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authorStrangerke2016-03-20 19:21:00 +0100
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commite6496188f71dcb0435471bf82bab71cafabc73f3 (patch)
tree1385bad0f896962301ef92e12d349297291244a4 /engines/gnap/scenes/scene45.cpp
parent6d1a6738f49e195276089666db166b17285bcce3 (diff)
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GNAP: Rename scene 43, 44 and 45 variables for consistency
Diffstat (limited to 'engines/gnap/scenes/scene45.cpp')
-rw-r--r--engines/gnap/scenes/scene45.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp
index a3dd758545..b25216d5bf 100644
--- a/engines/gnap/scenes/scene45.cpp
+++ b/engines/gnap/scenes/scene45.cpp
@@ -93,9 +93,9 @@ void GnapEngine::scene45_run() {
_gameSys->setAnimation(0x96, 1, 3);
_gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->setAnimation(0x99, 1, 4);
- _currDancerSequenceId = 0x8F;
- _gameSys->setAnimation(_currDancerSequenceId, 1, 2);
- _gameSys->insertSequence(_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _s45_currDancerSequenceId = 0x8F;
+ _gameSys->setAnimation(_s45_currDancerSequenceId, 1, 2);
+ _gameSys->insertSequence(_s45_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(12)) {
_toyUfoId = 0;
@@ -149,9 +149,9 @@ void GnapEngine::scene45_run() {
_gameSys->setAnimation(0, 0, 2);
_gnapRandomValue = getRandom(7);
int newSeqId = _gnapRandomValue + 0x8F;
- _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(newSeqId, 1, 2);
- _currDancerSequenceId = newSeqId;
+ _s45_currDancerSequenceId = newSeqId;
}
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
_gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0);
@@ -395,9 +395,9 @@ void GnapEngine::scene45_updateAnimations() {
_gameSys->setAnimation(0, 0, 2);
_gnapRandomValue = getRandom(7);
int newSeqId = _gnapRandomValue + 0x8F;
- _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(newSeqId, 1, 2);
- _currDancerSequenceId = newSeqId;
+ _s45_currDancerSequenceId = newSeqId;
}
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {