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authorStrangerke2016-04-23 12:22:10 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit367a10bdbd7710ca8bbb439df8173d1456221fd4 (patch)
treef90b74b8fe2f860c60370e6ce8d968749704df2e /engines/gnap/scenes
parent7479a2b73cfc242b7520c1b7ca42747546cc268b (diff)
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GNAP: Refactor scene 27
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene27.cpp401
-rw-r--r--engines/gnap/scenes/scene27.h50
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
3 files changed, 256 insertions, 204 deletions
diff --git a/engines/gnap/scenes/scene27.cpp b/engines/gnap/scenes/scene27.cpp
index 881007e634..c2c32983b4 100644
--- a/engines/gnap/scenes/scene27.cpp
+++ b/engines/gnap/scenes/scene27.cpp
@@ -23,12 +23,13 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene27.h"
namespace Gnap {
enum {
kHSPlatypus = 0,
- kHSJanitor = 1,
+ kHSJanitor = 1,
kHSDevice = 2,
kHSBucket = 3,
kHSExitCircus = 4,
@@ -49,114 +50,115 @@ enum {
kASLeaveScene = 7
};
-int GnapEngine::scene27_init() {
+Scene27::Scene27(GnapEngine *vm) : Scene(vm) {
+ _s27_nextJanitorSequenceId = -1;
+ _s27_currJanitorSequenceId = -1;
+}
+
+int Scene27::init() {
return 0xD5;
}
-void GnapEngine::scene27_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSJanitor, 488, 204, 664, 450, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 8);
- setHotspot(kHSBucket, 129, 406, 186, 453, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 6);
- setHotspot(kHSExitCircus, 200, 585, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
- setHotspot(kHSExitArcade, 0, 0, 15, 600, SF_EXIT_L_CURSOR, 0, 6);
- setHotspot(kHSExitBeerStand, 785, 0, 800, 600, SF_EXIT_R_CURSOR, 11, 7);
- setHotspot(kHSExitClown, 340, 240, 460, 420, SF_EXIT_U_CURSOR, 6, 8);
- setHotspot(kHSWalkArea1, 0, 0, 800, 507);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFUnk13))
- _hotspots[kHSBucket]._flags = SF_DISABLED;
- _hotspotsCount = 9;
+void Scene27::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSJanitor, 488, 204, 664, 450, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 8);
+ _vm->setHotspot(kHSBucket, 129, 406, 186, 453, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 6);
+ _vm->setHotspot(kHSExitCircus, 200, 585, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ _vm->setHotspot(kHSExitArcade, 0, 0, 15, 600, SF_EXIT_L_CURSOR, 0, 6);
+ _vm->setHotspot(kHSExitBeerStand, 785, 0, 800, 600, SF_EXIT_R_CURSOR, 11, 7);
+ _vm->setHotspot(kHSExitClown, 340, 240, 460, 420, SF_EXIT_U_CURSOR, 6, 8);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 507);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFUnk13))
+ _vm->_hotspots[kHSBucket]._flags = SF_DISABLED;
+ _vm->_hotspotsCount = 9;
}
-void GnapEngine::scene27_run() {
-
- playSound(0x1093B, true);
- startSoundTimerB(4);
- _timers[7] = getRandom(100) + 300;
- queueInsertDeviceIcon();
+void Scene27::run() {
+ _vm->playSound(0x1093B, true);
+ _vm->startSoundTimerB(4);
+ _vm->_timers[7] = _vm->getRandom(100) + 300;
+ _vm->queueInsertDeviceIcon();
- if (!isFlag(kGFUnk13))
- _gameSys->insertSequence(0xD3, 39, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFUnk13))
+ _vm->_gameSys->insertSequence(0xD3, 39, 0, 0, kSeqNone, 0, 0, 0);
- if (_debugLevel == 4)
- startIdleTimer(6);
+ if (_vm->_debugLevel == 4)
+ _vm->startIdleTimer(6);
- _gameSys->insertSequence(0xCB, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xCB, 39, 0, 0, kSeqNone, 0, 0, 0);
_s27_currJanitorSequenceId = 0xCB;
_s27_nextJanitorSequenceId = -1;
- _gameSys->setAnimation(0xCB, 39, 3);
-
- _timers[5] = getRandom(20) + 60;
+ _vm->_gameSys->setAnimation(0xCB, 39, 3);
+ _vm->_timers[5] = _vm->getRandom(20) + 60;
- switch (_prevSceneNum) {
+ switch (_vm->_prevSceneNum) {
case 26:
- initGnapPos(7, 12, kDirBottomRight);
- initPlatypusPos(6, 12, kDirNone);
- endSceneInit();
- gnapWalkTo(7, 8, -1, 0x107B9, 1);
- platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ _vm->initGnapPos(7, 12, kDirBottomRight);
+ _vm->initPlatypusPos(6, 12, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(7, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
break;
case 29:
- initGnapPos(-1, 8, kDirBottomRight);
- initPlatypusPos(-1, 9, kDirNone);
- endSceneInit();
- gnapWalkTo(3, 8, -1, 0x107B9, 1);
- platypusWalkTo(3, 9, -1, 0x107C2, 1);
+ _vm->initGnapPos(-1, 8, kDirBottomRight);
+ _vm->initPlatypusPos(-1, 9, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1);
break;
case 31:
- initGnapPos(12, 8, kDirBottomLeft);
- initPlatypusPos(12, 9, kDirUnk4);
- endSceneInit();
- gnapWalkTo(8, 8, -1, 0x107BA, 1);
- platypusWalkTo(8, 9, -1, 0x107C2, 1);
+ _vm->initGnapPos(12, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(12, 9, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(8, 9, -1, 0x107C2, 1);
break;
default:
- initGnapPos(6, 8, kDirBottomRight);
- initPlatypusPos(5, 9, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(6, 8, kDirBottomRight);
+ _vm->initPlatypusPos(5, 9, kDirNone);
+ _vm->endSceneInit();
break;
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
- _sceneClickedHotspot = -1;
- if (_gnapActionStatus < 0)
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+ _vm->_sceneClickedHotspot = -1;
+ if (_vm->_gnapActionStatus < 0)
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene27_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -164,26 +166,26 @@ void GnapEngine::scene27_run() {
break;
case kHSJanitor:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemPicture) {
- _gnapIdleFacing = kDirUpLeft;
- if (gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, 0x107BC, 1))
- _gnapActionStatus = kASShowPictureToJanitor;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 7, 3);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemPicture) {
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 0, 0x107BC, 1))
+ _vm->_gnapActionStatus = kASShowPictureToJanitor;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 7, 3);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(6, 3);
+ _vm->playGnapScratchingHead(6, 3);
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkJanitor;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkJanitor;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -191,22 +193,22 @@ void GnapEngine::scene27_run() {
break;
case kHSBucket:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowItem(_grabCursorSpriteIndex, 3, 3);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 3, 3);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(3, 3);
+ _vm->playGnapScratchingHead(3, 3);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBucket].x, _hotspotsWalkPos[kHSBucket].y) | 0x10000, 1);
- _gnapActionStatus = kASGrabBucket;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBucket].x, _vm->_hotspotsWalkPos[kHSBucket].y) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabBucket;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -214,115 +216,112 @@ void GnapEngine::scene27_run() {
break;
case kHSExitCircus:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 26;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C7, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 26;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C7, 1);
}
break;
case kHSExitArcade:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 29;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitArcade].y, 0, 0x107AF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitArcade].x, _hotspotsWalkPos[kHSExitArcade].y + 1, -1, 0x107CF, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 29;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitArcade].y, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitArcade].x, _vm->_hotspotsWalkPos[kHSExitArcade].y + 1, -1, 0x107CF, 1);
}
break;
case kHSExitBeerStand:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 31;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitBeerStand].x, _hotspotsWalkPos[kHSExitBeerStand].y + 1, -1, 0x107CD, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 31;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBeerStand].x, _vm->_hotspotsWalkPos[kHSExitBeerStand].y + 1, -1, 0x107CD, 1);
}
break;
case kHSExitClown:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatypus)) {
- _isLeavingScene = true;
- _newSceneNum = 28;
- gnapWalkTo(_hotspotsWalkPos[kHSExitClown].x, _hotspotsWalkPos[kHSExitClown].y, 0, 0x107AD, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitClown].x + 1, _hotspotsWalkPos[kHSExitClown].y, -1, 0x107C4, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatypus)) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 28;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x, _vm->_hotspotsWalkPos[kHSExitClown].y, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x + 1, _vm->_hotspotsWalkPos[kHSExitClown].y, -1, 0x107C4, 1);
} else {
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSExitClown].x, 7, 0, 0x107BC, 1);
- _hotspots[kHSWalkArea1]._flags &= SF_WALKABLE;
- _gnapActionStatus = kASTryEnterClownTent;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x, 7, 0, 0x107BC, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags &= SF_WALKABLE;
+ _vm->_gnapActionStatus = kASTryEnterClownTent;
}
}
break;
case kHSWalkArea1:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene27_updateAnimations();
-
- if (!isSoundPlaying(0x1093B))
- playSound(0x1093B, true);
-
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (_debugLevel == 4)
- updateIdleTimer();
- if (!_timers[5]) {
- _timers[5] = getRandom(20) + 60;
- if (_gnapActionStatus < 0) {
- if (getRandom(3) != 0)
+ updateAnimations();
+
+ if (!_vm->isSoundPlaying(0x1093B))
+ _vm->playSound(0x1093B, true);
+
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (_vm->_debugLevel == 4)
+ _vm->updateIdleTimer();
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(20) + 60;
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->getRandom(3) != 0)
_s27_nextJanitorSequenceId = 0xCB;
else
_s27_nextJanitorSequenceId = 0xCF;
}
}
- if (!_timers[7]) {
- _timers[7] = getRandom(100) + 300;
- if (_gnapActionStatus < 0)
- _gameSys->insertSequence(0xD4, 120, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[7]) {
+ _vm->_timers[7] = _vm->getRandom(100) + 300;
+ if (_vm->_gnapActionStatus < 0)
+ _vm->_gameSys->insertSequence(0xD4, 120, 0, 0, kSeqNone, 0, 0, 0);
}
- playSoundB();
+ _vm->playSoundB();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene27_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
-
- gameUpdateTick();
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene27_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene27::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASTalkJanitor:
- switch (getRandom(3)) {
+ switch (_vm->getRandom(3)) {
case 0:
_s27_nextJanitorSequenceId = 0xCC;
break;
@@ -335,83 +334,83 @@ void GnapEngine::scene27_updateAnimations() {
}
break;
case kASGrabBucket:
- playGnapPullOutDevice(0, 0);
- playGnapUseDevice(0, 0);
- _hotspots[kHSBucket]._flags = SF_DISABLED;
- invAdd(kItemEmptyBucket);
- setFlag(kGFUnk13);
- _gameSys->setAnimation(0xD2, 39, 0);
- _gameSys->insertSequence(0xD2, 39, 211, 39, kSeqSyncWait, 0, 0, 0);
- _gnapActionStatus = kASGrabBucketDone;
+ _vm->playGnapPullOutDevice(0, 0);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_hotspots[kHSBucket]._flags = SF_DISABLED;
+ _vm->invAdd(kItemEmptyBucket);
+ _vm->setFlag(kGFUnk13);
+ _vm->_gameSys->setAnimation(0xD2, 39, 0);
+ _vm->_gameSys->insertSequence(0xD2, 39, 211, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapActionStatus = kASGrabBucketDone;
break;
case kASGrabBucketDone:
- setGrabCursorSprite(kItemEmptyBucket);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(kItemEmptyBucket);
+ _vm->_gnapActionStatus = -1;
break;
case kASShowPictureToJanitor:
_s27_nextJanitorSequenceId = 0xD0;
break;
case kASTryEnterClownTent:
_s27_nextJanitorSequenceId = 0xD1;
- _gameSys->insertSequence(0xD1, 39, _s27_currJanitorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
- _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
- _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0);
+ _vm->_gameSys->insertSequence(0xD1, 39, _s27_currJanitorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
+ _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0);
_s27_currJanitorSequenceId = _s27_nextJanitorSequenceId;
_s27_nextJanitorSequenceId = -1;
- _gnapActionStatus = kASTryEnterClownTentDone;
+ _vm->_gnapActionStatus = kASTryEnterClownTentDone;
break;
case kASTryEnterClownTentDone:
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[7].x, 9, -1, 0x107BC, 1);
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = -1;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, 9, -1, 0x107BC, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = -1;
break;
case kASEnterClownTent:
- gnapWalkTo(_gnapX, _gnapY, 0, 0x107B2, 1);
- _gnapActionStatus = kASLeaveScene;
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107B2, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
switch (_s27_nextJanitorSequenceId) {
case -1:
_s27_nextJanitorSequenceId = 0xCB;
- _gameSys->insertSequence(0xCB, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
+ _vm->_gameSys->insertSequence(0xCB, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
_s27_currJanitorSequenceId = _s27_nextJanitorSequenceId;
_s27_nextJanitorSequenceId = -1;
break;
case 0xCC:
case 0xCD:
case 0xCE:
- _gnapActionStatus = -1;
- _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
- _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0);
+ _vm->_gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
+ _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0);
_s27_currJanitorSequenceId = _s27_nextJanitorSequenceId;
_s27_nextJanitorSequenceId = -1;
break;
case 0xD0:
// Show picture to janitor
- playGnapPullOutDevice(0, 0);
- playGnapUseDevice(0, 0);
- _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0);
- _gnapActionStatus = kASEnterClownTent;
+ _vm->playGnapPullOutDevice(0, 0);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0);
+ _vm->_gnapActionStatus = kASEnterClownTent;
_s27_currJanitorSequenceId = _s27_nextJanitorSequenceId;
_s27_nextJanitorSequenceId = -1;
- setFlag(kGFPlatypus);
- setGrabCursorSprite(-1);
- invRemove(kItemPicture);
- _newSceneNum = 28;
+ _vm->setFlag(kGFPlatypus);
+ _vm->setGrabCursorSprite(-1);
+ _vm->invRemove(kItemPicture);
+ _vm->_newSceneNum = 28;
break;
default:
- _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
+ _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3);
_s27_currJanitorSequenceId = _s27_nextJanitorSequenceId;
_s27_nextJanitorSequenceId = -1;
break;
diff --git a/engines/gnap/scenes/scene27.h b/engines/gnap/scenes/scene27.h
new file mode 100644
index 0000000000..9ee00538bc
--- /dev/null
+++ b/engines/gnap/scenes/scene27.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE27_H
+#define GNAP_SCENE27_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene27: public Scene {
+public:
+ Scene27(GnapEngine *vm);
+ ~Scene27() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s27_nextJanitorSequenceId;
+ int _s27_currJanitorSequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE27_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index a7d5ab039c..0198eb573b 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -52,6 +52,7 @@
#include "gnap/scenes/scene24.h"
#include "gnap/scenes/scene25.h"
#include "gnap/scenes/scene26.h"
+#include "gnap/scenes/scene27.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -248,8 +249,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 27:
- backgroundId = scene27_init();
- scene27_updateHotspots();
+ _scene = new Scene27(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -570,7 +572,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 27:
- scene27_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;