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authorStrangerke2016-04-21 20:17:33 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit2409d89eb597587e78f7453ec2f09c10e9b01465 (patch)
treeb895eb67dc66145ce531d17a273ed109c9f50fbc /engines/gnap/scenes
parentcc5bfede08504c433f56b2c91e25f409a47ee21a (diff)
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GNAP: Refactor scene 14
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene14.cpp176
-rw-r--r--engines/gnap/scenes/scene14.h48
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
3 files changed, 141 insertions, 92 deletions
diff --git a/engines/gnap/scenes/scene14.cpp b/engines/gnap/scenes/scene14.cpp
index 25db3a68ea..46e3c6d6be 100644
--- a/engines/gnap/scenes/scene14.cpp
+++ b/engines/gnap/scenes/scene14.cpp
@@ -24,6 +24,8 @@
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene14.h"
+
namespace Gnap {
enum {
@@ -34,160 +36,156 @@ enum {
kHSDevice = 4
};
-int GnapEngine::scene14_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
+Scene14::Scene14(GnapEngine *vm) : Scene(vm) {
+}
+
+int Scene14::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
return 0x27;
}
-void GnapEngine::scene14_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0);
- setHotspot(kHSExit, 0, 590, 799, 599, SF_EXIT_D_CURSOR);
- setHotspot(kHSCoin, 330, 390, 375, 440, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSToilet, 225, 250, 510, 500, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFNeedleTaken))
- _hotspots[kHSCoin]._flags = SF_DISABLED;
- _hotspotsCount = 5;
+void Scene14::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0);
+ _vm->setHotspot(kHSExit, 0, 590, 799, 599, SF_EXIT_D_CURSOR);
+ _vm->setHotspot(kHSCoin, 330, 390, 375, 440, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSToilet, 225, 250, 510, 500, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFNeedleTaken))
+ _vm->_hotspots[kHSCoin]._flags = SF_DISABLED;
+ _vm->_hotspotsCount = 5;
}
-void GnapEngine::scene14_run() {
- _largeSprite = nullptr;
+void Scene14::run() {
+ _vm->_largeSprite = nullptr;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (!isFlag(kGFNeedleTaken))
- _gameSys->insertSequence(0x23, 10, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFNeedleTaken))
+ _vm->_gameSys->insertSequence(0x23, 10, 0, 0, kSeqNone, 0, 0, 0);
- endSceneInit();
+ _vm->endSceneInit();
- if (!isFlag(kGFNeedleTaken) && invHas(kItemTongs))
- _largeSprite = _gameSys->createSurface(1);
+ if (!_vm->isFlag(kGFNeedleTaken) && _vm->invHas(kItemTongs))
+ _vm->_largeSprite = _vm->_gameSys->createSurface(1);
- if (!isFlag(kGFNeedleTaken)) {
- _gameSys->insertSequence(0x24, 10, 0x23, 10, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x24;
- _timers[2] = getRandom(40) + 50;
+ if (!_vm->isFlag(kGFNeedleTaken)) {
+ _vm->_gameSys->insertSequence(0x24, 10, 0x23, 10, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x24;
+ _vm->_timers[2] = _vm->getRandom(40) + 50;
}
- while (!_sceneDone) {
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene14_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSExit:
- _sceneDone = true;
- _newSceneNum = 13;
+ _vm->_sceneDone = true;
+ _vm->_newSceneNum = 13;
break;
case kHSCoin:
- if (_grabCursorSpriteIndex == kItemTongs) {
- invAdd(kItemQuarter);
- setFlag(kGFNeedleTaken);
- setGrabCursorSprite(-1);
- hideCursor();
- _gameSys->setAnimation(0x26, 10, 0);
- _gameSys->insertSequence(0x26, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
- } else if (_grabCursorSpriteIndex >= 0) {
- playSound(0x108E9, false);
+ if (_vm->_grabCursorSpriteIndex == kItemTongs) {
+ _vm->invAdd(kItemQuarter);
+ _vm->setFlag(kGFNeedleTaken);
+ _vm->setGrabCursorSprite(-1);
+ _vm->hideCursor();
+ _vm->_gameSys->setAnimation(0x26, 10, 0);
+ _vm->_gameSys->insertSequence(0x26, 10, _vm->_gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playSound(0x108E9, false);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playSound(0x108E9, false);
+ _vm->playSound(0x108E9, false);
break;
case GRAB_CURSOR:
- _gameSys->insertSequence(0x25, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x23, 10, 0x25, 10, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x23;
+ _vm->_gameSys->insertSequence(0x25, 10, _vm->_gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x23, 10, 0x25, 10, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x23;
break;
case TALK_CURSOR:
- playSound((getRandom(5) + 0x8D5) | 0x10000, false);
+ _vm->playSound((_vm->getRandom(5) + 0x8D5) | 0x10000, false);
break;
case PLAT_CURSOR:
- _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ _vm->_gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _vm->_gnapGridX, 576 - _vm->_gnapGridY);
break;
}
}
break;
case kHSToilet:
- if (_grabCursorSpriteIndex >= 0) {
- _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->_gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _vm->_gnapGridX, 576 - _vm->_gnapGridY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
case GRAB_CURSOR:
- playSound(0x108B1, false);
+ _vm->playSound(0x108B1, false);
break;
case TALK_CURSOR:
- playSound((getRandom(5) + 0x8D5) | 0x10000, false);
+ _vm->playSound((_vm->getRandom(5) + 0x8D5) | 0x10000, false);
break;
case PLAT_CURSOR:
- _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
+ _vm->_gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _vm->_gnapGridX, 576 - _vm->_gnapGridY);
break;
}
}
break;
default:
- _mouseClickState._left = false;
+ _vm->_mouseClickState._left = false;
break;
-
}
- scene14_updateAnimations();
-
- checkGameKeys();
+ updateAnimations();
+ _vm->checkGameKeys();
- if (!isFlag(kGFNeedleTaken) && !_timers[2]) {
- _gameSys->insertSequence(0x24, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x24;
- _timers[2] = getRandom(40) + 50;
+ if (!_vm->isFlag(kGFNeedleTaken) && !_vm->_timers[2]) {
+ _vm->_gameSys->insertSequence(0x24, 10, _vm->_gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x24;
+ _vm->_timers[2] = _vm->getRandom(40) + 50;
}
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene14_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
+ _vm->gameUpdateTick();
}
- if (_largeSprite)
- deleteSurface(&_largeSprite);
-
+ if (_vm->_largeSprite)
+ _vm->deleteSurface(&_vm->_largeSprite);
}
-void GnapEngine::scene14_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
- _gameSys->setAnimation(0x10843, 301, 1);
- _gameSys->insertSequence(0x10843, 301, 0x26, 10, kSeqSyncWait, 0, 0, 0);
+void Scene14::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
+ _vm->_gameSys->setAnimation(0x10843, 301, 1);
+ _vm->_gameSys->insertSequence(0x10843, 301, 0x26, 10, kSeqSyncWait, 0, 0, 0);
}
- if (_gameSys->getAnimationStatus(1) == 2) {
- _gameSys->setAnimation(0, 0, 1);
- _sceneDone = true;
- _newSceneNum = 13;
- _grabCursorSpriteIndex = kItemQuarter;
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_sceneDone = true;
+ _vm->_newSceneNum = 13;
+ _vm->_grabCursorSpriteIndex = kItemQuarter;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene14.h b/engines/gnap/scenes/scene14.h
new file mode 100644
index 0000000000..32f0907cb8
--- /dev/null
+++ b/engines/gnap/scenes/scene14.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE14_H
+#define GNAP_SCENE14_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene14: public Scene {
+public:
+ Scene14(GnapEngine *vm);
+ ~Scene14() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE14_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index c5ba9d26df..9016d8a7c0 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -39,6 +39,7 @@
#include "gnap/scenes/scene11.h"
#include "gnap/scenes/scene12.h"
#include "gnap/scenes/scene13.h"
+#include "gnap/scenes/scene14.h"
namespace Gnap {
@@ -143,8 +144,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 14:
- backgroundId = scene14_init();
- scene14_updateHotspots();
+ _scene = new Scene14(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 15:
@@ -462,7 +464,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 11;
break;
case 14:
- scene14_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 13;
break;