw() override; + + virtual void getArrangement(glui32 *method, glui32 *size, Window **keyWin) override; + + virtual void setArrangement(glui32 method, glui32 size, Window *keyWin) override; + + /** + * Click the window + */ + virtual void click(const Point &newPos) override; +}; + +} // End of namespace Gargoyle + +#endif |