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authorStrangerke2016-04-21 07:52:06 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitcc5bfede08504c433f56b2c91e25f409a47ee21a (patch)
tree258ffa3ce12cbbf1921a4c1f6b8e083be165c3b9 /engines/gnap/scenes
parente8db252fc3cb78d7d07381764000b0a801850a2f (diff)
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GNAP: Refactor scene 13
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene13.cpp402
-rw-r--r--engines/gnap/scenes/scene13.h51
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
3 files changed, 257 insertions, 205 deletions
diff --git a/engines/gnap/scenes/scene13.cpp b/engines/gnap/scenes/scene13.cpp
index d832927978..a8f89ecbdf 100644
--- a/engines/gnap/scenes/scene13.cpp
+++ b/engines/gnap/scenes/scene13.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene13.h"
namespace Gnap {
@@ -57,103 +58,105 @@ enum {
kASGrabUrinal = 13
};
-int GnapEngine::scene13_init() {
- playSound(0x108EC, false);
+Scene13::Scene13(GnapEngine *vm) : Scene(vm) {
+ _s13_backToiletCtr = -1;
+}
+
+int Scene13::init() {
+ _vm->playSound(0x108EC, false);
return 0xAC;
}
-void GnapEngine::scene13_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitBar, 113, 160, 170, 455, SF_EXIT_L_CURSOR);
- setHotspot(kHSBackToilet, 385, 195, 478, 367, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSFrontToilet, 497, 182, 545, 432, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSUrinal, 680, 265, 760, 445, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSScribble, 560, 270, 660, 370, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSSink, 310, 520, 560, 599, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSWalkArea1, 268, 270, 325, 385);
- setHotspot(kHSWalkArea2, 0, 0, 52, 599);
- setHotspot(kHSWalkArea3, 0, 0, 113, 550);
- setHotspot(kHSWalkArea4, 0, 0, 226, 438);
- setHotspot(kHSWalkArea5, 0, 0, 268, 400);
- setHotspot(kHSWalkArea6, 0, 0, 799, 367);
- setHotspot(kHSWalkArea7, 478, 0, 799, 401);
- setHotspot(kHSWalkArea8, 545, 0, 799, 473);
- setHotspot(kHSWalkArea9, 0, 549, 799, 599);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 17;
+void Scene13::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitBar, 113, 160, 170, 455, SF_EXIT_L_CURSOR);
+ _vm->setHotspot(kHSBackToilet, 385, 195, 478, 367, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSFrontToilet, 497, 182, 545, 432, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSUrinal, 680, 265, 760, 445, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSScribble, 560, 270, 660, 370, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSSink, 310, 520, 560, 599, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSWalkArea1, 268, 270, 325, 385);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 52, 599);
+ _vm->setHotspot(kHSWalkArea3, 0, 0, 113, 550);
+ _vm->setHotspot(kHSWalkArea4, 0, 0, 226, 438);
+ _vm->setHotspot(kHSWalkArea5, 0, 0, 268, 400);
+ _vm->setHotspot(kHSWalkArea6, 0, 0, 799, 367);
+ _vm->setHotspot(kHSWalkArea7, 478, 0, 799, 401);
+ _vm->setHotspot(kHSWalkArea8, 545, 0, 799, 473);
+ _vm->setHotspot(kHSWalkArea9, 0, 549, 799, 599);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 17;
}
-void GnapEngine::scene13_showScribble() {
- hideCursor();
- _largeSprite = _gameSys->createSurface(0x6F);
- _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
- while (!_mouseClickState._left && !isKeyStatus1(Common::KEYCODE_ESCAPE) &&
- !isKeyStatus1(Common::KEYCODE_SPACE) && !isKeyStatus1(29))
- gameUpdateTick();
- _mouseClickState._left = false;
- clearKeyStatus1(Common::KEYCODE_ESCAPE);
- clearKeyStatus1(29);
- clearKeyStatus1(Common::KEYCODE_SPACE);
- _gameSys->removeSpriteDrawItem(_largeSprite, 300);
- deleteSurface(&_largeSprite);
- showCursor();
+void Scene13::showScribble() {
+ _vm->hideCursor();
+ _vm->_largeSprite = _vm->_gameSys->createSurface(0x6F);
+ _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
+ while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) &&
+ !_vm->isKeyStatus1(Common::KEYCODE_SPACE) && !_vm->isKeyStatus1(29))
+ _vm->gameUpdateTick();
+ _vm->_mouseClickState._left = false;
+ _vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
+ _vm->clearKeyStatus1(29);
+ _vm->clearKeyStatus1(Common::KEYCODE_SPACE);
+ _vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300);
+ _vm->deleteSurface(&_vm->_largeSprite);
+ _vm->showCursor();
}
-void GnapEngine::scene13_run() {
+void Scene13::run() {
int currSoundId = 0;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0);
- if (_prevSceneNum == 14) {
- initGnapPos(6, 6, kDirBottomLeft);
- initPlatypusPos(9, 8, kDirNone);
+ if (_vm->_prevSceneNum == 14) {
+ _vm->initGnapPos(6, 6, kDirBottomLeft);
+ _vm->initPlatypusPos(9, 8, kDirNone);
} else {
- initGnapPos(3, 7, kDirBottomRight);
- initPlatypusPos(2, 7, kDirNone);
+ _vm->initGnapPos(3, 7, kDirBottomRight);
+ _vm->initPlatypusPos(2, 7, kDirNone);
}
- endSceneInit();
+ _vm->endSceneInit();
- _timers[4] = getRandom(20) + 20;
- _timers[5] = getRandom(50) + 50;
+ _vm->_timers[4] = _vm->getRandom(20) + 20;
+ _vm->_timers[5] = _vm->getRandom(50) + 50;
- while (!_sceneDone) {
-
- if (!isSoundPlaying(0x1091A))
- playSound(0x1091A, true);
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x1091A))
+ _vm->playSound(0x1091A, true);
- testWalk(0, 0, -1, -1, -1, -1);
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene13_updateHotspots();
- _timers[4] = getRandom(20) + 20;
- _timers[5] = getRandom(50) + 50;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(20) + 20;
+ _vm->_timers[5] = _vm->getRandom(50) + 50;
}
break;
case kHSPlatypus:
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
break;
@@ -161,129 +164,129 @@ void GnapEngine::scene13_run() {
break;
case kHSExitBar:
- _isLeavingScene = true;
- gnapWalkTo(2, 7, 0, 0x107C0, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(2, 8, -1, -1, 1);
- if (isFlag(kGFUnk14) || isFlag(kGFSpringTaken)) {
- _newSceneNum = 11;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(2, 7, 0, 0x107C0, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(2, 8, -1, -1, 1);
+ if (_vm->isFlag(kGFUnk14) || _vm->isFlag(kGFSpringTaken)) {
+ _vm->_newSceneNum = 11;
} else {
- setFlag(kGFSpringTaken);
- _newSceneNum = 47;
+ _vm->setFlag(kGFSpringTaken);
+ _vm->_newSceneNum = 47;
}
break;
case kHSBackToilet:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(5, 5, 6, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(5, 5, 6, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
case GRAB_CURSOR:
case TALK_CURSOR:
- if (_gnapX == 5 && _gnapY == 5) {
+ if (_vm->_gnapX == 5 && _vm->_gnapY == 5) {
_s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1);
- _gameSys->setAnimation(_s13_backToiletCtr + 0xA3, _gnapId, 0);
- _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ _vm->_gameSys->setAnimation(_s13_backToiletCtr + 0xA3, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
kSeqScale | kSeqSyncWait, 0, 0, 0);
- _gnapActionStatus = kASWait;
- _gnapSequenceId = _s13_backToiletCtr + 0xA3;
- _gnapIdleFacing = kDirUpRight;
- _gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASWait;
+ _vm->_gnapSequenceId = _s13_backToiletCtr + 0xA3;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapSequenceDatNum = 0;
} else {
- gnapWalkTo(5, 5, 0, 0x107BB, 1);
- _gnapActionStatus = kASBackToilet;
- _gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(5, 5, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASBackToilet;
+ _vm->_gnapIdleFacing = kDirUpRight;
}
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
break;
case kHSFrontToilet:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(6, 7, 7, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(6, 7, 7, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
- gnapWalkTo(6, 7, 0, 0xA9, 5);
- _gnapActionStatus = kASFrontToilet;
- _gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(6, 7, 0, 0xA9, 5);
+ _vm->_gnapActionStatus = kASFrontToilet;
+ _vm->_gnapIdleFacing = kDirBottomRight;
break;
}
}
break;
case kHSScribble:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(7, 7, 8, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(7, 7, 8, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- gnapWalkTo(7, 7, 0, 0x107BB, 1);
- _gnapActionStatus = kASLookScribble;
- _gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(7, 7, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASLookScribble;
+ _vm->_gnapIdleFacing = kDirUpRight;
break;
case GRAB_CURSOR:
- playGnapScratchingHead(0, 0);
+ _vm->playGnapScratchingHead(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(7, 7, -1, getGnapSequenceId(gskBrainPulsating, 0, 0), 1);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(7, 7, -1, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0), 1);
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
break;
case kHSUrinal:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(8, 7, 9, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(8, 7, 9, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapSequence(getGnapSequenceId(gskDeflect, 9, 6));
- gnapWalkTo(_gnapX, _gnapY, 0, -1, 1);
- _gnapActionStatus = kASWait;
+ _vm->playGnapSequence(_vm->getGnapSequenceId(gskDeflect, 9, 6));
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1);
+ _vm->_gnapActionStatus = kASWait;
break;
case GRAB_CURSOR:
- gnapWalkTo(8, 7, 0, -1, 1);
- _gnapActionStatus = kASGrabUrinal;
+ _vm->gnapWalkTo(8, 7, 0, -1, 1);
+ _vm->_gnapActionStatus = kASGrabUrinal;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
break;
case kHSSink:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapSequence(getGnapSequenceId(gskDeflect, 5, 9));
- gnapWalkTo(_gnapX, _gnapY, 0, -1, 1);
- _gnapActionStatus = kASWait;
+ _vm->playGnapSequence(_vm->getGnapSequenceId(gskDeflect, 5, 9));
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1);
+ _vm->_gnapActionStatus = kASWait;
break;
case GRAB_CURSOR:
- gnapWalkTo(4, 8, 0, 0x107B9, 1);
- _gnapActionStatus = kASGrabSink;
+ _vm->gnapWalkTo(4, 8, 0, 0x107B9, 1);
+ _vm->_gnapActionStatus = kASGrabSink;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -297,7 +300,7 @@ void GnapEngine::scene13_run() {
case kHSWalkArea7:
case kHSWalkArea8:
case kHSWalkArea9:
- gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
case kHSWalkArea1:
@@ -305,49 +308,48 @@ void GnapEngine::scene13_run() {
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene13_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- if (_platY == 5 || _platY == 6)
- platypusWalkTo(-1, 7, -1, -1, 1);
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(20) + 20;
- switch (getRandom(5)) {
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_platY == 5 || _vm->_platY == 6)
+ _vm->platypusWalkTo(-1, 7, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(20) + 20;
+ switch (_vm->getRandom(5)) {
case 0:
- playSound(0xD2, false);
+ _vm->playSound(0xD2, false);
break;
case 1:
- playSound(0xD3, false);
+ _vm->playSound(0xD3, false);
break;
case 2:
- playSound(0xD4, false);
+ _vm->playSound(0xD4, false);
break;
case 3:
- playSound(0xD5, false);
+ _vm->playSound(0xD5, false);
break;
case 4:
- playSound(0xD6, false);
+ _vm->playSound(0xD6, false);
break;
}
}
- if (!_timers[5]) {
+ if (!_vm->_timers[5]) {
int newSoundId;
- _timers[5] = getRandom(50) + 50;
- switch (getRandom(7)) {
+ _vm->_timers[5] = _vm->getRandom(50) + 50;
+ switch (_vm->getRandom(7)) {
case 0:
newSoundId = 0xD7;
- _timers[5] = 2 * getRandom(50) + 100;
+ _vm->_timers[5] = 2 * _vm->getRandom(50) + 100;
break;
case 1:
case 2:
@@ -362,92 +364,88 @@ void GnapEngine::scene13_run() {
break;
}
if (newSoundId != currSoundId) {
- playSound(newSoundId, false);
+ _vm->playSound(newSoundId, false);
currSoundId = newSoundId;
}
}
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene13_updateHotspots();
- _timers[4] = getRandom(20) + 20;
- _timers[5] = getRandom(50) + 50;
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(20) + 20;
+ _vm->_timers[5] = _vm->getRandom(50) + 50;
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene13_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene13::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
- _gnapActionStatus = -1;
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
break;
case kASBackToilet:
_s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1);
- _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 9, 0, 0, 0);
- _gnapSequenceId = _s13_backToiletCtr + 0xA3;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 9, 0, 0, 0);
+ _vm->_gnapSequenceId = _s13_backToiletCtr + 0xA3;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
break;
case kASFrontToilet:
- _sceneDone = true;
- _newSceneNum = 14;
+ _vm->_sceneDone = true;
+ _vm->_newSceneNum = 14;
break;
case kASLookScribble:
- _gnapActionStatus = -1;
- scene13_showScribble();
+ _vm->_gnapActionStatus = -1;
+ showScribble();
break;
case kASGrabSink:
- _gameSys->setAnimation(0xAB, 160, 0);
- _gameSys->insertSequence(0xAB, 160, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(0xAA, 256, true);
- _gnapSequenceId = 0xAB;
- _gnapId = 160;
- _gnapIdleFacing = kDirBottomRight;
- _gnapSequenceDatNum = 0;
- _gnapX = 4;
- _gnapY = 8;
- _timers[2] = 360;
- _gnapActionStatus = kASGrabSinkDone;
+ _vm->_gameSys->setAnimation(0xAB, 160, 0);
+ _vm->_gameSys->insertSequence(0xAB, 160, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(0xAA, 256, true);
+ _vm->_gnapSequenceId = 0xAB;
+ _vm->_gnapId = 160;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapX = 4;
+ _vm->_gnapY = 8;
+ _vm->_timers[2] = 360;
+ _vm->_gnapActionStatus = kASGrabSinkDone;
break;
case kASGrabSinkDone:
- _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0);
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
break;
case kASWait:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabUrinal:
- _gameSys->setAnimation(0xA2, 120, 0);
- _gameSys->insertSequence(0xA2, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0xA2;
- _gnapId = 120;
- _gnapIdleFacing = kDirBottomLeft;
- _gnapSequenceDatNum = 0;
- _gnapX = 4;
- _gnapY = 6;
- _timers[2] = 360;
- _gnapActionStatus = kASWait;
+ _vm->_gameSys->setAnimation(0xA2, 120, 0);
+ _vm->_gameSys->insertSequence(0xA2, 120, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xA2;
+ _vm->_gnapId = 120;
+ _vm->_gnapIdleFacing = kDirBottomLeft;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapX = 4;
+ _vm->_gnapY = 6;
+ _vm->_timers[2] = 360;
+ _vm->_gnapActionStatus = kASWait;
break;
}
}
- if (_gameSys->getAnimationStatus(1) == 2) {
- _gameSys->setAnimation(0, 0, 1);
- _platypusActionStatus = -1;
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_platypusActionStatus = -1;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene13.h b/engines/gnap/scenes/scene13.h
new file mode 100644
index 0000000000..53085dd915
--- /dev/null
+++ b/engines/gnap/scenes/scene13.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE13_H
+#define GNAP_SCENE13_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene13: public Scene {
+public:
+ Scene13(GnapEngine *vm);
+ ~Scene13() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s13_backToiletCtr;
+
+ void showScribble();
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE13_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 2cf75caa25..c5ba9d26df 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -38,6 +38,7 @@
#include "gnap/scenes/scene10.h"
#include "gnap/scenes/scene11.h"
#include "gnap/scenes/scene12.h"
+#include "gnap/scenes/scene13.h"
namespace Gnap {
@@ -135,8 +136,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 13:
- backgroundId = scene13_init();
- scene13_updateHotspots();
+ _scene = new Scene13(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -454,7 +456,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 11;
break;
case 13:
- scene13_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 11;
break;