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authorStrangerke2016-05-19 07:59:07 +0200
committerStrangerke2016-05-19 07:59:07 +0200
commit9a2bc3c5720e807978fa8a302b5b3c532fb62d30 (patch)
tree8349a4075ab73882286d48955c14bca9353a3e25 /engines/gnap/scenes/group3.cpp
parent97ac77b5f1b41b77b5e9a79bac0f6a11a4063386 (diff)
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GNAP: Add several checks on _gameDone in order to quit the game quickly
Diffstat (limited to 'engines/gnap/scenes/group3.cpp')
-rw-r--r--engines/gnap/scenes/group3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp
index b700d6e2f4..6c93057346 100644
--- a/engines/gnap/scenes/group3.cpp
+++ b/engines/gnap/scenes/group3.cpp
@@ -238,7 +238,7 @@ void Scene30::updateAnimations() {
gameSys.removeSequence(0x105, gnap._id, true);
gameSys.setAnimation(0x102, 256, 0);
gameSys.insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
gameSys.setAnimation(0x103, gnap._id, 0);
gameSys.insertSequence(0x103, gnap._id, 0, 0, kSeqNone, 0, 0, 0);