diff options
author | Strangerke | 2016-04-23 00:43:48 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | c8f4fce89551cc1332f65ebce2cc02e75d74c332 (patch) | |
tree | 1282615bdabe39a08ccf92d434f5ef3754f33aa2 /engines/gnap/scenes/scene18.cpp | |
parent | 453194b48b5692e7fb8719092d9998e371cbd0e8 (diff) | |
download | scummvm-rg350-c8f4fce89551cc1332f65ebce2cc02e75d74c332.tar.gz scummvm-rg350-c8f4fce89551cc1332f65ebce2cc02e75d74c332.tar.bz2 scummvm-rg350-c8f4fce89551cc1332f65ebce2cc02e75d74c332.zip |
GNAP: Refactor scene 18
Diffstat (limited to 'engines/gnap/scenes/scene18.cpp')
-rw-r--r-- | engines/gnap/scenes/scene18.cpp | 1221 |
1 files changed, 616 insertions, 605 deletions
diff --git a/engines/gnap/scenes/scene18.cpp b/engines/gnap/scenes/scene18.cpp index c88f7b28f5..0e17531c91 100644 --- a/engines/gnap/scenes/scene18.cpp +++ b/engines/gnap/scenes/scene18.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene18.h" namespace Gnap { @@ -68,64 +69,77 @@ enum { kASLeaveScene = 20 }; -int GnapEngine::scene18_init() { - _gameSys->setAnimation(0, 0, 3); +Scene18::Scene18(GnapEngine *vm) : Scene(vm) { + _s18_cowboyHatSurface = nullptr; + + _s18_platPhoneCtr = 0; + _s18_platPhoneIter = 0; + _s18_nextPhoneSequenceId = -1; + _s18_currPhoneSequenceId = -1; +} + +Scene18::~Scene18() { + delete _s18_cowboyHatSurface; +} + +int Scene18::init() { + _vm->_gameSys->setAnimation(0, 0, 3); return 0x222; } -void GnapEngine::scene18_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSGarbageCan, _gridMinX + 75 * _s18_garbageCanPos - 35, _gridMinY + 230, _gridMinX + 75 * _s18_garbageCanPos + 35, _gridMinY + 318, - SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, _s18_garbageCanPos, 7); - setHotspot(kHSExitToyStore, 460, 238, 592, 442, SF_EXIT_U_CURSOR, 7, 7); - setHotspot(kHSExitPhoneBooth, 275, 585, 525, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); - setHotspot(kHSExitGrubCity, 0, 350, 15, 600, SF_EXIT_L_CURSOR, 0, 9); - setHotspot(kHSHydrantTopValve, 100, 345, 182, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 8); - setHotspot(kHSHydrantRightValve, 168, 423, 224, 470, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); - setHotspot(kHSCowboyHat, 184, 63, 289, 171, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); - setHotspot(kHSWalkArea1, 0, 0, 800, 448); - setHotspot(kHSWalkArea2, 0, 0, 214, 515); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (isFlag(kGFTruckFilledWithGas)) { - if (isFlag(kGFTruckKeysUsed)) { - _hotspots[kHSHydrantTopValve]._flags = SF_DISABLED; - _hotspots[kHSHydrantRightValve]._x1 = 148; - _hotspots[kHSHydrantRightValve]._y1 = 403; - _hotspots[kHSGarbageCan]._flags = SF_DISABLED; - _hotspotsWalkPos[kHSGarbageCan].x = 3; - _hotspotsWalkPos[kHSGarbageCan].y = 7; +void Scene18::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSGarbageCan, _vm->_gridMinX + 75 * _vm->_s18_garbageCanPos - 35, _vm->_gridMinY + 230, _vm->_gridMinX + 75 * _vm->_s18_garbageCanPos + 35, _vm->_gridMinY + 318, + SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, _vm->_s18_garbageCanPos, 7); + _vm->setHotspot(kHSExitToyStore, 460, 238, 592, 442, SF_EXIT_U_CURSOR, 7, 7); + _vm->setHotspot(kHSExitPhoneBooth, 275, 585, 525, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); + _vm->setHotspot(kHSExitGrubCity, 0, 350, 15, 600, SF_EXIT_L_CURSOR, 0, 9); + _vm->setHotspot(kHSHydrantTopValve, 100, 345, 182, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 8); + _vm->setHotspot(kHSHydrantRightValve, 168, 423, 224, 470, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); + _vm->setHotspot(kHSCowboyHat, 184, 63, 289, 171, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 448); + _vm->setHotspot(kHSWalkArea2, 0, 0, 214, 515); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->isFlag(kGFTruckFilledWithGas)) { + if (_vm->isFlag(kGFTruckKeysUsed)) { + _vm->_hotspots[kHSHydrantTopValve]._flags = SF_DISABLED; + _vm->_hotspots[kHSHydrantRightValve]._x1 = 148; + _vm->_hotspots[kHSHydrantRightValve]._y1 = 403; + _vm->_hotspots[kHSGarbageCan]._flags = SF_DISABLED; + _vm->_hotspotsWalkPos[kHSGarbageCan].x = 3; + _vm->_hotspotsWalkPos[kHSGarbageCan].y = 7; } else { - _hotspots[kHSHydrantTopValve]._y1 = 246; + _vm->_hotspots[kHSHydrantTopValve]._y1 = 246; } - } else if (isFlag(kGFBarnPadlockOpen)) { - _hotspots[kHSHydrantRightValve]._flags = SF_DISABLED; - _hotspots[kHSHydrantTopValve]._x1 = 105; - _hotspots[kHSHydrantTopValve]._x2 = 192; - } else if (isFlag(kGFTruckKeysUsed)) { - _hotspots[kHSGarbageCan]._x1 = 115; - _hotspots[kHSGarbageCan]._y1 = 365; - _hotspots[kHSGarbageCan]._x2 = 168; - _hotspots[kHSGarbageCan]._y2 = 470; - _hotspots[kHSGarbageCan]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; - _hotspotsWalkPos[kHSGarbageCan].x = 3; - _hotspotsWalkPos[kHSGarbageCan].y = 7; + } else if (_vm->isFlag(kGFBarnPadlockOpen)) { + _vm->_hotspots[kHSHydrantRightValve]._flags = SF_DISABLED; + _vm->_hotspots[kHSHydrantTopValve]._x1 = 105; + _vm->_hotspots[kHSHydrantTopValve]._x2 = 192; + } else if (_vm->isFlag(kGFTruckKeysUsed)) { + _vm->_hotspots[kHSGarbageCan]._x1 = 115; + _vm->_hotspots[kHSGarbageCan]._y1 = 365; + _vm->_hotspots[kHSGarbageCan]._x2 = 168; + _vm->_hotspots[kHSGarbageCan]._y2 = 470; + _vm->_hotspots[kHSGarbageCan]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + _vm->_hotspotsWalkPos[kHSGarbageCan].x = 3; + _vm->_hotspotsWalkPos[kHSGarbageCan].y = 7; } - if (isFlag(kGFPlatyPussDisguised)) - _hotspots[kHSGarbageCan]._flags = SF_DISABLED; - if (isFlag(kGFPlatypusTalkingToAssistant)) { - _hotspots[kHSDevice]._flags = SF_DISABLED; - _hotspots[kHSHydrantTopValve]._flags = SF_DISABLED; - _hotspots[kHSHydrantRightValve]._flags = SF_DISABLED; - _hotspots[kHSPlatypus]._flags = SF_DISABLED; + if (_vm->isFlag(kGFPlatyPussDisguised)) + _vm->_hotspots[kHSGarbageCan]._flags = SF_DISABLED; + if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) { + _vm->_hotspots[kHSDevice]._flags = SF_DISABLED; + _vm->_hotspots[kHSHydrantTopValve]._flags = SF_DISABLED; + _vm->_hotspots[kHSHydrantRightValve]._flags = SF_DISABLED; + _vm->_hotspots[kHSPlatypus]._flags = SF_DISABLED; } - if (isFlag(kGFUnk14)) { - _hotspots[kHSHydrantTopValve]._flags = SF_DISABLED; - _hotspots[kHSCowboyHat]._flags = SF_DISABLED; + if (_vm->isFlag(kGFUnk14)) { + _vm->_hotspots[kHSHydrantTopValve]._flags = SF_DISABLED; + _vm->_hotspots[kHSCowboyHat]._flags = SF_DISABLED; } - _hotspotsCount = 11; + _vm->_hotspotsCount = 11; } -void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5) { +void Scene18::gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5) { // CHECKME: (x, y) is always set to (-1, -1) // TODO Cleanup @@ -139,8 +153,8 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex, if (x >= 0) clippedX = x; else - clippedX = (_leftClickMouseX - _gridMinX + 37) / 75; - if (clippedX >= _gnapX) + clippedX = (_vm->_leftClickMouseX - _vm->_gridMinX + 37) / 75; + if (clippedX >= _vm->_gnapX) v10 = clippedX - 1; else v10 = clippedX + 1; @@ -151,46 +165,46 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex, if (v10 <= a5) v5 = a5; v11 = v5; - v12 = _gridMaxX - 1; - if (_gridMaxX - 1 >= v11) + v12 = _vm->_gridMaxX - 1; + if (_vm->_gridMaxX - 1 >= v11) v12 = v11; - if (v12 == _gnapX) { - gnapSeqId = _gnapSequenceId; - gnapId = _gnapId; - gnapDatNum = _gnapSequenceDatNum; - gnapGridX = _gnapX; - if (_gnapX <= clippedX) + if (v12 == _vm->_gnapX) { + gnapSeqId = _vm->_gnapSequenceId; + gnapId = _vm->_gnapId; + gnapDatNum = _vm->_gnapSequenceDatNum; + gnapGridX = _vm->_gnapX; + if (_vm->_gnapX <= clippedX) direction = 1; else direction = -1; } else { - if (_gnapY == _platY) { - if (v12 >= _gnapX) { - if (v12 >= _platX && _gnapX <= _platX) - platypusMakeRoom(); - } else if (v12 <= _platX && _gnapX >= _platX) { - platypusMakeRoom(); + if (_vm->_gnapY == _vm->_platY) { + if (v12 >= _vm->_gnapX) { + if (v12 >= _vm->_platX && _vm->_gnapX <= _vm->_platX) + _vm->platypusMakeRoom(); + } else if (v12 <= _vm->_platX && _vm->_gnapX >= _vm->_platX) { + _vm->platypusMakeRoom(); } } - gnapSeqId = _gnapSequenceId; - gnapId = _gnapId; - gnapDatNum = _gnapSequenceDatNum; - gnapGridX = _gnapX; + gnapSeqId = _vm->_gnapSequenceId; + gnapId = _vm->_gnapId; + gnapDatNum = _vm->_gnapSequenceDatNum; + gnapGridX = _vm->_gnapX; int seqId = 0; - if (v12 < _gnapX) { + if (v12 < _vm->_gnapX) { direction = -1; seqId = 1; } else direction = 1; - int a2 = 20 * _gnapY + 1; + int a2 = 20 * _vm->_gnapY + 1; do { - if (isPointBlocked(gnapGridX + direction, _gnapY)) + if (_vm->isPointBlocked(gnapGridX + direction, _vm->_gnapY)) break; a2 += direction; - _gameSys->insertSequence(kSequenceIds[seqId], a2, + _vm->_gameSys->insertSequence(kSequenceIds[seqId], a2, gnapSeqId | (gnapDatNum << 16), gnapId, - kSeqSyncWait, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY); + kSeqSyncWait, 0, 75 * gnapGridX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); gnapSeqId = kSequenceIds[seqId]; gnapId = a2; gnapDatNum = 0; @@ -199,246 +213,245 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex, } if (argC >= 0) { - _gnapSequenceId = ridToEntryIndex(argC); - _gnapSequenceDatNum = ridToDatIndex(argC); + _vm->_gnapSequenceId = ridToEntryIndex(argC); + _vm->_gnapSequenceDatNum = ridToDatIndex(argC); } else { if (direction == 1) - _gnapSequenceId = 0x20A; + _vm->_gnapSequenceId = 0x20A; else - _gnapSequenceId = 0x209; - _gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x209; + _vm->_gnapSequenceDatNum = 0; } if (direction == 1) - _gnapIdleFacing = kDirBottomRight; + _vm->_gnapIdleFacing = kDirBottomRight; else - _gnapIdleFacing = kDirBottomLeft; + _vm->_gnapIdleFacing = kDirBottomLeft; - _gnapId = 20 * _gnapY + 1; + _vm->_gnapId = 20 * _vm->_gnapY + 1; if (animationIndex >= 0) - _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, animationIndex); + _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, animationIndex); - _gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, + _vm->_gameSys->insertSequence(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, gnapSeqId | (gnapDatNum << 16), gnapId, - kSeqScale | kSeqSyncWait, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY); + kSeqScale | kSeqSyncWait, 0, 75 * gnapGridX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); - _gnapX = gnapGridX; + _vm->_gnapX = gnapGridX; } -void GnapEngine::scene18_putDownGarbageCan(int animationIndex) { +void Scene18::putDownGarbageCan(int animationIndex) { if (animationIndex >= 0) { - while (_gameSys->getAnimationStatus(animationIndex) != 2) - gameUpdateTick(); + while (_vm->_gameSys->getAnimationStatus(animationIndex) != 2) + _vm->gameUpdateTick(); } - if (_gnapIdleFacing != kDirNone && _gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) - _s18_garbageCanPos = _gnapX - 1; + if (_vm->_gnapIdleFacing != kDirNone && _vm->_gnapIdleFacing != kDirBottomRight && _vm->_gnapIdleFacing != kDirUpRight) + _vm->_s18_garbageCanPos = _vm->_gnapX - 1; else - _s18_garbageCanPos = _gnapX + 1; - clearFlag(kGFPlatyPussDisguised); - scene18_updateHotspots(); - if (_gnapIdleFacing != kDirNone && _gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) { - _gameSys->insertSequence(0x107BA, _gnapId, - makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - _gnapSequenceId = 0x7BA; + _vm->_s18_garbageCanPos = _vm->_gnapX + 1; + _vm->clearFlag(kGFPlatyPussDisguised); + updateHotspots(); + if (_vm->_gnapIdleFacing != kDirNone && _vm->_gnapIdleFacing != kDirBottomRight && _vm->_gnapIdleFacing != kDirUpRight) { + _vm->_gameSys->insertSequence(0x107BA, _vm->_gnapId, + makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + _vm->_gnapSequenceId = 0x7BA; } else { - _gameSys->insertSequence(0x107B9, _gnapId, - makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - _gnapSequenceId = 0x7B9; + _vm->_gameSys->insertSequence(0x107B9, _vm->_gnapId, + makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + _vm->_gnapSequenceId = 0x7B9; } - _gnapSequenceDatNum = 1; - _gameSys->insertSequence(0x1FB, 19, 0, 0, kSeqNone, 0, 15 * (5 * _s18_garbageCanPos - 40), 0); - _gameSys->setAnimation(0x1FA, 19, 4); - _gameSys->insertSequence(0x1FA, 19, 507, 19, kSeqSyncWait, 0, 15 * (5 * _s18_garbageCanPos - 40), 0); - while (_gameSys->getAnimationStatus(4) != 2) - gameUpdateTick(); + _vm->_gnapSequenceDatNum = 1; + _vm->_gameSys->insertSequence(0x1FB, 19, 0, 0, kSeqNone, 0, 15 * (5 * _vm->_s18_garbageCanPos - 40), 0); + _vm->_gameSys->setAnimation(0x1FA, 19, 4); + _vm->_gameSys->insertSequence(0x1FA, 19, 507, 19, kSeqSyncWait, 0, 15 * (5 * _vm->_s18_garbageCanPos - 40), 0); + while (_vm->_gameSys->getAnimationStatus(4) != 2) + _vm->gameUpdateTick(); } -void GnapEngine::scene18_platEndPhoning(bool platFl) { - if (isFlag(kGFPlatypusTalkingToAssistant)) { +void Scene18::platEndPhoning(bool platFl) { + if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) { _s18_platPhoneIter = 0; _s18_platPhoneCtr = 0; - _platypusActionStatus = -1; + _vm->_platypusActionStatus = -1; if (_s18_currPhoneSequenceId != -1) { - _gameSys->setAnimation(0x21E, 254, 3); - _gameSys->insertSequence(0x21E, 254, _s18_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0); - while (_gameSys->getAnimationStatus(3) != 2) - gameUpdateTick(); + _vm->_gameSys->setAnimation(0x21E, 254, 3); + _vm->_gameSys->insertSequence(0x21E, 254, _s18_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(3) != 2) + _vm->gameUpdateTick(); } - _gameSys->removeSequence(0x21F, 254, true); - _gameSys->setAnimation(0, 0, 3); - clearFlag(kGFPlatypusTalkingToAssistant); + _vm->_gameSys->removeSequence(0x21F, 254, true); + _vm->_gameSys->setAnimation(0, 0, 3); + _vm->clearFlag(kGFPlatypusTalkingToAssistant); if (platFl) { - _platypusActionStatus = kASPlatComesHere; - _timers[6] = 50; - _sceneWaiting = true; + _vm->_platypusActionStatus = kASPlatComesHere; + _vm->_timers[6] = 50; + _vm->_sceneWaiting = true; } _s18_currPhoneSequenceId = -1; _s18_nextPhoneSequenceId = -1; - scene18_updateHotspots(); + updateHotspots(); } } -void GnapEngine::scene18_closeHydrantValve() { - _gnapActionStatus = kASLeaveScene; - updateMouseCursor(); - if (isFlag(kGFTruckFilledWithGas)) { - gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1); - if (isFlag(kGFTruckKeysUsed)) { - _gnapActionStatus = kASCloseRightValveWithGarbageCan; - scene18_waitForGnapAction(); +void Scene18::closeHydrantValve() { + _vm->_gnapActionStatus = kASLeaveScene; + _vm->updateMouseCursor(); + if (_vm->isFlag(kGFTruckFilledWithGas)) { + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1); + if (_vm->isFlag(kGFTruckKeysUsed)) { + _vm->_gnapActionStatus = kASCloseRightValveWithGarbageCan; + waitForGnapAction(); } else { - _gnapActionStatus = kASCloseRightValveNoGarbageCan; - scene18_waitForGnapAction(); + _vm->_gnapActionStatus = kASCloseRightValveNoGarbageCan; + waitForGnapAction(); } - } else if (isFlag(kGFBarnPadlockOpen)) { - gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1); - _gnapActionStatus = kASCloseTopValve; - scene18_waitForGnapAction(); + } else if (_vm->isFlag(kGFBarnPadlockOpen)) { + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1); + _vm->_gnapActionStatus = kASCloseTopValve; + waitForGnapAction(); } } -void GnapEngine::scene18_waitForGnapAction() { - while (_gnapActionStatus >= 0) { - scene18_updateAnimations(); - gameUpdateTick(); +void Scene18::waitForGnapAction() { + while (_vm->_gnapActionStatus >= 0) { + updateAnimations(); + _vm->gameUpdateTick(); } } -void GnapEngine::scene18_run() { +void Scene18::run() { _s18_cowboyHatSurface = nullptr; - playSound(0x10940, true); - startSoundTimerA(4); + _vm->playSound(0x10940, true); + _vm->startSoundTimerA(4); - _timers[5] = getRandom(100) + 100; + _vm->_timers[5] = _vm->getRandom(100) + 100; - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - clearFlag(kGFPlatyPussDisguised); + _vm->clearFlag(kGFPlatyPussDisguised); - if (!isFlag(kGFUnk14)) - _gameSys->insertSequence(0x1F8, 19, 0, 0, kSeqNone, 0, 0, 0); - - if (isFlag(kGFTruckKeysUsed)) { - if (isFlag(kGFTruckFilledWithGas)) { - _gameSys->insertSequence(0x214, 39, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0); - playSound(0x22B, true); + if (!_vm->isFlag(kGFUnk14)) + _vm->_gameSys->insertSequence(0x1F8, 19, 0, 0, kSeqNone, 0, 0, 0); + + if (_vm->isFlag(kGFTruckKeysUsed)) { + if (_vm->isFlag(kGFTruckFilledWithGas)) { + _vm->_gameSys->insertSequence(0x214, 39, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0); + _vm->playSound(0x22B, true); } else { - _gameSys->insertSequence(0x1F9, 19, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x1F9, 19, 0, 0, kSeqNone, 0, 0, 0); } } else { - _gameSys->insertSequence(0x1FA, 19, 0, 0, kSeqNone, 0, 15 * (5 * _s18_garbageCanPos - 40), 0); - if (isFlag(kGFTruckFilledWithGas)) { - _gameSys->insertSequence(0x212, 39, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0); - playSound(0x22B, true); - } else if (isFlag(kGFBarnPadlockOpen)) { - _gameSys->insertSequence(0x20E, 39, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x217, 39, 0, 0, kSeqLoop, 0, 0, 0); - playSound(0x22B, true); + _vm->_gameSys->insertSequence(0x1FA, 19, 0, 0, kSeqNone, 0, 15 * (5 * _vm->_s18_garbageCanPos - 40), 0); + if (_vm->isFlag(kGFTruckFilledWithGas)) { + _vm->_gameSys->insertSequence(0x212, 39, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0); + _vm->playSound(0x22B, true); + } else if (_vm->isFlag(kGFBarnPadlockOpen)) { + _vm->_gameSys->insertSequence(0x20E, 39, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x217, 39, 0, 0, kSeqLoop, 0, 0, 0); + _vm->playSound(0x22B, true); } } - if (isFlag(kGFPlatypusTalkingToAssistant)) { - if (_prevSceneNum == 17) - initGnapPos(4, 11, kDirBottomRight); + if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) { + if (_vm->_prevSceneNum == 17) + _vm->initGnapPos(4, 11, kDirBottomRight); else - initGnapPos(4, 7, kDirBottomRight); - _s18_platPhoneCtr = getRandom(5); - if (isFlag(kGFUnk27)) { - _gameSys->insertSequence(0x21E, 254, 0, 0, kSeqNone, 0, 0, 0); - endSceneInit(); + _vm->initGnapPos(4, 7, kDirBottomRight); + _s18_platPhoneCtr = _vm->getRandom(5); + if (_vm->isFlag(kGFUnk27)) { + _vm->_gameSys->insertSequence(0x21E, 254, 0, 0, kSeqNone, 0, 0, 0); + _vm->endSceneInit(); _s18_currPhoneSequenceId = -1; - scene18_platEndPhoning(true); - clearFlag(kGFUnk27); + platEndPhoning(true); + _vm->clearFlag(kGFUnk27); } else { _s18_currPhoneSequenceId = kScene18SequenceIds[_s18_platPhoneCtr]; _s18_platPhoneIter = 0; - _gameSys->insertSequence(0x21F, 254, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(_s18_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0); - endSceneInit(); + _vm->_gameSys->insertSequence(0x21F, 254, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(_s18_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0); + _vm->endSceneInit(); } - if (isFlag(kGFUnk27)) { - scene18_platEndPhoning(true); - clearFlag(kGFUnk27); + if (_vm->isFlag(kGFUnk27)) { + platEndPhoning(true); + _vm->clearFlag(kGFUnk27); } else { - _gameSys->setAnimation(_s18_currPhoneSequenceId, 254, 3); + _vm->_gameSys->setAnimation(_s18_currPhoneSequenceId, 254, 3); } - gnapWalkTo(4, 8, -1, 0x107B9, 1); + _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1); } else { - if (isFlag(kGFGnapControlsToyUFO)) { - clearFlag(kGFGnapControlsToyUFO); - setGrabCursorSprite(kItemCowboyHat); - _prevSceneNum = 19; + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->clearFlag(kGFGnapControlsToyUFO); + _vm->setGrabCursorSprite(kItemCowboyHat); + _vm->_prevSceneNum = 19; } - if (_prevSceneNum == 17) { - initGnapPos(4, 11, kDirBottomRight); - initPlatypusPos(5, 11, kDirNone); - endSceneInit(); - gnapWalkTo(4, 8, -1, 0x107B9, 1); - platypusWalkTo(5, 9, -1, 0x107C2, 1); - } else if (_prevSceneNum == 19) { - initGnapPos(7, 7, kDirBottomRight); - initPlatypusPos(8, 7, kDirNone); - endSceneInit(); - gnapWalkTo(7, 8, -1, 0x107B9, 1); - platypusWalkTo(8, 8, -1, 0x107C2, 1); + if (_vm->_prevSceneNum == 17) { + _vm->initGnapPos(4, 11, kDirBottomRight); + _vm->initPlatypusPos(5, 11, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1); + } else if (_vm->_prevSceneNum == 19) { + _vm->initGnapPos(7, 7, kDirBottomRight); + _vm->initPlatypusPos(8, 7, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(7, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(8, 8, -1, 0x107C2, 1); } else { - initGnapPos(-1, 10, kDirBottomRight); - initPlatypusPos(-1, 10, kDirNone); - endSceneInit(); - gnapWalkTo(3, 7, -1, 0x107B9, 1); - platypusWalkTo(3, 8, -1, 0x107C2, 1); + _vm->initGnapPos(-1, 10, kDirBottomRight); + _vm->initPlatypusPos(-1, 10, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(3, 7, -1, 0x107B9, 1); + _vm->platypusWalkTo(3, 8, -1, 0x107C2, 1); } } - while (!_sceneDone) { - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - testWalk(0, 20, -1, -1, -1, -1); + _vm->testWalk(0, 20, -1, -1, -1, -1); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene18_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowItem(_grabCursorSpriteIndex, _platX, _platY); + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, _vm->_platX, _vm->_platY); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -446,27 +459,27 @@ void GnapEngine::scene18_run() { break; case kHSCowboyHat: - if (_gnapActionStatus == kASStandingOnHydrant) { - _gnapActionStatus = kASGrabCowboyHat; - _sceneWaiting = 0; - } else if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->_gnapActionStatus == kASStandingOnHydrant) { + _vm->_gnapActionStatus = kASGrabCowboyHat; + _vm->_sceneWaiting = 0; + } else if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSCowboyHat].x, _hotspotsWalkPos[kHSCowboyHat].y, 3, 2); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCowboyHat].x, _vm->_hotspotsWalkPos[kHSCowboyHat].y, 3, 2); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(3, 2); + _vm->playGnapScratchingHead(3, 2); break; case GRAB_CURSOR: - gnapWalkTo(_hotspotsWalkPos[kHSCowboyHat].x, _hotspotsWalkPos[kHSCowboyHat].y, 0, getGnapSequenceId(gskPullOutDeviceNonWorking, 3, 2) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCowboyHat].x, _vm->_hotspotsWalkPos[kHSCowboyHat].y, 0, _vm->getGnapSequenceId(gskPullOutDeviceNonWorking, 3, 2) | 0x10000, 1); break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -474,43 +487,43 @@ void GnapEngine::scene18_run() { break; case kHSGarbageCan: - if (_gnapActionStatus < 0) { - if (isFlag(kGFUnk14)) { - if (_grabCursorSpriteIndex >= 0) - playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 1, 5); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFUnk14)) { + if (_vm->_grabCursorSpriteIndex >= 0) + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y, 1, 5); else - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); } else { - if (isFlag(kGFPlatypusTalkingToAssistant)) - scene18_platEndPhoning(true); - if (_grabCursorSpriteIndex >= 0) { - if (!isFlag(kGFTruckKeysUsed)) - playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1), - _hotspotsWalkPos[kHSGarbageCan].y, _hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y); + if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) + platEndPhoning(true); + if (_vm->_grabCursorSpriteIndex >= 0) { + if (!_vm->isFlag(kGFTruckKeysUsed)) + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGarbageCan].x - (_vm->_gnapX < _vm->_s18_garbageCanPos ? 1 : -1), + _vm->_hotspotsWalkPos[kHSGarbageCan].y, _vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y); else - playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 2, 4); + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y, 2, 4); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - if (!isFlag(kGFTruckKeysUsed)) - playGnapScratchingHead(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1), _hotspotsWalkPos[kHSGarbageCan].y); - else if (!isFlag(kGFTruckFilledWithGas)) - playGnapScratchingHead(2, 4); + if (!_vm->isFlag(kGFTruckKeysUsed)) + _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[kHSGarbageCan].x - (_vm->_gnapX < _vm->_s18_garbageCanPos ? 1 : -1), _vm->_hotspotsWalkPos[kHSGarbageCan].y); + else if (!_vm->isFlag(kGFTruckFilledWithGas)) + _vm->playGnapScratchingHead(2, 4); break; case GRAB_CURSOR: - if (!isFlag(kGFTruckKeysUsed)) { - gnapWalkTo(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1), _hotspotsWalkPos[kHSGarbageCan].y, + if (!_vm->isFlag(kGFTruckKeysUsed)) { + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGarbageCan].x - (_vm->_gnapX < _vm->_s18_garbageCanPos ? 1 : -1), _vm->_hotspotsWalkPos[kHSGarbageCan].y, -1, -1, 1); - gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _s18_garbageCanPos, _gnapY) | 0x10000, 1); - _gnapActionStatus = kASGrabGarbageCanFromStreet; - } else if (!isFlag(kGFTruckFilledWithGas)) { - if (gnapWalkTo(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 0, -1, 1)) - _gnapActionStatus = kASGrabGarbageCanFromHydrant; + _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_s18_garbageCanPos, _vm->_gnapY) | 0x10000, 1); + _vm->_gnapActionStatus = kASGrabGarbageCanFromStreet; + } else if (!_vm->isFlag(kGFTruckFilledWithGas)) { + if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y, 0, -1, 1)) + _vm->_gnapActionStatus = kASGrabGarbageCanFromHydrant; } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -519,64 +532,64 @@ void GnapEngine::scene18_run() { break; case kHSHydrantTopValve: - if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatyPussDisguised)) { + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { // While carrying garbage can - if (_grabCursorSpriteIndex >= 0) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); - playGnapShowItem(_grabCursorSpriteIndex, 0, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); - playGnapScratchingHead(0, 0); + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); + _vm->playGnapScratchingHead(0, 0); break; case GRAB_CURSOR: - if (isFlag(kGFTruckFilledWithGas)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, 2); - _gnapActionStatus = kASPutGarbageCanOnRunningHydrant; - } else if (!isFlag(kGFBarnPadlockOpen)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, 2); - _gnapActionStatus = kASPutGarbageCanOnHydrant; + if (_vm->isFlag(kGFTruckFilledWithGas)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, 2); + _vm->_gnapActionStatus = kASPutGarbageCanOnRunningHydrant; + } else if (!_vm->isFlag(kGFBarnPadlockOpen)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, 2); + _vm->_gnapActionStatus = kASPutGarbageCanOnHydrant; } else { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); - playGnapImpossible(0, 0); + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); + _vm->playGnapImpossible(0, 0); } break; case TALK_CURSOR: case PLAT_CURSOR: - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); - playGnapImpossible(0, 0); + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); + _vm->playGnapImpossible(0, 0); break; } } } else { - if (_grabCursorSpriteIndex == kItemWrench) { - gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1); - _gnapActionStatus = kASOpenTopValve; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 1, 5); + if (_vm->_grabCursorSpriteIndex == kItemWrench) { + _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1); + _vm->_gnapActionStatus = kASOpenTopValve; + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 1, 5); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(1, 5); + _vm->playGnapScratchingHead(1, 5); break; case GRAB_CURSOR: - if (isFlag(kGFBarnPadlockOpen)) { - _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1); - _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; - _gnapActionStatus = kASCloseTopValve; + if (_vm->isFlag(kGFBarnPadlockOpen)) { + _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1); + _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = kASCloseTopValve; } else - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -585,43 +598,43 @@ void GnapEngine::scene18_run() { break; case kHSHydrantRightValve: - if (_gnapActionStatus < 0) { - if (isFlag(kGFUnk14)) { - if (_grabCursorSpriteIndex == -1) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFUnk14)) { + if (_vm->_grabCursorSpriteIndex == -1) { + _vm->playGnapImpossible(0, 0); } else { - playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5); + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5); } } else { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } - if (_grabCursorSpriteIndex == kItemWrench) { - gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1); - if (isFlag(kGFTruckKeysUsed)) - _gnapActionStatus = kASOpenRightValveWithGarbageCan; + if (_vm->_grabCursorSpriteIndex == kItemWrench) { + _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1); + if (_vm->isFlag(kGFTruckKeysUsed)) + _vm->_gnapActionStatus = kASOpenRightValveWithGarbageCan; else - _gnapActionStatus = kASOpenRightValveNoGarbageCan; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5); + _vm->_gnapActionStatus = kASOpenRightValveNoGarbageCan; + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(1, 5); + _vm->playGnapScratchingHead(1, 5); break; case GRAB_CURSOR: - if (isFlag(kGFTruckFilledWithGas)) { - gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1); - if (isFlag(kGFTruckKeysUsed)) - _gnapActionStatus = kASCloseRightValveWithGarbageCan; + if (_vm->isFlag(kGFTruckFilledWithGas)) { + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1); + if (_vm->isFlag(kGFTruckKeysUsed)) + _vm->_gnapActionStatus = kASCloseRightValveWithGarbageCan; else - _gnapActionStatus = kASCloseRightValveNoGarbageCan; + _vm->_gnapActionStatus = kASCloseRightValveNoGarbageCan; } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -630,388 +643,386 @@ void GnapEngine::scene18_run() { break; case kHSExitToyStore: - if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } - if (isFlag(kGFPictureTaken)) { - playGnapImpossible(0, 0); + if (_vm->isFlag(kGFPictureTaken)) { + _vm->playGnapImpossible(0, 0); } else { - _isLeavingScene = true; - _newSceneNum = 19; - gnapWalkTo(_hotspotsWalkPos[kHSExitToyStore].x, _hotspotsWalkPos[kHSExitToyStore].y, 0, 0x107C0, 1); - _gnapActionStatus = kASLeaveScene; - if (!isFlag(kGFPlatypusTalkingToAssistant)) - platypusWalkTo(_hotspotsWalkPos[kHSExitToyStore].x + 1, _hotspotsWalkPos[kHSExitToyStore].y, -1, 0x107C2, 1); + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 19; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitToyStore].x, _vm->_hotspotsWalkPos[kHSExitToyStore].y, 0, 0x107C0, 1); + _vm->_gnapActionStatus = kASLeaveScene; + if (!_vm->isFlag(kGFPlatypusTalkingToAssistant)) + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitToyStore].x + 1, _vm->_hotspotsWalkPos[kHSExitToyStore].y, -1, 0x107C2, 1); } } break; case kHSExitPhoneBooth: - if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } - scene18_closeHydrantValve(); - _isLeavingScene = true; - _newSceneNum = 17; - gnapWalkTo(_hotspotsWalkPos[kHSExitPhoneBooth].x, _hotspotsWalkPos[kHSExitPhoneBooth].y, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; - if (isFlag(kGFPlatypusTalkingToAssistant)) - setFlag(kGFUnk27); + closeHydrantValve(); + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 17; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitPhoneBooth].x, _vm->_hotspotsWalkPos[kHSExitPhoneBooth].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; + if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) + _vm->setFlag(kGFUnk27); else - platypusWalkTo(_hotspotsWalkPos[kHSExitPhoneBooth].x + 1, _hotspotsWalkPos[kHSExitPhoneBooth].y, -1, 0x107C2, 1); + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitPhoneBooth].x + 1, _vm->_hotspotsWalkPos[kHSExitPhoneBooth].y, -1, 0x107C2, 1); } break; case kHSExitGrubCity: - if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } - scene18_closeHydrantValve(); - _isLeavingScene = true; - _newSceneNum = 20; - _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSExitGrubCity].x, _hotspotsWalkPos[kHSExitGrubCity].y, 0, 0x107B2, 1); - _gnapActionStatus = kASLeaveScene; - if (isFlag(kGFPlatypusTalkingToAssistant)) - scene18_platEndPhoning(false); + closeHydrantValve(); + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 20; + _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitGrubCity].x, _vm->_hotspotsWalkPos[kHSExitGrubCity].y, 0, 0x107B2, 1); + _vm->_gnapActionStatus = kASLeaveScene; + if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) + platEndPhoning(false); else - platypusWalkTo(_hotspotsWalkPos[kHSExitGrubCity].x, _hotspotsWalkPos[kHSExitGrubCity].y - 1, -1, 0x107CF, 1); - _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitGrubCity].x, _vm->_hotspotsWalkPos[kHSExitGrubCity].y - 1, -1, 0x107CF, 1); + _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; } break; case kHSWalkArea1: case kHSWalkArea2: - if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } else { - gnapWalkTo(-1, -1, -1, -1, 1); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); } - _mouseClickState._left = false; + _vm->_mouseClickState._left = false; } break; default: - if (_gnapActionStatus != kASStandingOnHydrant && _mouseClickState._left) { - if (isFlag(kGFPlatyPussDisguised)) { - scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); - scene18_putDownGarbageCan(0); + if (_vm->_gnapActionStatus != kASStandingOnHydrant && _vm->_mouseClickState._left) { + if (_vm->isFlag(kGFPlatyPussDisguised)) { + gnapCarryGarbageCanTo(-1, -1, 0, -1, -1); + putDownGarbageCan(0); } else { - gnapWalkTo(-1, -1, -1, -1, 1); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); } - _mouseClickState._left = false; + _vm->_mouseClickState._left = false; } break; - } - scene18_updateAnimations(); + updateAnimations(); - if (!isSoundPlaying(0x10940)) - playSound(0x10940, true); + if (!_vm->isSoundPlaying(0x10940)) + _vm->playSound(0x10940, true); - if ((isFlag(kGFTruckFilledWithGas) || isFlag(kGFBarnPadlockOpen)) && !isSoundPlaying(0x22B) && - _gnapActionStatus != kASOpenRightValveNoGarbageCanDone && _gnapActionStatus != kASOpenRightValveNoGarbageCan && - _gnapActionStatus != kASOpenTopValve && _gnapActionStatus != kASOpenTopValveDone && - _gnapActionStatus != kASOpenRightValveWithGarbageCan && _gnapActionStatus != kASOpenRightValveWithGarbageCanDone) - playSound(0x22B, true); + if ((_vm->isFlag(kGFTruckFilledWithGas) || _vm->isFlag(kGFBarnPadlockOpen)) && !_vm->isSoundPlaying(0x22B) && + _vm->_gnapActionStatus != kASOpenRightValveNoGarbageCanDone && _vm->_gnapActionStatus != kASOpenRightValveNoGarbageCan && + _vm->_gnapActionStatus != kASOpenTopValve && _vm->_gnapActionStatus != kASOpenTopValveDone && + _vm->_gnapActionStatus != kASOpenRightValveWithGarbageCan && _vm->_gnapActionStatus != kASOpenRightValveWithGarbageCanDone) + _vm->playSound(0x22B, true); - if (!_isLeavingScene) { - if (!isFlag(kGFPlatypusTalkingToAssistant)) { - if (_platypusActionStatus == kASPlatComesHere) { - if (!_timers[6]) { - _platypusActionStatus = -1; - _sceneWaiting = false; - initPlatypusPos(-1, 10, kDirNone); - platypusWalkTo(3, 9, -1, 0x107C2, 1); - clearFlag(kGFPlatypusTalkingToAssistant); + if (!_vm->_isLeavingScene) { + if (!_vm->isFlag(kGFPlatypusTalkingToAssistant)) { + if (_vm->_platypusActionStatus == kASPlatComesHere) { + if (!_vm->_timers[6]) { + _vm->_platypusActionStatus = -1; + _vm->_sceneWaiting = false; + _vm->initPlatypusPos(-1, 10, kDirNone); + _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1); + _vm->clearFlag(kGFPlatypusTalkingToAssistant); } } else { - _hotspots[kHSWalkArea1]._y2 += 48; - _hotspots[kHSWalkArea2]._x1 += 75; - updatePlatypusIdleSequence(); - _hotspots[kHSWalkArea2]._x1 -= 75; - _hotspots[kHSWalkArea1]._y2 -= 48; + _vm->_hotspots[kHSWalkArea1]._y2 += 48; + _vm->_hotspots[kHSWalkArea2]._x1 += 75; + _vm->updatePlatypusIdleSequence(); + _vm->_hotspots[kHSWalkArea2]._x1 -= 75; + _vm->_hotspots[kHSWalkArea1]._y2 -= 48; } - if (!_timers[5]) { - _timers[5] = getRandom(100) + 100; - if (_gnapActionStatus < 0) { - if (getRandom(2) == 1) - _gameSys->insertSequence(0x220, 255, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(100) + 100; + if (_vm->_gnapActionStatus < 0) { + if (_vm->getRandom(2) == 1) + _vm->_gameSys->insertSequence(0x220, 255, 0, 0, kSeqNone, 0, 0, 0); else - _gameSys->insertSequence(0x221, 255, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x221, 255, 0, 0, kSeqNone, 0, 0, 0); } } - playSoundA(); + _vm->playSoundA(); } - if (!isFlag(kGFPlatyPussDisguised)) - updateGnapIdleSequence(); + if (!_vm->isFlag(kGFPlatyPussDisguised)) + _vm->updateGnapIdleSequence(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene18_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - if (isFlag(kGFGnapControlsToyUFO)) - deleteSurface(&_s18_cowboyHatSurface); + if (_vm->isFlag(kGFGnapControlsToyUFO)) + _vm->deleteSurface(&_s18_cowboyHatSurface); } -void GnapEngine::scene18_updateAnimations() { - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene18::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASGrabGarbageCanFromStreet: - if (_gnapIdleFacing != kDirUpRight && _gnapIdleFacing != kDirBottomRight) { - _gameSys->insertSequence(0x1FC, _gnapId, - makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - 675, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x1FC; + if (_vm->_gnapIdleFacing != kDirUpRight && _vm->_gnapIdleFacing != kDirBottomRight) { + _vm->_gameSys->insertSequence(0x1FC, _vm->_gnapId, + makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - 675, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x1FC; } else { - _gameSys->insertSequence(0x1FD, _gnapId, - makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - 525, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x1FD; + _vm->_gameSys->insertSequence(0x1FD, _vm->_gnapId, + makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - 525, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x1FD; } - _gameSys->removeSequence(0x1FA, 19, true); - setFlag(kGFPlatyPussDisguised); - scene18_updateHotspots(); - _gnapActionStatus = -1; + _vm->_gameSys->removeSequence(0x1FA, 19, true); + _vm->setFlag(kGFPlatyPussDisguised); + updateHotspots(); + _vm->_gnapActionStatus = -1; break; case kASGrabGarbageCanFromHydrant: - _gameSys->insertSequence(0x1FE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->removeSequence(0x1F9, 19, true); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x1FE; - clearFlag(kGFTruckKeysUsed); - setFlag(kGFPlatyPussDisguised); - scene18_updateHotspots(); - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0x1FE, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->removeSequence(0x1F9, 19, true); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x1FE; + _vm->clearFlag(kGFTruckKeysUsed); + _vm->setFlag(kGFPlatyPussDisguised); + updateHotspots(); + _vm->_gnapActionStatus = -1; break; case kASCloseRightValveNoGarbageCan: - _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->removeSequence(0x20D, 39, true); - _gameSys->removeSequence(0x212, 39, true); - _gameSys->removeSequence(0x211, 39, true); - stopSound(0x22B); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x205; - clearFlag(kGFTruckFilledWithGas); - invAdd(kItemWrench); - setGrabCursorSprite(kItemWrench); - scene18_updateHotspots(); - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->removeSequence(0x20D, 39, true); + _vm->_gameSys->removeSequence(0x212, 39, true); + _vm->_gameSys->removeSequence(0x211, 39, true); + _vm->stopSound(0x22B); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x205; + _vm->clearFlag(kGFTruckFilledWithGas); + _vm->invAdd(kItemWrench); + _vm->setGrabCursorSprite(kItemWrench); + updateHotspots(); + _vm->_gnapActionStatus = -1; break; case kASOpenTopValve: - setFlag(kGFBarnPadlockOpen); - scene18_updateHotspots(); - playGnapPullOutDevice(2, 7); - playGnapUseDevice(0, 0); - _gameSys->insertSequence(0x20C, 19, 0, 0, kSeqNone, 0, 0, 0); - _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BB, 1); - _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; - _gnapActionStatus = kASOpenTopValveDone; + _vm->setFlag(kGFBarnPadlockOpen); + updateHotspots(); + _vm->playGnapPullOutDevice(2, 7); + _vm->playGnapUseDevice(0, 0); + _vm->_gameSys->insertSequence(0x20C, 19, 0, 0, kSeqNone, 0, 0, 0); + _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BB, 1); + _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = kASOpenTopValveDone; break; case kASOpenTopValveDone: - setGrabCursorSprite(-1); - _gameSys->insertSequence(0x208, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x216, 39, 0, 0, kSeqNone, 21, 0, 0); - _gameSys->removeSequence(0x20C, 19, true); - _gameSys->setAnimation(0x217, 39, 5); - _gameSys->insertSequence(0x217, 39, 0x216, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); - while (_gameSys->getAnimationStatus(5) != 2) - gameUpdateTick(); - playSound(0x22B, true); - _gameSys->insertSequence(0x20E, 39, 0, 0, kSeqNone, 0, 0, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x208; - invRemove(kItemWrench); - setGrabCursorSprite(-1); - _gnapActionStatus = -1; + _vm->setGrabCursorSprite(-1); + _vm->_gameSys->insertSequence(0x208, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x216, 39, 0, 0, kSeqNone, 21, 0, 0); + _vm->_gameSys->removeSequence(0x20C, 19, true); + _vm->_gameSys->setAnimation(0x217, 39, 5); + _vm->_gameSys->insertSequence(0x217, 39, 0x216, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(5) != 2) + _vm->gameUpdateTick(); + _vm->playSound(0x22B, true); + _vm->_gameSys->insertSequence(0x20E, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x208; + _vm->invRemove(kItemWrench); + _vm->setGrabCursorSprite(-1); + _vm->_gnapActionStatus = -1; break; case kASCloseTopValve: - _gameSys->insertSequence(0x206, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->removeSequence(0x20E, 39, true); - _gameSys->removeSequence(0x216, 39, true); - _gameSys->removeSequence(0x217, 39, true); - stopSound(0x22B); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x206; - clearFlag(kGFBarnPadlockOpen); - invAdd(kItemWrench); - setGrabCursorSprite(kItemWrench); - scene18_updateHotspots(); - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0x206, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->removeSequence(0x20E, 39, true); + _vm->_gameSys->removeSequence(0x216, 39, true); + _vm->_gameSys->removeSequence(0x217, 39, true); + _vm->stopSound(0x22B); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x206; + _vm->clearFlag(kGFBarnPadlockOpen); + _vm->invAdd(kItemWrench); + _vm->setGrabCursorSprite(kItemWrench); + updateHotspots(); + _vm->_gnapActionStatus = -1; break; case kASGrabCowboyHat: - _gameSys->setAnimation(0x200, _gnapId, 0); - _gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x200; - _gnapActionStatus = kASGrabCowboyHatDone; + _vm->_gameSys->setAnimation(0x200, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x200, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x200; + _vm->_gnapActionStatus = kASGrabCowboyHatDone; break; case kASGrabCowboyHatDone: - hideCursor(); - setGrabCursorSprite(-1); - _s18_cowboyHatSurface = addFullScreenSprite(0x1D2, 255); - _gameSys->setAnimation(0x218, 256, 0); - _gameSys->insertSequence(0x218, 256, 0, 0, kSeqNone, 0, 0, 0); - while (_gameSys->getAnimationStatus(0) != 2) - gameUpdateTick(); - _newSceneNum = 18; - invAdd(kItemCowboyHat); - invAdd(kItemWrench); - setFlag(kGFGnapControlsToyUFO); - setFlag(kGFUnk14); - clearFlag(kGFTruckFilledWithGas); - setFlag(kGFTruckKeysUsed); - setFlag(kGFUnk14); // CHECKME - Set 2 times? - scene18_updateHotspots(); - _gnapActionStatus = kASLeaveScene; + _vm->hideCursor(); + _vm->setGrabCursorSprite(-1); + _s18_cowboyHatSurface = _vm->addFullScreenSprite(0x1D2, 255); + _vm->_gameSys->setAnimation(0x218, 256, 0); + _vm->_gameSys->insertSequence(0x218, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(0) != 2) + _vm->gameUpdateTick(); + _vm->_newSceneNum = 18; + _vm->invAdd(kItemCowboyHat); + _vm->invAdd(kItemWrench); + _vm->setFlag(kGFGnapControlsToyUFO); + _vm->setFlag(kGFUnk14); + _vm->clearFlag(kGFTruckFilledWithGas); + _vm->setFlag(kGFTruckKeysUsed); + _vm->setFlag(kGFUnk14); // CHECKME - Set 2 times? + updateHotspots(); + _vm->_gnapActionStatus = kASLeaveScene; break; case kASLeaveScene: - _sceneDone = true; - _gnapActionStatus = -1; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; break; case kASPutGarbageCanOnRunningHydrant: - setFlag(kGFTruckKeysUsed); - clearFlag(kGFPlatyPussDisguised); - _gameSys->requestRemoveSequence(0x211, 39); - _gameSys->requestRemoveSequence(0x212, 39); - _gameSys->insertSequence(0x210, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - stopSound(0x22B); - _gameSys->setAnimation(0x210, _gnapId, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x210; - _gnapActionStatus = kASPutGarbageCanOnRunningHydrant2; + _vm->setFlag(kGFTruckKeysUsed); + _vm->clearFlag(kGFPlatyPussDisguised); + _vm->_gameSys->requestRemoveSequence(0x211, 39); + _vm->_gameSys->requestRemoveSequence(0x212, 39); + _vm->_gameSys->insertSequence(0x210, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->stopSound(0x22B); + _vm->_gameSys->setAnimation(0x210, _vm->_gnapId, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x210; + _vm->_gnapActionStatus = kASPutGarbageCanOnRunningHydrant2; break; case kASPutGarbageCanOnRunningHydrant2: - playSound(0x22B, true); - _gameSys->setAnimation(0x1FF, _gnapId, 0); - _gameSys->insertSequence(0x1FF, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x1FF; - _sceneWaiting = true; - _gnapActionStatus = kASStandingOnHydrant; + _vm->playSound(0x22B, true); + _vm->_gameSys->setAnimation(0x1FF, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x1FF, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x1FF; + _vm->_sceneWaiting = true; + _vm->_gnapActionStatus = kASStandingOnHydrant; break; case kASStandingOnHydrant: - _gameSys->setAnimation(0x1FF, _gnapId, 0); - _gameSys->insertSequence(0x1FF, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0x1FF, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x1FF, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); break; case kASOpenRightValveNoGarbageCan: case kASOpenRightValveWithGarbageCan: - setFlag(kGFTruckFilledWithGas); - scene18_updateHotspots(); - playGnapPullOutDevice(2, 7); - playGnapUseDevice(0, 0); - _gameSys->insertSequence(0x20B, 19, 0, 0, kSeqNone, 0, 0, 0); - _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1); - _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; - if (_gnapActionStatus == kASOpenRightValveNoGarbageCan) - _gnapActionStatus = kASOpenRightValveNoGarbageCanDone; + _vm->setFlag(kGFTruckFilledWithGas); + updateHotspots(); + _vm->playGnapPullOutDevice(2, 7); + _vm->playGnapUseDevice(0, 0); + _vm->_gameSys->insertSequence(0x20B, 19, 0, 0, kSeqNone, 0, 0, 0); + _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1); + _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; + if (_vm->_gnapActionStatus == kASOpenRightValveNoGarbageCan) + _vm->_gnapActionStatus = kASOpenRightValveNoGarbageCanDone; else - _gnapActionStatus = kASOpenRightValveWithGarbageCanDone; + _vm->_gnapActionStatus = kASOpenRightValveWithGarbageCanDone; break; case kASOpenRightValveWithGarbageCanDone: - setGrabCursorSprite(-1); - _gameSys->insertSequence(0x207, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x213, 39, 0, 0, kSeqNone, 21, 0, 0); - _gameSys->requestRemoveSequence(0x1F9, 19); - _gameSys->removeSequence(0x20B, 19, true); - _gameSys->setAnimation(0x213, 39, 5); - _gameSys->insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); - while (_gameSys->getAnimationStatus(5) != 2) - gameUpdateTick(); - playSound(555, true); - _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x207; - invRemove(kItemWrench); - _gnapActionStatus = -1; + _vm->setGrabCursorSprite(-1); + _vm->_gameSys->insertSequence(0x207, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x213, 39, 0, 0, kSeqNone, 21, 0, 0); + _vm->_gameSys->requestRemoveSequence(0x1F9, 19); + _vm->_gameSys->removeSequence(0x20B, 19, true); + _vm->_gameSys->setAnimation(0x213, 39, 5); + _vm->_gameSys->insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(5) != 2) + _vm->gameUpdateTick(); + _vm->playSound(555, true); + _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x207; + _vm->invRemove(kItemWrench); + _vm->_gnapActionStatus = -1; break; case kASOpenRightValveNoGarbageCanDone: - setGrabCursorSprite(-1); - _gameSys->insertSequence(0x207, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x211, 39, 0, 0, kSeqNone, 21, 0, 0); - _gameSys->removeSequence(0x20B, 19, true); - _gameSys->setAnimation(0x211, 39, 5); - _gameSys->insertSequence(0x212, 39, 0x211, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); - while (_gameSys->getAnimationStatus(5) != 2) - gameUpdateTick(); - playSound(0x22B, true); - _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x207; - invRemove(kItemWrench); - _gnapActionStatus = -1; + _vm->setGrabCursorSprite(-1); + _vm->_gameSys->insertSequence(0x207, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x211, 39, 0, 0, kSeqNone, 21, 0, 0); + _vm->_gameSys->removeSequence(0x20B, 19, true); + _vm->_gameSys->setAnimation(0x211, 39, 5); + _vm->_gameSys->insertSequence(0x212, 39, 0x211, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(5) != 2) + _vm->gameUpdateTick(); + _vm->playSound(0x22B, true); + _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x207; + _vm->invRemove(kItemWrench); + _vm->_gnapActionStatus = -1; break; case kASCloseRightValveWithGarbageCan: - _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->removeSequence(0x20D, 39, true); - _gameSys->insertSequence(0x215, 39, 0x214, 39, kSeqSyncWait, 0, 0, 0); - stopSound(0x22B); - _gameSys->setAnimation(0x1F9, 19, 0); - _gameSys->insertSequence(0x1F9, 19, 0x215, 39, kSeqSyncWait, 0, 0, 0); - clearFlag(kGFTruckFilledWithGas); - invAdd(kItemWrench); - setGrabCursorSprite(kItemWrench); - _gameSys->insertSequence(0x107B5, _gnapId, 517, _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - scene18_updateHotspots(); - _gnapSequenceDatNum = 1; - _gnapSequenceId = 0x7B5; - _gnapActionStatus = kASCloseRightValveWithGarbageCanDone; + _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->removeSequence(0x20D, 39, true); + _vm->_gameSys->insertSequence(0x215, 39, 0x214, 39, kSeqSyncWait, 0, 0, 0); + _vm->stopSound(0x22B); + _vm->_gameSys->setAnimation(0x1F9, 19, 0); + _vm->_gameSys->insertSequence(0x1F9, 19, 0x215, 39, kSeqSyncWait, 0, 0, 0); + _vm->clearFlag(kGFTruckFilledWithGas); + _vm->invAdd(kItemWrench); + _vm->setGrabCursorSprite(kItemWrench); + _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 517, _vm->_gnapId, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + updateHotspots(); + _vm->_gnapSequenceDatNum = 1; + _vm->_gnapSequenceId = 0x7B5; + _vm->_gnapActionStatus = kASCloseRightValveWithGarbageCanDone; break; case kASCloseRightValveWithGarbageCanDone: - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; case kASPutGarbageCanOnHydrant: - setFlag(kGFTruckKeysUsed); - clearFlag(kGFPlatyPussDisguised); - _gameSys->insertSequence(0x20F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(0x20F, _gnapId, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x20F; - _gnapActionStatus = kASPutGarbageCanOnHydrantDone; + _vm->setFlag(kGFTruckKeysUsed); + _vm->clearFlag(kGFPlatyPussDisguised); + _vm->_gameSys->insertSequence(0x20F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0x20F, _vm->_gnapId, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x20F; + _vm->_gnapActionStatus = kASPutGarbageCanOnHydrantDone; break; case kASPutGarbageCanOnHydrantDone: - _gameSys->insertSequence(0x1F9, 19, 0x20F, _gnapId, kSeqNone, 0, 0, 0); - scene18_updateHotspots(); - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0x1F9, 19, 0x20F, _vm->_gnapId, kSeqNone, 0, 0, 0); + updateHotspots(); + _vm->_gnapActionStatus = -1; break; } } - if (_gameSys->getAnimationStatus(3) == 2) { - _gameSys->setAnimation(0, 0, 3); + if (_vm->_gameSys->getAnimationStatus(3) == 2) { + _vm->_gameSys->setAnimation(0, 0, 3); ++_s18_platPhoneIter; if (_s18_platPhoneIter <= 4) { ++_s18_platPhoneCtr; _s18_nextPhoneSequenceId = kScene18SequenceIds[_s18_platPhoneCtr % 5]; - _gameSys->setAnimation(_s18_nextPhoneSequenceId, 254, 3); - _gameSys->insertSequence(_s18_nextPhoneSequenceId, 254, _s18_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x21F, 254, 0x21F, 254, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s18_nextPhoneSequenceId, 254, 3); + _vm->_gameSys->insertSequence(_s18_nextPhoneSequenceId, 254, _s18_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x21F, 254, 0x21F, 254, kSeqSyncWait, 0, 0, 0); _s18_currPhoneSequenceId = _s18_nextPhoneSequenceId; } else { - scene18_platEndPhoning(true); + platEndPhoning(true); } } } |