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authorStrangerke2016-05-17 22:21:27 +0200
committerStrangerke2016-05-17 22:21:27 +0200
commit0a8e552c6d761cb37a248c573c67d9fa468ca12f (patch)
tree6ac6510a83956e276b430c388aa82ffa6f10d4e1 /engines/gnap/scenes
parent4faedcdfcb5d34d4262cf3c6dfe96c68ce48848b (diff)
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GNAP: Fix the coding style of a couple of casts
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/intro.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gnap/scenes/intro.cpp b/engines/gnap/scenes/intro.cpp
index fa23d6a2b3..1679fe8306 100644
--- a/engines/gnap/scenes/intro.cpp
+++ b/engines/gnap/scenes/intro.cpp
@@ -90,8 +90,8 @@ void SceneIntro::run() {
} else {
// The intro AVI is played upside down, it's the only video played in the English version
for (uint16 y = 0; y < frame->h / 2; y++) {
- uint32 *ptrFrom = (uint32*)frame->getBasePtr(0, y);
- uint32 *ptrTo = (uint32*)frame->getBasePtr(0, frame->h - y - 1);
+ uint32 *ptrFrom = (uint32 *)frame->getBasePtr(0, y);
+ uint32 *ptrTo = (uint32 *)frame->getBasePtr(0, frame->h - y - 1);
for (uint16 x = 0; x < frame->w; x++) {
uint32 t = *ptrFrom;
*ptrFrom = *ptrTo;