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author | Strangerke | 2016-03-20 19:21:00 +0100 |
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committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | e6496188f71dcb0435471bf82bab71cafabc73f3 (patch) | |
tree | 1385bad0f896962301ef92e12d349297291244a4 /engines/gnap/scenes/scene45.cpp | |
parent | 6d1a6738f49e195276089666db166b17285bcce3 (diff) | |
download | scummvm-rg350-e6496188f71dcb0435471bf82bab71cafabc73f3.tar.gz scummvm-rg350-e6496188f71dcb0435471bf82bab71cafabc73f3.tar.bz2 scummvm-rg350-e6496188f71dcb0435471bf82bab71cafabc73f3.zip |
GNAP: Rename scene 43, 44 and 45 variables for consistency
Diffstat (limited to 'engines/gnap/scenes/scene45.cpp')
-rw-r--r-- | engines/gnap/scenes/scene45.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp index a3dd758545..b25216d5bf 100644 --- a/engines/gnap/scenes/scene45.cpp +++ b/engines/gnap/scenes/scene45.cpp @@ -93,9 +93,9 @@ void GnapEngine::scene45_run() { _gameSys->setAnimation(0x96, 1, 3); _gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(0x99, 1, 4); - _currDancerSequenceId = 0x8F; - _gameSys->setAnimation(_currDancerSequenceId, 1, 2); - _gameSys->insertSequence(_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); + _s45_currDancerSequenceId = 0x8F; + _gameSys->setAnimation(_s45_currDancerSequenceId, 1, 2); + _gameSys->insertSequence(_s45_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (isFlag(12)) { _toyUfoId = 0; @@ -149,9 +149,9 @@ void GnapEngine::scene45_run() { _gameSys->setAnimation(0, 0, 2); _gnapRandomValue = getRandom(7); int newSeqId = _gnapRandomValue + 0x8F; - _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(newSeqId, 1, 2); - _currDancerSequenceId = newSeqId; + _s45_currDancerSequenceId = newSeqId; } if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); @@ -395,9 +395,9 @@ void GnapEngine::scene45_updateAnimations() { _gameSys->setAnimation(0, 0, 2); _gnapRandomValue = getRandom(7); int newSeqId = _gnapRandomValue + 0x8F; - _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(newSeqId, 1, 2); - _currDancerSequenceId = newSeqId; + _s45_currDancerSequenceId = newSeqId; } if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { |