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authorStrangerke2016-04-24 15:00:52 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit01f8cfd8af22a56ec2f09d96bf3d0a6a19c5515c (patch)
tree8b95016132c5a9873dc0f44791d4e163e0f6c436 /engines/gnap/scenes
parentf7e7a45f12351e07851a960c814411de94b346f1 (diff)
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GNAP: Refactor scene 40
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene40.cpp158
-rw-r--r--engines/gnap/scenes/scene40.h46
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
3 files changed, 129 insertions, 84 deletions
diff --git a/engines/gnap/scenes/scene40.cpp b/engines/gnap/scenes/scene40.cpp
index 001a923272..c3adbf2f50 100644
--- a/engines/gnap/scenes/scene40.cpp
+++ b/engines/gnap/scenes/scene40.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene40.h"
namespace Gnap {
@@ -38,68 +39,68 @@ enum {
kHSDevice = 8
};
-int GnapEngine::scene40_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
- return isFlag(kGFUnk23) ? 0x01 : 0x00;
+Scene40::Scene40(GnapEngine *vm) : Scene(vm) {
}
-void GnapEngine::scene40_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
- setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
- setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
- setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
- setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
- setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
- setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 9;
+int Scene40::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ return _vm->isFlag(kGFUnk23) ? 0x01 : 0x00;
}
-void GnapEngine::scene40_run() {
-
- queueInsertDeviceIcon();
- endSceneInit();
+void Scene40::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
+ _vm->setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
+ _vm->setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
+ _vm->setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
+ _vm->setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
+ _vm->setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
+ _vm->setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 9;
+}
- while (!_sceneDone) {
+void Scene40::run() {
+ _vm->queueInsertDeviceIcon();
+ _vm->endSceneInit();
- if (!isSoundPlaying(0x1094B))
- playSound(0x1094B, true);
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x1094B))
+ _vm->playSound(0x1094B, true);
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- testWalk(0, 0, -1, -1, -1, -1);
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- runMenu();
- scene40_updateHotspots();
+ _vm->runMenu();
+ updateHotspots();
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(_platX, _platY);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(_platX, _platY);
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
@@ -107,87 +108,82 @@ void GnapEngine::scene40_run() {
break;
case kHSExitCave:
- if (_gnapActionStatus < 0) {
- _newSceneNum = 39;
- _sceneDone = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_newSceneNum = 39;
+ _vm->_sceneDone = true;
}
break;
case kHSExitToyStand:
- if (_gnapActionStatus < 0) {
- _newSceneNum = 41;
- _sceneDone = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_newSceneNum = 41;
+ _vm->_sceneDone = true;
}
break;
case kHSExitBBQ:
- if (_gnapActionStatus < 0) {
- _newSceneNum = 42;
- _sceneDone = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_newSceneNum = 42;
+ _vm->_sceneDone = true;
}
break;
case kHSExitUfo:
- if (_gnapActionStatus < 0) {
- _newSceneNum = 43;
- _sceneDone = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_newSceneNum = 43;
+ _vm->_sceneDone = true;
}
break;
case kHSExitKissinBooth:
- if (_gnapActionStatus < 0) {
- _newSceneNum = 44;
- _sceneDone = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_newSceneNum = 44;
+ _vm->_sceneDone = true;
}
break;
case kHSExitDancefloor:
- if (_gnapActionStatus < 0) {
- _newSceneNum = 45;
- _sceneDone = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_newSceneNum = 45;
+ _vm->_sceneDone = true;
}
break;
case kHSExitShoe:
- if (_gnapActionStatus < 0) {
- _newSceneNum = 46;
- _sceneDone = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_newSceneNum = 46;
+ _vm->_sceneDone = true;
}
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0)
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0)
+ _vm->_mouseClickState._left = false;
break;
}
- scene40_updateAnimations();
-
- checkGameKeys();
+ updateAnimations();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene40_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene40_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- if (_gnapActionStatus)
- _gnapActionStatus = -1;
+void Scene40::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ if (_vm->_gnapActionStatus)
+ _vm->_gnapActionStatus = -1;
else
- _sceneDone = true;
+ _vm->_sceneDone = true;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene40.h b/engines/gnap/scenes/scene40.h
new file mode 100644
index 0000000000..f4f10103df
--- /dev/null
+++ b/engines/gnap/scenes/scene40.h
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE40_H
+#define GNAP_SCENE40_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene40: public Scene {
+public:
+ Scene40(GnapEngine *vm);
+ ~Scene40() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE40_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index cd793fd8e3..291fe73e16 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -61,6 +61,7 @@
#include "gnap/scenes/scene33.h"
#include "gnap/scenes/scene38.h"
#include "gnap/scenes/scene39.h"
+#include "gnap/scenes/scene40.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -348,8 +349,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 40:
- backgroundId = scene40_init();
- scene40_updateHotspots();
+ _scene = new Scene40(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -666,7 +668,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 40:
- scene40_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;