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author | Strangerke | 2016-05-19 07:59:07 +0200 |
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committer | Strangerke | 2016-05-19 07:59:07 +0200 |
commit | 9a2bc3c5720e807978fa8a302b5b3c532fb62d30 (patch) | |
tree | 8349a4075ab73882286d48955c14bca9353a3e25 /engines/gnap/scenes/group0.cpp | |
parent | 97ac77b5f1b41b77b5e9a79bac0f6a11a4063386 (diff) | |
download | scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.tar.gz scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.tar.bz2 scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.zip |
GNAP: Add several checks on _gameDone in order to quit the game quickly
Diffstat (limited to 'engines/gnap/scenes/group0.cpp')
-rw-r--r-- | engines/gnap/scenes/group0.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp index 25e0aaebe0..dfc6d7a739 100644 --- a/engines/gnap/scenes/group0.cpp +++ b/engines/gnap/scenes/group0.cpp @@ -1209,7 +1209,7 @@ void Scene03::updateAnimations() { _vm->addFullScreenSprite(0x106, 255); gameSys.setAnimation(0x1C9, 256, 1); gameSys.insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0); - while (gameSys.getAnimationStatus(1) != 2) + while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->removeFullScreenSprite(); gameSys.setAnimation(0x1BA, 99, 1); @@ -1224,12 +1224,12 @@ void Scene03::updateAnimations() { gnap.playBrainPulsating(); gameSys.insertSequence(0x1BF, 99, plat._sequenceId | (plat._sequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0); gameSys.setAnimation(0x1BF, 99, 1); - while (gameSys.getAnimationStatus(1) != 2) + while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->addFullScreenSprite(0x106, 255); gameSys.setAnimation(0x1C9, 256, 1); gameSys.insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0); - while (gameSys.getAnimationStatus(1) != 2) + while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->removeFullScreenSprite(); gameSys.setAnimation(0x1BA, 99, 1); @@ -2191,7 +2191,7 @@ void Scene05::updateAnimations() { _nextChickenSequenceId = 0x14B; break; case kAS05GrabLadder: - while (gameSys.isSequenceActive(0x149, 39)) + while (gameSys.isSequenceActive(0x149, 39) && !_vm->_gameDone) _vm->gameUpdateTick(); gameSys.insertSequence(0x14E, gnap._id + 1, 0, 0, kSeqNone, 0, 0, 0); gameSys.insertSequence(0x14D, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); |