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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_WINDOW_PAIR_H
+#define GLK_WINDOW_PAIR_H
+
+#include "glk/windows.h"
+
+namespace Gargoyle {
+
+/**
+ * Pair window
+ */
+class PairWindow : public Window {
+public:
+ Window *_child1, *_child2;
+
+ /* split info... */
+ glui32 _dir; ///< winmethod_Left, Right, Above, or Below
+ bool _vertical, _backward; ///< flags
+ glui32 _division; ///< winmethod_Fixed or winmethod_Proportional
+ Window *_key; ///< nullptr or a leaf-descendant (not a Pair)
+ int _keyDamage; ///< used as scratch space in window closing
+ glui32 _size; ///< size value
+ bool _wBorder; ///< If windows are separated by border
+public:
+ /**
+ * Constructor
+ */
+ PairWindow(Windows *windows, glui32 method, Window *key, glui32 size);
+
+ /**
+ * Rearranges the window
+ */
+ virtual void rearrange(const Rect &box) override;
+
+ /**
+ * Redraw the window
+ */
+ virtual void redraw() override;
+
+ virtual void getArrangement(glui32 *method, glui32 *size, Window **keyWin) override;
+
+ virtual void setArrangement(glui32 method, glui32 size, Window *keyWin) override;
+
+ /**
+ * Click the window
+ */
+ virtual void click(const Point &newPos) override;
+};
+
+} // End of namespace Gargoyle
+
+#endif