diff options
author | Strangerke | 2016-04-24 00:05:44 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 294f1a6557b0404885aaf3c5794730ccfb95977f (patch) | |
tree | ba4014208ff440df07b62c7172318b16a2b417fa /engines/gnap/scenes | |
parent | 093c58a397c3b97fd4175b33428849c9716cb7af (diff) | |
download | scummvm-rg350-294f1a6557b0404885aaf3c5794730ccfb95977f.tar.gz scummvm-rg350-294f1a6557b0404885aaf3c5794730ccfb95977f.tar.bz2 scummvm-rg350-294f1a6557b0404885aaf3c5794730ccfb95977f.zip |
GNAP: Refactor scene 30
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r-- | engines/gnap/scenes/scene30.cpp | 278 | ||||
-rw-r--r-- | engines/gnap/scenes/scene30.h | 49 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
3 files changed, 196 insertions, 140 deletions
diff --git a/engines/gnap/scenes/scene30.cpp b/engines/gnap/scenes/scene30.cpp index 33a374c134..02a389e571 100644 --- a/engines/gnap/scenes/scene30.cpp +++ b/engines/gnap/scenes/scene30.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene30.h" namespace Gnap { @@ -43,79 +44,83 @@ enum { kASUsePillMachine4 = 5 }; -int GnapEngine::scene30_init() { - return isFlag(kGFUnk23) ? 0x10B : 0x10A; +Scene30::Scene30(GnapEngine *vm) : Scene(vm) { + _s30_kidSequenceId = -1; } -void GnapEngine::scene30_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7); - setHotspot(kHSExitCircus, 100, 590 - _deviceY1, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); - setHotspot(kHSWalkArea1, 0, 0, 800, 514); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 5; +int Scene30::init() { + return _vm->isFlag(kGFUnk23) ? 0x10B : 0x10A; } -void GnapEngine::scene30_run() { +void Scene30::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7); + _vm->setHotspot(kHSExitCircus, 100, 590 - _vm->_deviceY1, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 514); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 5; +} + +void Scene30::run() { bool hasTakenPill = false; - playSound(0x1093B, true); - startSoundTimerB(6); + _vm->playSound(0x1093B, true); + _vm->startSoundTimerB(6); - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - if (isFlag(kGFUnk23)) - _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0); + if (_vm->isFlag(kGFUnk23)) + _vm->_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0); - if (!isFlag(kGFUnk13)) - _gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0); - _timers[5] = getRandom(50) + 180; + if (!_vm->isFlag(kGFUnk13)) + _vm->_gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_timers[5] = _vm->getRandom(50) + 180; - _gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0); - _timers[4] = getRandom(100) + 300; + _vm->_gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0); + _vm->_timers[4] = _vm->getRandom(100) + 300; _s30_kidSequenceId = 0x101; - initGnapPos(7, 12, kDirBottomRight); - initPlatypusPos(6, 12, kDirNone); - endSceneInit(); - gnapWalkTo(7, 8, -1, 0x107B9, 1); - platypusWalkTo(6, 8, -1, 0x107C2, 1); + _vm->initGnapPos(7, 12, kDirBottomRight); + _vm->initPlatypusPos(6, 12, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(7, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1); - while (!_sceneDone) { - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene30_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -123,27 +128,27 @@ void GnapEngine::scene30_run() { break; case kHSPillMachine: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemDiceQuarterHole && !isFlag(kGFUnk23)) { - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1); - _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; - _gnapActionStatus = kASUsePillMachine; + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole && !_vm->isFlag(kGFUnk23)) { + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1); + _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = kASUsePillMachine; hasTakenPill = true; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 8, 5); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y, 8, 5); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - gnapWalkTo(9, 8, 0, 0x107BC, 1); - _gnapActionStatus = kASLookPillMachine; + _vm->gnapWalkTo(9, 8, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASLookPillMachine; break; case GRAB_CURSOR: - playGnapScratchingHead(8, 5); + _vm->playGnapScratchingHead(8, 5); break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(8, 5); + _vm->playGnapImpossible(8, 5); break; } } @@ -151,128 +156,127 @@ void GnapEngine::scene30_run() { break; case kHSExitCircus: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; if (hasTakenPill) - _newSceneNum = 47; + _vm->_newSceneNum = 47; else - _newSceneNum = 26; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1); + _vm->_newSceneNum = 26; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1); } break; case kHSWalkArea1: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene30_updateAnimations(); + updateAnimations(); - if (!isSoundPlaying(0x1093B)) - playSound(0x1093B, true); + if (!_vm->isSoundPlaying(0x1093B)) + _vm->playSound(0x1093B, true); - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - if (_gnapActionStatus < 0) - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = getRandom(100) + 300; - if (_gnapActionStatus < 0) { - if (getRandom(5) == 1) { - _gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0x100, 40, _s30_kidSequenceId, 40, kSeqSyncWait, 0, 0, 0); + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + if (_vm->_gnapActionStatus < 0) + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(100) + 300; + if (_vm->_gnapActionStatus < 0) { + if (_vm->getRandom(5) == 1) { + _vm->_gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x100, 40, _s30_kidSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s30_kidSequenceId = 0x100; } else { - _gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0); } } } - if (!_timers[5]) { - _timers[5] = getRandom(50) + 180; - if (_gnapActionStatus < 0) { - if (!isFlag(kGFUnk23) || hasTakenPill) - _gameSys->insertSequence(0x109, 20, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(50) + 180; + if (_vm->_gnapActionStatus < 0) { + if (!_vm->isFlag(kGFUnk23) || hasTakenPill) + _vm->_gameSys->insertSequence(0x109, 20, 0, 0, kSeqNone, 0, 0, 0); else - _gameSys->insertSequence(0x108, 20, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x108, 20, 0, 0, kSeqNone, 0, 0, 0); } } - playSoundB(); + _vm->playSoundB(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene30_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); + _vm->gameUpdateTick(); } } -void GnapEngine::scene30_updateAnimations() { - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene30::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; case kASUsePillMachine: - setGrabCursorSprite(-1); - _gameSys->setAnimation(0x105, _gnapId, 0); - _gameSys->insertSequence(0x105, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x105; - _gnapSequenceDatNum = 0; - _gnapActionStatus = kASUsePillMachine2; + _vm->setGrabCursorSprite(-1); + _vm->_gameSys->setAnimation(0x105, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x105, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x105; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapActionStatus = kASUsePillMachine2; break; case kASUsePillMachine2: - hideCursor(); - setGrabCursorSprite(-1); - addFullScreenSprite(0x3F, 255); - _gameSys->removeSequence(0x105, _gnapId, true); - _gameSys->setAnimation(0x102, 256, 0); - _gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0); - while (_gameSys->getAnimationStatus(0) != 2) - gameUpdateTick(); - _gameSys->setAnimation(0x103, _gnapId, 0); - _gameSys->insertSequence(0x103, _gnapId, 0, 0, kSeqNone, 0, 0, 0); - removeFullScreenSprite(); - showCursor(); - _gnapActionStatus = kASUsePillMachine3; - invAdd(kItemPill); - setFlag(kGFUnk23); + _vm->hideCursor(); + _vm->setGrabCursorSprite(-1); + _vm->addFullScreenSprite(0x3F, 255); + _vm->_gameSys->removeSequence(0x105, _vm->_gnapId, true); + _vm->_gameSys->setAnimation(0x102, 256, 0); + _vm->_gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(0) != 2) + _vm->gameUpdateTick(); + _vm->_gameSys->setAnimation(0x103, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x103, _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0); + _vm->removeFullScreenSprite(); + _vm->showCursor(); + _vm->_gnapActionStatus = kASUsePillMachine3; + _vm->invAdd(kItemPill); + _vm->setFlag(kGFUnk23); break; case kASUsePillMachine3: - _gameSys->setAnimation(0x104, _gnapId, 0); - _gameSys->insertSequence(0x104, _gnapId, makeRid(_gnapSequenceDatNum, 0x103), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x104; - _gnapSequenceDatNum = 0; - _gnapActionStatus = kASUsePillMachine4; - setGrabCursorSprite(kItemDiceQuarterHole); + _vm->_gameSys->setAnimation(0x104, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x104, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, 0x103), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x104; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapActionStatus = kASUsePillMachine4; + _vm->setGrabCursorSprite(kItemDiceQuarterHole); break; case kASUsePillMachine4: - _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0); - gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1); - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1); + _vm->_gnapActionStatus = -1; break; case kASLookPillMachine: - if (isFlag(kGFUnk23)) - showFullScreenSprite(0xE3); + if (_vm->isFlag(kGFUnk23)) + _vm->showFullScreenSprite(0xE3); else - showFullScreenSprite(0xE2); - _gnapActionStatus = -1; + _vm->showFullScreenSprite(0xE2); + _vm->_gnapActionStatus = -1; break; } } diff --git a/engines/gnap/scenes/scene30.h b/engines/gnap/scenes/scene30.h new file mode 100644 index 0000000000..e1b2476a5f --- /dev/null +++ b/engines/gnap/scenes/scene30.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE30_H +#define GNAP_SCENE30_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene30: public Scene { +public: + Scene30(GnapEngine *vm); + ~Scene30() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s30_kidSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE30_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index e4790a2de6..6231b0ff1a 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -55,6 +55,7 @@ #include "gnap/scenes/scene27.h" #include "gnap/scenes/scene28.h" #include "gnap/scenes/scene29.h" +#include "gnap/scenes/scene30.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -272,8 +273,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 30: - backgroundId = scene30_init(); - scene30_updateHotspots(); + _scene = new Scene30(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -594,7 +596,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 20; break; case 30: - scene30_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; |