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author | Strangerke | 2016-05-19 07:59:07 +0200 |
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committer | Strangerke | 2016-05-19 07:59:07 +0200 |
commit | 9a2bc3c5720e807978fa8a302b5b3c532fb62d30 (patch) | |
tree | 8349a4075ab73882286d48955c14bca9353a3e25 /engines/gnap/scenes/group3.cpp | |
parent | 97ac77b5f1b41b77b5e9a79bac0f6a11a4063386 (diff) | |
download | scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.tar.gz scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.tar.bz2 scummvm-rg350-9a2bc3c5720e807978fa8a302b5b3c532fb62d30.zip |
GNAP: Add several checks on _gameDone in order to quit the game quickly
Diffstat (limited to 'engines/gnap/scenes/group3.cpp')
-rw-r--r-- | engines/gnap/scenes/group3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp index b700d6e2f4..6c93057346 100644 --- a/engines/gnap/scenes/group3.cpp +++ b/engines/gnap/scenes/group3.cpp @@ -238,7 +238,7 @@ void Scene30::updateAnimations() { gameSys.removeSequence(0x105, gnap._id, true); gameSys.setAnimation(0x102, 256, 0); gameSys.insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0); - while (gameSys.getAnimationStatus(0) != 2) + while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); gameSys.setAnimation(0x103, gnap._id, 0); gameSys.insertSequence(0x103, gnap._id, 0, 0, kSeqNone, 0, 0, 0); |