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author | Strangerke | 2016-05-19 07:59:07 +0200 |
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committer | Strangerke | 2016-05-19 07:59:07 +0200 |
commit | 9a2bc3c5720e807978fa8a302b5b3c532fb62d30 (patch) | |
tree | 8349a4075ab73882286d48955c14bca9353a3e25 /engines/gnap/scenes/group1.cpp | |
parent | 97ac77b5f1b41b77b5e9a79bac0f6a11a4063386 (diff) | |
download | scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.tar.gz scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.tar.bz2 scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.zip |
GNAP: Add several checks on _gameDone in order to quit the game quickly
Diffstat (limited to 'engines/gnap/scenes/group1.cpp')
-rw-r--r-- | engines/gnap/scenes/group1.cpp | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp index f785c443f1..7b1e1e3625 100644 --- a/engines/gnap/scenes/group1.cpp +++ b/engines/gnap/scenes/group1.cpp @@ -1488,7 +1488,7 @@ void Scene13::showScribble() { _vm->_largeSprite = gameSys.createSurface(0x6F); gameSys.insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300); while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) && - !_vm->isKeyStatus1(Common::KEYCODE_SPACE) && !_vm->isKeyStatus1(29)) + !_vm->isKeyStatus1(Common::KEYCODE_SPACE) && !_vm->isKeyStatus1(29) && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->_mouseClickState._left = false; _vm->clearKeyStatus1(Common::KEYCODE_ESCAPE); @@ -2365,7 +2365,7 @@ void Scene17::platHangUpPhone() { plat._actionStatus = -1; gameSys.setAnimation(0x257, 254, 4); gameSys.insertSequence(0x257, 254, _currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0); - while (gameSys.getAnimationStatus(4) != 2) + while (gameSys.getAnimationStatus(4) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); gameSys.setAnimation(0x25B, plat._id, 1); gameSys.insertSequence(0x25B, plat._id, plat._sequenceId | (plat._sequenceDatNum << 16), plat._id, kSeqSyncWait, 0, 0, 0); @@ -2374,7 +2374,7 @@ void Scene17::platHangUpPhone() { _currPhoneSequenceId = -1; _nextPhoneSequenceId = -1; _vm->clearFlag(kGFPlatypusTalkingToAssistant); - while (gameSys.getAnimationStatus(1) != 2) + while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); gnap._actionStatus = savedGnapActionStatus; _vm->updateMouseCursor(); @@ -3272,7 +3272,7 @@ void Scene18::putDownGarbageCan(int animationIndex) { PlayerGnap& gnap = *_vm->_gnap; if (animationIndex >= 0) { - while (gameSys.getAnimationStatus(animationIndex) != 2) + while (gameSys.getAnimationStatus(animationIndex) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); } if (gnap._idleFacing != kDirNone && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight) @@ -3296,7 +3296,7 @@ void Scene18::putDownGarbageCan(int animationIndex) { gameSys.insertSequence(0x1FB, 19, 0, 0, kSeqNone, 0, 15 * (5 * _vm->_s18GarbageCanPos - 40), 0); gameSys.setAnimation(0x1FA, 19, 4); gameSys.insertSequence(0x1FA, 19, 507, 19, kSeqSyncWait, 0, 15 * (5 * _vm->_s18GarbageCanPos - 40), 0); - while (gameSys.getAnimationStatus(4) != 2) + while (gameSys.getAnimationStatus(4) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); } @@ -3311,7 +3311,7 @@ void Scene18::platEndPhoning(bool platFl) { if (_currPhoneSequenceId != -1) { gameSys.setAnimation(0x21E, 254, 3); gameSys.insertSequence(0x21E, 254, _currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0); - while (gameSys.getAnimationStatus(3) != 2) + while (gameSys.getAnimationStatus(3) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); } gameSys.removeSequence(0x21F, 254, true); @@ -3352,7 +3352,7 @@ void Scene18::closeHydrantValve() { void Scene18::waitForGnapAction() { PlayerGnap& gnap = *_vm->_gnap; - while (gnap._actionStatus >= 0) { + while (gnap._actionStatus >= 0 && !_vm->_gameDone) { updateAnimations(); _vm->gameUpdateTick(); } @@ -3890,7 +3890,7 @@ void Scene18::updateAnimations() { gameSys.removeSequence(0x20C, 19, true); gameSys.setAnimation(0x217, 39, 5); gameSys.insertSequence(0x217, 39, 0x216, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); - while (gameSys.getAnimationStatus(5) != 2) + while (gameSys.getAnimationStatus(5) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->playSound(0x22B, true); gameSys.insertSequence(0x20E, 39, 0, 0, kSeqNone, 0, 0, 0); @@ -3927,7 +3927,7 @@ void Scene18::updateAnimations() { _cowboyHatSurface = _vm->addFullScreenSprite(0x1D2, 255); gameSys.setAnimation(0x218, 256, 0); gameSys.insertSequence(0x218, 256, 0, 0, kSeqNone, 0, 0, 0); - while (gameSys.getAnimationStatus(0) != 2) + while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->_newSceneNum = 18; _vm->invAdd(kItemCowboyHat); @@ -3992,7 +3992,7 @@ void Scene18::updateAnimations() { gameSys.removeSequence(0x20B, 19, true); gameSys.setAnimation(0x213, 39, 5); gameSys.insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); - while (gameSys.getAnimationStatus(5) != 2) + while (gameSys.getAnimationStatus(5) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->playSound(0x22B, true); gameSys.insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0); @@ -4008,7 +4008,7 @@ void Scene18::updateAnimations() { gameSys.removeSequence(0x20B, 19, true); gameSys.setAnimation(0x211, 39, 5); gameSys.insertSequence(0x212, 39, 0x211, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); - while (gameSys.getAnimationStatus(5) != 2) + while (gameSys.getAnimationStatus(5) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->playSound(0x22B, true); gameSys.insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0); @@ -4411,10 +4411,9 @@ void Scene19::updateAnimations() { _pictureSurface = _vm->addFullScreenSprite(0xF, 255); gameSys.setAnimation(0x61, 256, 0); gameSys.insertSequence(0x61, 256, 0, 0, kSeqNone, 0, 0, 0); - while (gameSys.getAnimationStatus(0) != 2) { - // checkGameAppStatus(); + while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); - } + _vm->setFlag(kGFUnk27); _vm->showCursor(); _vm->_newSceneNum = 17; @@ -4454,9 +4453,9 @@ void Scene19::updateAnimations() { _currShopAssistantSequenceId = _nextShopAssistantSequenceId; _nextShopAssistantSequenceId = -1; _vm->_timers[5] = 10; - while (_vm->_timers[5]) { + while (_vm->_timers[5] && !_vm->_gameDone) _vm->gameUpdateTick(); - } + gnap.playIdle(Common::Point(6, 2)); gnap._actionStatus = -1; break; |